Is it possible...
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- Engineer
- Posts: 3
- Joined: 15 Feb 2017 07:31
Is it possible...
Hi, I've been playing this game for longer than I can imagine. I really can't get enough of it! Can never stick to the same game either as I'm always thinking of new ideas of how to play the game! What I was wondering though was, is it to possible for example to send a truck to load up goods, or food, or whatever but not actually set any destinations but to just deliver to what destinations it's been loaded with. For example, I send my truck to fully load at at a certain industry with goods but this industry could have about 4 or 5 (or as many as) destinations where the goods are going too. Could it happen that my truck just loads whatever there is & goes on its merry way then comes back & does the same again but this time it might be different destinations? Just instead of goin to the same drop(s) each & every time.
Again, not sure if it's possible but it was just an idea I had.
Cheers
Steve
Again, not sure if it's possible but it was just an idea I had.
Cheers
Steve
Re: Is it possible...
Well, not really. You can make a A-B-A-C-A-D routing, but that would still send them to different stations on a scheduled basis.
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Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
Re: Is it possible...
Cargodist allows cargo to want to go to different destinations, but having a single vehicle for all of them is tricky. There exist conditional orders in the game that should help with this, but if wiki is correct there is some crazy quantum physics at play that prevents them from working with cargodist properly.
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- Engineer
- Posts: 3
- Joined: 15 Feb 2017 07:31
Re: Is it possible...
I'll give the conditional orders a try & see what happens. If it doesn't work it doesn't work but at least I've tried it. Thanks for that.
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- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Is it possible...
Conditional orders might break Cargodist, I'd be careful with them...
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"Fashions and cultures change, but steam trains shall always be majestic."
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"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: Is it possible...
This is a very different direction than suggestions by others.
This isn't possible with trucks - it's only possible with trains.
One idea, you can use flip-flop signaling to send trains in different directions without any explicit orders.
Another idea is to use Self Regulating Network (SRNW), where all trains in a group share the same orders (like, go to station A -> go via waypoint B), but they're directed to different stations via signal magics. (It's not really a magic)
This isn't possible with trucks - it's only possible with trains.
One idea, you can use flip-flop signaling to send trains in different directions without any explicit orders.
Another idea is to use Self Regulating Network (SRNW), where all trains in a group share the same orders (like, go to station A -> go via waypoint B), but they're directed to different stations via signal magics. (It's not really a magic)
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- Engineer
- Posts: 3
- Joined: 15 Feb 2017 07:31
Re: Is it possible...
The SRNW sounds like a really good idea. I'll have a good read up about that & see if I can do it. Thanks a lot!
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- Transport Coordinator
- Posts: 287
- Joined: 18 Feb 2017 17:47
Re: Is it possible...
I think this could be easily done with conditional orders & cargodist, as I use this a lot in my games.
As long as the destination after the conditional order is clear to cargodist, cargodist in my games always sent the trucks correctly to the destination it has loaded cargo for. If the truck can reverse easily at the loading station this is actually pretty effective as the truck is always driving. Though I suppose this could become pretty confusing if you send it to more than a couple of destinations, or lots of trucks?
Code: Select all
1: Go to LOADING_STATION
2: IF Loaded 0% JUMP TO 4
3: Go to DESTINATION_A
4: Go to LOADING_STATION
5: IF Loaded 0% JUMP TO 1
6: Go to DESTINATION_B
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