So how does asymmetric distribution choose it's destinations then? My current working theory is: nothing apart from distance matters. Maybe saturation, but assuming unsaturated routes, station A would distribute 100 food to B and C -both 20 tiles away- at a 1:1 ratio. It doesn't matter, if A is a 50 ppl hamlet and B a metropolis or if I use (enough) horse cargo trams for A and 747's for B.Asymmetric distribution will distribute the cargo or passengers in the network without such restrictions.
Is that correct?
The reason I'm asking: I'd love to get cargodist working for asymmetric cargo, but on a simple iron to steel mill route I don't need it, on a more complex distribution scheme it fails. Because distance is the least relevant criterion. In the context of a GS script, where settlements need food to grow, the poor hamlet would be drowned in food while the metropolis would starve to death.
I guess I could influence the ratios by station placement, i.e. 2 tiles away from the metropolis and 18 tiles away from the hamlet, but that leads to kinda artificial layouts and a inflated number of stations.
Do I miss something, it wouldn't be the first time
Thanks