ECS Chemical Plant closure
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ECS Chemical Plant closure
It appears that ECS Chemical Plant as the only industry in the set has the property that it gets been closed when a town grows up and reaches the area where the Plant is built. It's more annoying that this behaviour remains the same without any compensation when the user funds it. I think it doesn't work properly.
I prefer to dedicate my free time rather to free and open software and organizations than private corporations that are, if not evil, money eager.
Re: ECS Chemical Plant closure
I second to your point. While it is probably is working properly in a sense that it works as the authors intended it to work, then this behaviour is really kind of annoying as the player can not control city growth in that direction.liquid wrote:It appears that ECS Chemical Plant as the only industry in the set has the property that it gets been closed when a town grows up and reaches the area where the Plant is built. It's more annoying that this behaviour remains the same without any compensation when the user funds it. I think it doesn't work properly.
In real life a dangerous plant near the city would be not a problem as zoning laws would not allow to build near the plant.
Re: ECS Chemical Plant closure
So build a fence around it
Re: ECS Chemical Plant closure
Ingenious!!! This would be most clever usage of VAST fences newgrf.leifbk wrote:So build a fence around it
Re: ECS Chemical Plant closure
Do you have the Magic Bulldozer on? If you do, this can explain why the Industry disappeared as the town grew, as the Town simply knocks it down, much like you would. I've never heard of an Industry being set to disappear if the Town gets too close.liquid wrote:It appears that ECS Chemical Plant as the only industry in the set has the property that it gets been closed when a town grows up and reaches the area where the Plant is built. It's more annoying that this behaviour remains the same without any compensation when the user funds it. I think it doesn't work properly.
Re: ECS Chemical Plant closure
I believe that this is the intended behavior. As towns grow certain industries that are no longer suitable to be inside towns will close down. Farms also do this.Pilot wrote:Do you have the Magic Bulldozer on? If you do, this can explain why the Industry disappeared as the town grew, as the Town simply knocks it down, much like you would. I've never heard of an Industry being set to disappear if the Town gets too close.liquid wrote:It appears that ECS Chemical Plant as the only industry in the set has the property that it gets been closed when a town grows up and reaches the area where the Plant is built. It's more annoying that this behaviour remains the same without any compensation when the user funds it. I think it doesn't work properly.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: ECS Chemical Plant closure
Hmm. Then how large does a town need to be before a farm abandons ship? I've got one right next to a town here? I also have magic bulldozer on (I turn it on + cheat 1000K at the beginning of most games to get myself a network built up fast)kamnet wrote: I believe that this is the intended behavior. As towns grow certain industries that are no longer suitable to be inside towns will close down. Farms also do this.
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Re: ECS Chemical Plant closure
OK. Anybody to implement sueing the town authorities facility?
Thanks for comments. I'll try to buy surrounding area. Maybe it helps.
Thanks for comments. I'll try to buy surrounding area. Maybe it helps.
I prefer to dedicate my free time rather to free and open software and organizations than private corporations that are, if not evil, money eager.
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