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PostPosted: Tue Feb 10, 2015 9:18 pm 
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In the last years we had a competition for a titlegame to be shipped with the stable releases - and we'd like to do the same with the releases of the 1.5 series.

I'd like to invite all interested parties to create a nice savegame which makes a good showcase for and a nice introduction to OpenTTD.

Deadline for submissions is 22nd February 2015, 0:00:00h UTC, later submissions cannot be accepted. Please attach the savegame to this thread. If you update an existing entry, please indicate which savegame it replaces (link to previous posting).

Upon closing of submissions a final list of all entries with screenshots using OpenGFX, zBase and TTD base sets will be published and open to vote for one or two weeks to create a short list of three entries. This short list will then be subject to a 2nd round of voting, open for one week. Details on the voting procedure will follow here in due time, but it's likely to be very similar to the one of last years.

Some guidelines for possible title games:

* Think of it as first-impression of the game. Looking nice and appealing to many people is much more important than 'biggest station', 'most complex junction', or 'most successful company'.
* Map/file size: 256x256 or smaller, maximum of ~150 KiB. You don't need a very big savegame to show a lot, actually most screens can't even show such maps in full. Actually, 128x128 is more than sufficient for 1920x1200, but 64x64 is just a tad small.
* Show as much different things as possible, and try to show how they should be used. For example show the difference between presignals and path signals, standard road stops and drive through road stops. Show steam trains and maglevs, dualheads etc.
* Breakdowns will automatically be disabled, so try the game with breakdowns disabled.
* Cheating for money or making a money losing example isn't a big problem.
* Try to make it visually appealing, also for very big screens. However, put most interesting stuff that doesn't use much space in upper left part of the viewport as that piece is shown for all screen resolutions. The upper left part of the viewport is the anchore. Larger viewports will expand the view only to the bottom and to the right. Thus choose the upper left corner of what you show in the upper left part of the map.
* Try with different base sets; it should look appealing regardless of which is used; this might exclude toyland.
* Try to keep the number of simultanious sound effects down. E.g. try to reduce the number of level crossings, but for example keep one or two to show the difference between block and path signals on level crossings.
* And ofcourse the savegame MUST be compatible with clean trunk, so no savegames made by YACD, ChillPP, Hardpack, daylength, or other patched versions are allowed.
* Do not use AIs; they might be missing for clients. What you can do is make a multi-company game by means of multiplayer.
* Do not use any NewGRFs; NewGRFs can't be loaded in the intro game because that might crash OpenTTD when they are not found among with some coding reasons.
* Do not use a Game script

When adding a title game candidate to this thread, please add a screenshot too. Better create one excellent savegame than several mediocre ones :-).

Please also only one savegame per posting :-) and it'd be nice, if you could just remove old versions or edit the posting with the old savegame and making a completely new posting so that it becomes clear that it is deprecated now - it makes it easier for me to not add deprecated savegames nor miss any.

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PostPosted: Wed Feb 11, 2015 12:59 am 
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Is is known yet whether 1.5.0 will have moreheightlevels or not?

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PostPosted: Wed Feb 11, 2015 2:16 am 
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Aha! It's about time! I've been checking the forums multiple times a day for the last month, waiting for this. I absolutely love the titlegame competitions!
Unfortunately, I had a few entries made in advance, lined up and ready to roll, tweaked to perfection. The computer those were on has died, and I don't know if I will be able to revive it in time. So now I have to step into high gear and just get some entries done as fast as I can. I'm so excited! 1.5 is going to be great, I can feel it! Time to get to work!
I wish all of you the best of luck in this year's competition. May the votes be ever in your favor.

P.S. I'll remember to keep noise pollution in consideration this time around, since a few people were bothered by the extreme levels of noise the winning entry for 1.4 created. (And rightfully so, because that's a gosh dang valid argument and I would agree with them)


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PostPosted: Wed Feb 11, 2015 2:36 am 
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In honor of more heightlevels, my submission is centered around a mountain pass. It features all types of transport (except e-rail) and multiple companies.


Attachments:
opntitle.sav [169.49 KiB]
Downloaded 100 times
File comment: 1600x900
opntitle.png [1.15 MiB]
Downloaded 11 times
File comment: 800x600
opntitlesmall.png
opntitlesmall.png [ 717.17 KiB | Viewed 8031 times ]

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Last edited by Level Crossing on Wed Feb 11, 2015 11:09 pm, edited 1 time in total.
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PostPosted: Wed Feb 11, 2015 5:52 pm 
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Updated down below

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Last edited by te_lanus on Thu Feb 12, 2015 4:45 am, edited 1 time in total.

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PostPosted: Wed Feb 11, 2015 7:05 pm 
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Using more heightlevels is no problem :)

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PostPosted: Wed Feb 11, 2015 8:47 pm 
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te_lanus wrote:
Here's mine (hopefully it'll count) :D
You should try smaller screen sizes too, eg 640x480, quite popular at tablets etc

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PostPosted: Thu Feb 12, 2015 4:49 am 
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A new one (thanx Albert for the tip, me tablet runs at a big screen resolution)


Attachments:
800-600.jpg
800-600.jpg [ 548.5 KiB | Viewed 7684 times ]
opntitle.sav [120.81 KiB]
Downloaded 65 times

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PostPosted: Thu Feb 12, 2015 10:24 am 
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WTF twoway signals

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PostPosted: Sun Feb 15, 2015 11:57 am 
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I back.
v1.
Image


Attachments:
File comment: It`s a save!
ŦĭŦŁěģÅmĒ!.sav [128.82 KiB]
Downloaded 69 times
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PostPosted: Tue Feb 17, 2015 8:05 am 
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And now, just as I was constantly checking the forums for the titlegame competition to start up, I find myself constantly checking this thread to see if any new entries have sprung up. I am assuming there are some more that are still either being worked on, or being withheld until closer to the deadline for various reasons. I am still working to rebuilding my entry (Rest in peace, you beautiful soul, you) that I had lost. Coming along nicely, but I have to rush to finish it, still. I'm using every minute of free-time that I have, inbetween schooling, getting ready to move, and a bunch of other stuff. Scientifically confirmed: titlegame competitions are the most addictive substance mankind has ever created.


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PostPosted: Tue Feb 17, 2015 2:02 pm 
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I present my entry for the competition (hopefully MHL makes it in)

As a side note, I found out that signs created in the scenario editor do show up on the title screen :wink:

EDIT: I remembered I have NewCC loaded as static, hopefully that doesn't screw anything up. That's why the menu colours are different in case you were wondering.
EDIT2: Removed save for now, I have to fix something else, will be back soon See below


Attachments:
File comment: 800x600
title2k15_600.png
title2k15_600.png [ 384.17 KiB | Viewed 6655 times ]
File comment: 1920x1080
title2k15_1080.png [3.52 MiB]
Downloaded 6 times

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Last edited by Emperor Jake on Wed Feb 18, 2015 11:43 am, edited 2 times in total.
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PostPosted: Tue Feb 17, 2015 2:12 pm 
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Very nice one :)

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PostPosted: Wed Feb 18, 2015 11:42 am 
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Alberth wrote:
Very nice one :)


Thanks :wink:

Here's the shots with all original TTD graphics for the purists... (Very minor changes made to the savegame - mainly the fact that the original had AIs that I needed to remove. Also replaced tunnel just north of maglev station with a level crossing)
Attachment:
File comment: 800x600
title2k15_600o.png
title2k15_600o.png [ 609.35 KiB | Viewed 6495 times ]

Attachment:
File comment: 1920x1080
title2k15_1080o.png [3.19 MiB]
Downloaded 5 times


Attachments:
File comment: Savegame (updated)
Title2k15.sav [181.02 KiB]
Downloaded 67 times

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PostPosted: Thu Feb 19, 2015 12:29 am 
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SEE UPDATED GAME ON NEXT PAGE
Tweaked the upper left corner a bit. Any feedback is welcome.

Attachment:
File comment: 800x600
opntitlesmall2.png
opntitlesmall2.png [ 359.5 KiB | Viewed 6362 times ]

Attachment:
File comment: 1600x900
opntitle2.png [1.17 MiB]
Downloaded 4 times

Attachment:
opntitle.dat [172.61 KiB]
Downloaded 65 times


I can't edit my initial post anymore, but this is the updated version of that savegame.

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Last edited by Level Crossing on Sat Feb 21, 2015 4:21 am, edited 1 time in total.

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PostPosted: Fri Feb 20, 2015 6:55 am 
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.


Attachments:
800x600.png
800x600.png [ 370.22 KiB | Viewed 6166 times ]
1920x1080.png [1.54 MiB]
Downloaded 3 times
opntitle.dat [83.09 KiB]
Downloaded 55 times
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PostPosted: Fri Feb 20, 2015 11:22 am 
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sc79 wrote:
.

I "installed" it, and it looks nice. But after a few minutes, where I was messing with the settings, there was a train accident near the big airport.

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PostPosted: Fri Feb 20, 2015 12:14 pm 
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Here is my submission for this patches screenshot competition =)
Image


Attachments:
File comment: Game Save
Blackroke Industries.sav [117.76 KiB]
Downloaded 71 times
Blackroke Industries, 8th Apr 2044.png [510.07 KiB]
Downloaded 2 times
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PostPosted: Fri Feb 20, 2015 4:55 pm 
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BlackHeart wrote:
Here is my submission for this patches screenshot competition =)

Nice shot, but those rickety wooden bridges look a bit out of place.

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PostPosted: Fri Feb 20, 2015 4:57 pm 
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Level Crossing wrote:
Tweaked the upper left corner a bit. Any feedback is welcome.

That paper mill is definitely not vanilla ottd. Nice try, however :)

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