Bigger Maps 0.3.1
Moderator: OpenTTD Developers
Bigger Maps 0.3.1
Bigger Maps for OpenTTD 0.3.1
Based on OpenTTD 0.3.0 and thus also released under the GPL (see LICENSE.TXT).
Extract into working ottd 0.3.0 directory to play.
Features:
- 1024*1024 mapsize
- save game extension .bsv for big maps
- For cargo payment rates transit days count 1/4th
- large map window size + 50%
- generating land in scenario editor also generates towns/industries
- planes maximum speed times 4 with slow acceleration
- high towns/industries settings produce really large amounts of towns/industries
- towns less likely to build fountains / statues... nothing to do with bigger maps but I just hate statue towns =]
- ai starting immediately means they start IMMEDIATELY. (I implemented this for testing, but I quite like it as a feature)
Bugfixes:
Fixed: Town names were double (it crashed sometimes when you click them)
Fixed: lower land option didn't work well ('it's already at sea-level', 'too close to the edge of the map', both not true)
Fixed: When creating a scenario it didn't save/load well.
Fixed: raise large land over edge bug
Fixed: some towns had 0 inhabitants
Fixed: desert map generation crash
Fixed: scroll bug: fast scrolling on maximum zoom out
Fixed: tileloop was too slow, now sped up to normal
Avoided: ai bug: buildtrackrecursive crashes / turned off ai train building
fixing this will mean a complete rewrite of the ai, which will be necessary anyways, but by the time that's done bigger maps will be in the official release
I realise that this now permanently cripples the ai, but it couldn't handle the big maps anyway...
Not fixed: scroll bug - wrap around from extreme left tip to extreme right... No idea what causes this. Doesn't do any real harm.
Remarks:
- incompatible with small map savegames.
- incompatible with 0.3.0 bigmap savegames
- save games are ~ 1 Mb in size even when using zlib.
- map generation will take longer with industries or towns set to high.
- the sorting in the town list is turned off, qsort didn't work properly, I'm still looking into this.
- Any bugs that are part of Openttd 0.3.0 are part of the bigger maps version, please check if any found bugs aren't already posted on the sourceforge bug tracker.
Any bugs that were not reported for 0.3.0 can be posted at the Ottd forums at http://www.tt-forums.net/viewforum.php?f=29 in the bigger maps thread. (which is this thread)
have fun
Bigger maps 0.3.1 win32 executable + files
http://home.student.utwente.nl/m.j.a.pl ... igmaps.rar
Bigger maps 0.3.1 source
http://home.student.utwente.nl/m.j.a.pl ... source.rar
(You also need the files from the win32 rar)
Based on OpenTTD 0.3.0 and thus also released under the GPL (see LICENSE.TXT).
Extract into working ottd 0.3.0 directory to play.
Features:
- 1024*1024 mapsize
- save game extension .bsv for big maps
- For cargo payment rates transit days count 1/4th
- large map window size + 50%
- generating land in scenario editor also generates towns/industries
- planes maximum speed times 4 with slow acceleration
- high towns/industries settings produce really large amounts of towns/industries
- towns less likely to build fountains / statues... nothing to do with bigger maps but I just hate statue towns =]
- ai starting immediately means they start IMMEDIATELY. (I implemented this for testing, but I quite like it as a feature)
Bugfixes:
Fixed: Town names were double (it crashed sometimes when you click them)
Fixed: lower land option didn't work well ('it's already at sea-level', 'too close to the edge of the map', both not true)
Fixed: When creating a scenario it didn't save/load well.
Fixed: raise large land over edge bug
Fixed: some towns had 0 inhabitants
Fixed: desert map generation crash
Fixed: scroll bug: fast scrolling on maximum zoom out
Fixed: tileloop was too slow, now sped up to normal
Avoided: ai bug: buildtrackrecursive crashes / turned off ai train building
fixing this will mean a complete rewrite of the ai, which will be necessary anyways, but by the time that's done bigger maps will be in the official release
I realise that this now permanently cripples the ai, but it couldn't handle the big maps anyway...
Not fixed: scroll bug - wrap around from extreme left tip to extreme right... No idea what causes this. Doesn't do any real harm.
Remarks:
- incompatible with small map savegames.
- incompatible with 0.3.0 bigmap savegames
- save games are ~ 1 Mb in size even when using zlib.
- map generation will take longer with industries or towns set to high.
- the sorting in the town list is turned off, qsort didn't work properly, I'm still looking into this.
- Any bugs that are part of Openttd 0.3.0 are part of the bigger maps version, please check if any found bugs aren't already posted on the sourceforge bug tracker.
Any bugs that were not reported for 0.3.0 can be posted at the Ottd forums at http://www.tt-forums.net/viewforum.php?f=29 in the bigger maps thread. (which is this thread)
have fun
Bigger maps 0.3.1 win32 executable + files
http://home.student.utwente.nl/m.j.a.pl ... igmaps.rar
Bigger maps 0.3.1 source
http://home.student.utwente.nl/m.j.a.pl ... source.rar
(You also need the files from the win32 rar)
Last edited by Korenn on 18 Apr 2004 14:08, edited 6 times in total.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
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- Location: York, England
That's enormous! Why do we need maps this big?
Anyway, I've found a few scrolling bugs. Scrolling to the far, far left point of the map sometimes makes it wrap round to the right, but you cannot go from the right to the left. Also, on the farthest zoom, scrolling rapidly, especially at the edges of the map, tends to cause a fatal error.
Anyway, I've found a few scrolling bugs. Scrolling to the far, far left point of the map sometimes makes it wrap round to the right, but you cannot go from the right to the left. Also, on the farthest zoom, scrolling rapidly, especially at the edges of the map, tends to cause a fatal error.
I don't look at it like the maps getting bigger, more like the scale getting smallerSnorbuckle wrote: That's enormous! Why do we need maps this big?
Anyway, I've found a few scrolling bugs. Scrolling to the far, far left point of the map sometimes makes it wrap round to the right, but you cannot go from the right to the left. Also, on the farthest zoom, scrolling rapidly, especially at the edges of the map, tends to cause a fatal error.
also for multiplayer you will need bigger maps because the normal ones get filled up in no time.
Bug noted.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Re: Bigger Maps 0.3.0
Doesn't that mean the game will slow down enormously, at least when playing with many vehicles?Korenn wrote:- tile updating on the map also takes longer.
Re: Bigger Maps 0.3.0
Hi KorrenKorenn wrote:I have some features planned for the bigmaps so keep your eyes open for later (better) versions.
I suggest you two modifications:
Could you split the land in four continents? This will make more naturally to use ships and airplanes instead of trains.
Like real world, could you modify the code of landing generation in a way that puts the 70% of resources concentrated in a few, different, areas? (in a continent if you follow my first suggestion) For example non all the nations have coal mines, but every nations use it. With this feature you must transport resources across the entire map.
As I said these are only suggestions.
Nem
Re: Bigger Maps 0.3.0
no it means that when you build a rail road it will take longer for the grass to grow back and fences to appear. nothing vital iaw.dominik81 wrote:Doesn't that mean the game will slow down enormously, at least when playing with many vehicles?
Nem: changing the map generation is already an idea I'm working on.
but if you really want a nice map it can already be done with the scenario editor
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
the double town names is only when you start a map with towns "high" - I know what is causing this and working on it.Gustav wrote:it's really buggy:
-the town names are all double (it crashes sometimes when you click them)
-lower land option doesn't work well ('it's already at sea-level', 'too close to the edge of the map', both not true)
-when creating a scenario it doesn't save/load well.
lower land bug noted.
scenario saving / loading noted. hmm I thought I fixed that...
like I said it's a beta, I'm still working on ironing all the bugs out. Thanks for the feedback
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
I think a good way to do "bigger map" better : do not change the amount (or very few) of cities/industries but make theim more far each together.
And when generating islands, doing biggers ones, with larger sea.
I mean that the big map should be an "enlarged" version of small map.
I think it should be great and very simple to change in the map generator
And when generating islands, doing biggers ones, with larger sea.
I mean that the big map should be an "enlarged" version of small map.
I think it should be great and very simple to change in the map generator
Tip: Try squishing. It generally works better with bugs.Korenn wrote:like I said it's a beta, I'm still working on ironing all the bugs out.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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- Joined: 09 Jan 2003 08:37
it is full of bugs ....
- towns are listed twice but there is 1 town on the map
- towns list doesn't have all towns
- I cannot rais lower tterrian, it either giving my "building on the way" or raise square giving me blank (no sprites there) parts of maps
edited: forgots to add it gives error while saving map
- towns are listed twice but there is 1 town on the map
- towns list doesn't have all towns
- I cannot rais lower tterrian, it either giving my "building on the way" or raise square giving me blank (no sprites there) parts of maps
edited: forgots to add it gives error while saving map
Last edited by SHADOW-XIII on 15 Apr 2004 20:13, edited 1 time in total.
what are you looking at? it's a signature!
bugs noted.
magicbuzz: I can't test it on other systems so sorry if it doesn't work...
most bugs solved already.
magicbuzz: I can't test it on other systems so sorry if it doesn't work...
most bugs solved already.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
ah yes.
high amount of towns was experimental, the same with high amount of industries.
both will work next version.
high amount of towns was experimental, the same with high amount of industries.
both will work next version.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
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