Graphics for checkpoints needed
Moderator: OpenTTD Developers
I personally like the idea of having an arch over the railroad much better than having buildings next to them.
1.) There are no buildings on checkpoints in reality.
2.) The map looks much more crowded with buildings for checkpoints.
3.) Having those signal boxes would require adding a lot of sprites. I favor having less sprites to reduce memory.
4.) Arches could be company-colored.
If I could draw, I would do so right away. Maybe I'll try later today.
1.) There are no buildings on checkpoints in reality.
2.) The map looks much more crowded with buildings for checkpoints.
3.) Having those signal boxes would require adding a lot of sprites. I favor having less sprites to reduce memory.
4.) Arches could be company-colored.
If I could draw, I would do so right away. Maybe I'll try later today.
- Born Acorn
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Well if there are going to be a lot of checkpoints in a junction, I'd be more concerned about all the signs that will be floating around in the air than thenumber of buildings.Bjarni wrote:and there can be A LOT of checkpoints in a junction, and why should there be A LOT of similar buildings with no purpose?
The arch thing could work, although I want to see a mock-up of it before I pass judgement
-mike[F]
Caught in the rush of the crowd, lost in a wall of sound...
Caught in the rush of the crowd, lost in a wall of sound...
If OpenTTD is able to read GRF files just as they are, we can use Michael's released GRF file just as it is, without changing it in any way, and we don't need permission because that conforms with the terms under which it was released.
If you have to decompile the graphics and reassemble them in a different way and/or integrate them into the game directly, then yes you would need his permission. I don't know how well that would work. It might be easier to draw new signal-towers. Michael's are nice but they are very European and I think maybe a little unrealistically large, except for very major interlocking junctions.
If you have to decompile the graphics and reassemble them in a different way and/or integrate them into the game directly, then yes you would need his permission. I don't know how well that would work. It might be easier to draw new signal-towers. Michael's are nice but they are very European and I think maybe a little unrealistically large, except for very major interlocking junctions.
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Hmm totaly agree with shadow on this one. I think you should consentrate on a own system on loading new graphics. And becouse ottd isn't bound to the nfo's in ttdpatch you could make a much more user friendly system to load new sprites. When you got that, ask people to lend them their ttd graphics, or make a converter, but DO NOT, and let me repeat that DO NOT use peoples graphics withoud asking, and do not encourage other people to do so...
Anyways
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<ludde_> Zetor2003: I didn't follow your discussion
<Zetor2003> hmm, ok
<Zetor2003> their the same?
<ludde_> which ones?
<Zetor2003> semaphores and presignals
<ludde_> openttd uses signalsw.grf from ttdpatch
<Zetor2003> with or without permition?
<ludde_> I havn't asked anyone for permission, i don't know if someone else has.
<Zetor2003> well, that should be checked
* Joins: Dakkus (~Nero@hoas-50dd0947.hoasnet.inet.fi)
<ludde_> who made the graphics?
<Zetor2003> MIghal Buck
<Zetor2003> Bluck
<ludde_> ah
<Zetor2003> Michael
<ludde_> i think he said that we're allowed to use all his graphics in openttd
<broodje> blunck even :P
<ludde_> that's not my department anyway, but i think someone told me that.
* Quits: Sawyer (Saw@lpr-699.cable.inet.fi) (Read error: Connection reset by peer)
<Zetor2003> ok. Well, then the topic SHADOW-XIII talked about is no problem ether
That kills the entire problem.<ludde_> i think he said that we're allowed to use all his graphics in
Alcohol is not the answer, it just makes you forget the question.
He is not even a OTTD developer. We did use the patch canal graphics and we did get permission to do so.Akalamanaia wrote:i dont think krtaylor represents whole OTTD team so don't make posts like that. You seem like a forum troll.Zetor2003 wrote:I agree.
I posted the images as a inspiration.
OTTD DEVELOPERS, GET YOUR OWN GRAPHICS ARTISTS AND MAKE THEM YOURSELFE.
Got me?
- orudge
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Whenever we use graphics, we always ask the authors first. For example, George has very kindly let us use any of his graphics, but we did of course ask his permission (you will see, for instance, his canal graphics in the next version of OpenTTD). So please don't tell us what to do...Zetor2003 wrote:OTTD DEVELOPERS, GET YOUR OWN GRAPHICS ARTISTS AND MAKE THEM YOURSELFE.
EDIT: Ludde, if you're reading this, it was George who let us use his graphics, not Michael Blunck (unless someone else asked him about it).
- Born Acorn
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krtaylor is partially right, no-one needs to ask permission for anything if the grf file is just placed in the game folder to run, because then id have to ask permission to put the grf files in my newgrf folder.
but
I think we should ask permission otherwise MB might play this game and wonder why his graphics are in it.
and krtaylor, they aren't oversized.The signal to the left of this pic is one of those biggies.
but
I think we should ask permission otherwise MB might play this game and wonder why his graphics are in it.
and krtaylor, they aren't oversized.The signal to the left of this pic is one of those biggies.
Possible minimal fall back option could be to use the tile graphics
(TRG1) 1069 <-> 1072. (appliable to all tracks types)
maybe even using only one(1) platform on the user selected
driving side (user preferences, left, right)
would make it a simple, but still clearly identifiable possibility.
(when additional graphics are available, in the form of seperate/extra GRF file's
they could than be added to the selection. or replaced)
(TRG1) 1069 <-> 1072. (appliable to all tracks types)
maybe even using only one(1) platform on the user selected
driving side (user preferences, left, right)
would make it a simple, but still clearly identifiable possibility.
(when additional graphics are available, in the form of seperate/extra GRF file's
they could than be added to the selection. or replaced)
No, Shadow, YOU are being completely stupid, you didn't even READ what I wrote.SHADOW-XIII wrote:krtaylor, this is completly STUPID
if you want to use it then ASK MB
I am totally against your way of thinking and that way can make people stop working on graphics
ASK him and wait for permission or DON'T use them
I'll try to make it more clear.
1. IF OpenTTD is able to read GRF files JUST THE WAY THEY ARE, then it's perfectly legal to use MB's GRF files, because we are making NO changes to them WHATSOEVER. It's entirely according to the license terms in the readme. I bet you haven't read that either.
2. IF OpenTTD would require the graphics to be reformatted somehow, then we would indeed have to ask permission because that is NOT according to the terms in the license. As I clearly stated previously in my post.
What causes problems in graphic development is not people using other's graphics, it is people doing so WITHOUT CREDIT (which is ALWAYS wrong, and which I've NEVER knowingly done, and never will). A secondary problem is Indian-giving, that is, giving something to the free community but wanting to retain complete control over it. I don't do that either. But that's a philosophical dispute.
If you're going to flame somebody, at least have the decency to read what they actually wrote and think about it for a minute.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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