Total Town Replacement Set V3
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- Engineer
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Total Town Replacement Set V3
There are to sets of roads in TTRSV3, one before 1970 and one after. And if I start a game before 1970 I get the old style roads and depots, just as I get the new roads and depots if I start a game after 1970.
The Readme does not say whether the roads and depots also should change in 1970 while I am playing. That is, I start a game, say in 1960, and have the old style roads and depots. When the game goes after 1970, am I supposed to get the new style roads and depots, or does the staring year set the style for the rest of the game?
I love the way the houses change according to the eras defined!
The Readme does not say whether the roads and depots also should change in 1970 while I am playing. That is, I start a game, say in 1960, and have the old style roads and depots. When the game goes after 1970, am I supposed to get the new style roads and depots, or does the staring year set the style for the rest of the game?
I love the way the houses change according to the eras defined!
Re: Total Town Replacement Set V3
There are no variable graphics for roads, so no, they won't change while you're playing. They might change if you save and reload the game, though.
Re: Total Town Replacement Set V3
It's been a while since I played with TTRS now, but as I recall it they will indeed change if you save and then reload the game, but not for multiplayer games - unless you do the procedure in singleplayer and then load that save in multiplayer.
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- Engineer
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Re: Total Town Replacement Set V3
I never play multiplayer so saving and loading seems like the thing to do.
- Hamilton2007
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Re: Total Town Replacement Set V3
Does this set conflict with the swedish house set in any way?
Cause i have one city were ttrs only builds banks and grey blocks..
Cause i have one city were ttrs only builds banks and grey blocks..
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Re: Total Town Replacement Set V3
There are no defined houses in that town zone for so early year in these sets. They start after 1930. The reason why bank is built is some kind of fallback behaviour, when no suitable building is fuond in NewGRFs (last of all building s is built). Either set your start date higher (1930) or add another house set ex. Japan Houses, Early Houses, Town and Industries set (TaI), these have earlier houses.
- Hamilton2007
- Transport Coordinator
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Re: Total Town Replacement Set V3
Thanks!Roslav wrote:There are no defined houses in that town zone for so early year in these sets. They start after 1930. The reason why bank is built is some kind of fallback behaviour, when no suitable building is fuond in NewGRFs (last of all building s is built). Either set your start date higher (1930) or add another house set ex. Japan Houses, Early Houses, Town and Industries set (TaI), these have earlier houses.
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Re: Total Town Replacement Set V3
Are all NewGRF house sets replacements rather than additions to default?Roslav wrote:There are no defined houses in that town zone for so early year in these sets. They start after 1930. The reason why bank is built is some kind of fallback behaviour, when no suitable building is fuond in NewGRFs (last of all building s is built). Either set your start date higher (1930) or add another house set ex. Japan Houses, Early Houses, Town and Industries set (TaI), these have earlier houses.
With that overbanked scenario,however,it might be good for Valuables business!
Re: Total Town Replacement Set V3
That I don't know.Baldy's Boss wrote: Are all NewGRF house sets replacements rather than additions to default?
Re: Total Town Replacement Set V3
TTRS itself gives you the option to leave the defaults or remove them.
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Re: Total Town Replacement Set V3
Further to this - could someone please confirm if the special buildings are added from 1930 if you start the game beforehand? The cathedrals are lovely and the changing hospitals etc are very cool.
So it'd be nice to know.
So it'd be nice to know.
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Re: Total Town Replacement Set V3
In multiplayer it sets the road look when you join. So you just need to rejoin the multiplayer game to get the modern roads. If you are the hoster you need to do the save and reload thing... but do you want to annoy your connected clients by doing that?Saibot wrote:It's been a while since I played with TTRS now, but as I recall it they will indeed change if you save and then reload the game, but not for multiplayer games - unless you do the procedure in singleplayer and then load that save in multiplayer.
Re: Total Town Replacement Set V3
Either Total Town Replacement roads nor Canadian dirt roads did'nt changed after multiplayer reconnect.
Only save of multi gamestate/load in singleplayer can change road image.
Only save of multi gamestate/load in singleplayer can change road image.
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Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Total Town Replacement Set V3
If it was something you had to do often, then no - but you only really have to do it once which should be acceptable, if they can't deal with that then maybe I don't want to play with them.Ailure wrote:In multiplayer it sets the road look when you join. So you just need to rejoin the multiplayer game to get the modern roads. If you are the hoster you need to do the save and reload thing... but do you want to annoy your connected clients by doing that?Saibot wrote:It's been a while since I played with TTRS now, but as I recall it they will indeed change if you save and then reload the game, but not for multiplayer games - unless you do the procedure in singleplayer and then load that save in multiplayer.
Re: Total Town Replacement Set V3
no, that was a potential desync hazard and was disabled.Ailure wrote:In multiplayer it sets the road look when you join. So you just need to rejoin the multiplayer game to get the modern roads.
Re: Total Town Replacement Set V3
Ah, apologies then. I last played TTRS a really long time ago so I admit I wasn't up to date how it worked later on.
Re: Total Town Replacement Set V3
Hello!
I'm find error?
Don't can set orders for mail-stations after connect TTRS GRF. This only for end-point stations.
After set parameter "Infrastructure: Don't use TTRS infrastructure" cargo station is set to default.
I'm find error?
Don't can set orders for mail-stations after connect TTRS GRF. This only for end-point stations.
After set parameter "Infrastructure: Don't use TTRS infrastructure" cargo station is set to default.
- planetmaker
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Re: Total Town Replacement Set V3
The error you show has nothing to do with TTRS - it only can (and does) change the looks of the station.
Articulated road vehicles cannot go to dead-end road stations - independent of whatever NewGRFs you use.
Articulated road vehicles cannot go to dead-end road stations - independent of whatever NewGRFs you use.
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Re: Total Town Replacement Set V3
Thanks! I'm will check. Very thanks.
- NekoMaster
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Re: Total Town Replacement Set V3
Is this still being updated/maintained?
I was wondering if we could have an option to override the valuables/bank chain because Industry mods can't change that when TTRS is loaded. It'd be nice to have gold or diamond cargo rather then moving valuables from bank to bank in any climate.
I was going to use gold mines from OpenGFX Industries in my Morrowind/Vvardenfell Scenario and make things simple but instead I had to rely on ECS industries for gold mines (which also lead to much more complexity with the scenario plus ECS industries are a bit big for a small rough island)
I was wondering if we could have an option to override the valuables/bank chain because Industry mods can't change that when TTRS is loaded. It'd be nice to have gold or diamond cargo rather then moving valuables from bank to bank in any climate.
I was going to use gold mines from OpenGFX Industries in my Morrowind/Vvardenfell Scenario and make things simple but instead I had to rely on ECS industries for gold mines (which also lead to much more complexity with the scenario plus ECS industries are a bit big for a small rough island)
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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