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Posted: 01 Mar 2007 17:59
by DaleStan
richk67 wrote:Maybe we should have a board rule... if you resurrect a thread more than 1 year old, you have defacto volunteered to do the work. :)
I like. But who's going to enforce it?

Posted: 01 Mar 2007 20:29
by XeryusTC
iNVERTED wrote:
XeryusTC wrote:Because 9 out of 10 times that isn't the case.
*shrug* You never know, I might decide to make this particular feature. :P
Yes, might, but it isn't sure.

Posted: 02 Mar 2007 12:30
by habell
This is going way OT here :!:

Posted: 04 Mar 2007 00:57
by athanasios
DaleStan wrote:
richk67 wrote:Maybe we should have a board rule... if you resurrect a thread more than 1 year old, you have defacto volunteered to do the work. :)
I like. But who's going to enforce it?
Wait a minute. There are newcomers in the forum and sometimes it is good to refresh our memory. As time passes some things can be seen from a different perspective.

Re: Possibility for a system for diagonal roads

Posted: 18 Nov 2011 13:05
by dadesign
Hi all, I'm new to this forum!
For many years playing Transport Tycoon, and then in OpenTTD, diagonal theme dear to me very interesting, but unfortunately, I do not have the programming to such a degree to understand, it is possible or not to implement it. Drew an example of graphics in Photoshop, as it might look like.

If I turned out great!, If not everything is in order, ready to fix bugs (they are, of course). In any case, if the project will be adopted in the design, ready dorisovat all intersections and junctions of the sprites for all types of terrain.

Image
mkad.jpg
mkad.jpg (182.89 KiB) Viewed 609 times

Re: Possibility for a system for diagonal roads

Posted: 27 Mar 2015 01:21
by maxtimbo
New to the forums, been playing for a little over a year. I have been wanting this feature since I started playing. I don't know much coding, but I will try if some one would point me in the right direction as to where to start or look at in the source code. I see we also need graphics, which I may also be able to provide. Any one help me with this? I would love it to make this happen!

Re: Possibility for a system for diagonal roads

Posted: 27 Mar 2015 03:56
by Redirect Left
maxtimbo wrote:New to the forums, been playing for a little over a year. I have been wanting this feature since I started playing. I don't know much coding, but I will try if some one would point me in the right direction as to where to start or look at in the source code. I see we also need graphics, which I may also be able to provide. Any one help me with this? I would love it to make this happen!
The starting place is (I assume anyway) the development page here http://www.openttd.org/en/development can obtain the source code from there, as well as how to compile it. You'll also need to know the language, which from a quick glance seems to be C++ or plain C, i'd guess at the former though..

Re: Possibility for a system for diagonal roads

Posted: 27 Mar 2015 08:19
by Wahazar
I have proposal: make a new map instance, "highways":
1. can be build diagonal
2. cannot cross normal road (only face2face connection possible) - it would decrease number of possible combination
3. always is one-way
4. pathfinder skip this road for slow vehicles (below 40 mph for example)
5. construction and maintenance costs are higher than normal road.
6. town authority is not using it for town growth.

Re: Possibility for a system for diagonal roads

Posted: 27 Mar 2015 10:29
by kamnet
Before everybody goes hog wild for roads again, please take the time to research the following topics:

1) Diagonal roads
2) RoadTypes NewGRF proposal
3) Re-arranging bits on the map array to make all of the above happen.

Peter1138, Andythenorth and Leanden have worked on efforts towards this in the past, and all have stalled out. It might be a good idea to see what work has been done in the past before getting anyones hopes up again.

Re: Possibility for a system for diagonal roads

Posted: 22 Apr 2015 11:35
by Wahazar
kamnet wrote:
2) RoadTypes NewGRF proposal
3) Re-arranging bits on the map array to make all of the above happen.
Do you mean this document:
http://pikka.users.tt-forums.net/wiki/i ... Definition ?
The issue mentioned here (side effects of upgrading road to expensive highway using crossings) can be overcome by, mentioned above, disabling of highway (or more generally, highest ranked road type) crossing with other road types (only head-to-head connection possible).

Re: Possibility for a system for diagonal roads

Posted: 22 Apr 2015 12:27
by kamnet
RoadType NewGRF Spec, see also: Diagonal Roads, see also:

Re: Possibility for a system for diagonal roads

Posted: 22 Apr 2015 12:43
by Wahazar
Thanks for handy briefing. Search tool return high amount of unrelated stuff.

11 years of discussion? I'm afraid I'm beginning to understand the problem :)