Possibility for a system for diagonal roads

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan » 01 Mar 2007 17:59

richk67 wrote:Maybe we should have a board rule... if you resurrect a thread more than 1 year old, you have defacto volunteered to do the work. :)
I like. But who's going to enforce it?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser

User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC » 01 Mar 2007 20:29

iNVERTED wrote:
XeryusTC wrote:Because 9 out of 10 times that isn't the case.
*shrug* You never know, I might decide to make this particular feature. :P
Yes, might, but it isn't sure.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image

User avatar
habell
Transport Coordinator
Transport Coordinator
Posts: 374
Joined: 04 Mar 2004 12:47
Location: Veenendaal, The Netherlands

Post by habell » 02 Mar 2007 12:30

This is going way OT here :!:

User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Post by athanasios » 04 Mar 2007 00:57

DaleStan wrote:
richk67 wrote:Maybe we should have a board rule... if you resurrect a thread more than 1 year old, you have defacto volunteered to do the work. :)
I like. But who's going to enforce it?
Wait a minute. There are newcomers in the forum and sometimes it is good to refresh our memory. As time passes some things can be seen from a different perspective.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.

dadesign
Engineer
Engineer
Posts: 5
Joined: 08 Nov 2011 08:19

Re: Possibility for a system for diagonal roads

Post by dadesign » 18 Nov 2011 13:05

Hi all, I'm new to this forum!
For many years playing Transport Tycoon, and then in OpenTTD, diagonal theme dear to me very interesting, but unfortunately, I do not have the programming to such a degree to understand, it is possible or not to implement it. Drew an example of graphics in Photoshop, as it might look like.

If I turned out great!, If not everything is in order, ready to fix bugs (they are, of course). In any case, if the project will be adopted in the design, ready dorisovat all intersections and junctions of the sprites for all types of terrain.

Image
mkad.jpg
(182.89 KiB) Downloaded 4 times

User avatar
maxtimbo
Engineer
Engineer
Posts: 11
Joined: 27 Mar 2015 01:12

Re: Possibility for a system for diagonal roads

Post by maxtimbo » 27 Mar 2015 01:21

New to the forums, been playing for a little over a year. I have been wanting this feature since I started playing. I don't know much coding, but I will try if some one would point me in the right direction as to where to start or look at in the source code. I see we also need graphics, which I may also be able to provide. Any one help me with this? I would love it to make this happen!

User avatar
Redirect Left
Tycoon
Tycoon
Posts: 6578
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: Possibility for a system for diagonal roads

Post by Redirect Left » 27 Mar 2015 03:56

maxtimbo wrote:New to the forums, been playing for a little over a year. I have been wanting this feature since I started playing. I don't know much coding, but I will try if some one would point me in the right direction as to where to start or look at in the source code. I see we also need graphics, which I may also be able to provide. Any one help me with this? I would love it to make this happen!
The starting place is (I assume anyway) the development page here http://www.openttd.org/en/development can obtain the source code from there, as well as how to compile it. You'll also need to know the language, which from a quick glance seems to be C++ or plain C, i'd guess at the former though..
Image
Worst Behaved IRC Member of 2008, 2009 & 2010 - Go Me!

McZapkie
Tycoon
Tycoon
Posts: 1176
Joined: 18 Jan 2014 18:10

Re: Possibility for a system for diagonal roads

Post by McZapkie » 27 Mar 2015 08:19

I have proposal: make a new map instance, "highways":
1. can be build diagonal
2. cannot cross normal road (only face2face connection possible) - it would decrease number of possible combination
3. always is one-way
4. pathfinder skip this road for slow vehicles (below 40 mph for example)
5. construction and maintenance costs are higher than normal road.
6. town authority is not using it for town growth.

User avatar
kamnet
Moderator
Moderator
Posts: 6772
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Possibility for a system for diagonal roads

Post by kamnet » 27 Mar 2015 10:29

Before everybody goes hog wild for roads again, please take the time to research the following topics:

1) Diagonal roads
2) RoadTypes NewGRF proposal
3) Re-arranging bits on the map array to make all of the above happen.

Peter1138, Andythenorth and Leanden have worked on efforts towards this in the past, and all have stalled out. It might be a good idea to see what work has been done in the past before getting anyones hopes up again.

McZapkie
Tycoon
Tycoon
Posts: 1176
Joined: 18 Jan 2014 18:10

Re: Possibility for a system for diagonal roads

Post by McZapkie » 22 Apr 2015 11:35

kamnet wrote:
2) RoadTypes NewGRF proposal
3) Re-arranging bits on the map array to make all of the above happen.
Do you mean this document:
http://pikka.users.tt-forums.net/wiki/i ... Definition ?
The issue mentioned here (side effects of upgrading road to expensive highway using crossings) can be overcome by, mentioned above, disabling of highway (or more generally, highest ranked road type) crossing with other road types (only head-to-head connection possible).


McZapkie
Tycoon
Tycoon
Posts: 1176
Joined: 18 Jan 2014 18:10

Re: Possibility for a system for diagonal roads

Post by McZapkie » 22 Apr 2015 12:43

Thanks for handy briefing. Search tool return high amount of unrelated stuff.

11 years of discussion? I'm afraid I'm beginning to understand the problem :)

Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: No registered users and 4 guests