New Graphics System

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

What's your graphics card?

nVidia Riva TNT family
12
4%
nVidia GeForce 256 and GeForce 2 family (including MX)
50
17%
nVidia GeForce 3 family
11
4%
nVidia GeForce 4 and FX family
89
31%
ATI Radeon 7x00
11
4%
ATI Radeon 8x00
6
2%
ATI Radeon 9xx0
77
26%
Matrox G400+
6
2%
Other
29
10%
 
Total votes: 291

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jacke
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Post by jacke »

t_2199 wrote:
jacke wrote:Nvidia Geforce 3 ti 200 (Creative)
Same here 64 MB..

It´s a good graphic card still can play ut 2004 with over 55 frames with it :)
Yes, these cards are great :)
But why do you have a (Creative) there ?
Because the card was made by Creative ? :wink:
Well, doesn't make any sense....
but it was made by nvidia
Yes, but only the chipset, Nvidia makes graphic chipsets, but not the graphic cards....
Last edited by jacke on 21 Apr 2004 19:49, edited 1 time in total.
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Post by orudge »

The chipset was made by NVIDIA, the card itself was manafactured and released by Creative.
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I sorry

Post by frogly »

i have Ati Radeon 9600 pro this card have 128 MB ram very good grafics tools :x :D
Very funny! Ha ha...
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Post by Kamerat »

Got a 9800 Pro, 9700 Pro (lending it to my youngest brother), 9500 and an old Creative 3DBlaster Annihilator Pro (GeForce DDR).
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miham
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Other videocard

Post by miham »

Intel 830M (8MB stolen memory from system ram)
EOF
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Mad Dog McKill
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Post by Mad Dog McKill »

so.. most of us have chosen what type of card we have..

Now how is the graphics system going? any ETA for its implementation? :P
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Post by 13th Ghost »

Matrox Pherhelia 512 - 128 MB
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Post by antpocas »

Geforce FX 5700 256MB RAM, soon to be replaced with a Geforce 6 6800 GT.
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Post by Arldon »

ATI Radeon 9000 Pro (Mac Edition) on my desktop
ATI Radeon 9200 Mobility (...also Mac Edition) on my laptop
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Post by Znake »

Primary PC: ATI Radeon 9600 XT
Second PC: Nvidia GeForceFX 5200
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Post by Aegir »

My Desktop, Radeon 9600Pro (Think I've already mentioned this)

My new IBM laptop from '97, Who knows what...
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Post by charlieg »

nVidia GeForce 2.

Why does the graphics card matter? If you're using OpenGL / SDL, then it's hardware agnostic.
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CobraA1
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Post by CobraA1 »

Different graphics cards have different capabilities

AND

Famous last words :roll:
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Post by pasky »

FYI, just to make some update, AFAIK there is noone working on new graphics system so far (and if he is, he is out of touch with the rest of the team at #openttd for at least three weeks). And I personally think we need more things to work on now, and the new graphics system would only make things much more complex (also, we don't even have artists for the old simple system).

So I don't see much movement in this and I doubt there will be any in near future. And graphics format (GRF) is not at all tied with the rest of the system. We are now working on supporting the TTDPatch GRF extensions (also [incorrectly] known as "NFO files") and then moving to a new format (probably PNG with custom data chunks containing the game data). This move _will_ have some implications (ie. support for real alpha or more than 256 colors), but they won't mean any revolution in the current graphics system and I doubt we'll see any anytime soon.
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Post by Saskia »

It's a older post, but ...
@MagicBuzz

First, only some graphic cards since GeForce even have a GPU ...
MagicBuzz wrote:...
Smaller CPU are 4 bits (your keyboard, mouse or HiFi use on CPU of this type).
8 bits is 8086
16 bits is 8286
32 bits is 386/486/Pentium
And now some 64 bits known as inatium exists too.

But for dedicated cards such as graphic cards, CPU do same computation on a large amount of data, so most of them they can handle much bits. Some professional graphic cards are equiped with up to 512 bits GPU, and there will be with 1024 bits GPU in no time.
Second:
- 4 bit CPUs aren't used anymore. Keyboard and HiFi have 8 bit CPUs, a mouse has none.
- 8086 is 16 bits.
- (80)286 too.
- 32 bits is right :wink:
- 64 exist since 1990.

And CPUs on graphic cards or GPUs can handle huge amounts of bits only internally. A Pentium 4 could do 128 bits, but the data bus to outside is only 32 bits wide :wink:

I don't want to be wiseacre, but some things where just wrong :roll:
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Post by CobraA1 »

A Pentium 4 could do 128 bits, but the data bus to outside is only 32 bits wide
You're probably thinking about SIMD, which allows some operations to be done on 128 bits, but it's not quite the same. It's in addition to the existing 32-bit instructions, and a bit more limited. The Pentium 4 still does everything natively at 32 bits.

http://arstechnica.com/cpu/1q00/simd/simd-1.html
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Post by Saskia »

CobraA1 wrote:You're probably thinking about SIMD, which allows some operations to be done on 128 bits, but it's not quite the same. It's in addition to the existing 32-bit instructions, and a bit more limited. The Pentium 4 still does everything natively at 32 bits.

http://arstechnica.com/cpu/1q00/simd/simd-1.html
Yes, i meant SIMD with 128 bit :wink: But my IA-32 architecture handbook says, that it also can process 64 bit integers (long long), since Pentium [dunno] *g*
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Post by CobraA1 »

But my IA-32 architecture handbook says, that it also can process 64 bit integers (long long), since Pentium [dunno] *g*
. . . since Pentium III, when Intel introduced MMX, their first attempt at SIMD . . .

http://arstechnica.com/cpu/1q00/simd/simd-4.html

arstechnica.com == cool resource for CPU information 8).

edit: It may be that floating-point operations are 64-bit also, but I'm not sure.
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Post by mnorman »

One thing:
MMX was introduced between pentium 1 and pentium 2. Pentium 3 introduced SSE which was like MMX, except that it could deal with floating point values, not just integers, and had a hack which allowed it to just about cope with 128-bit values.
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Post by CobraA1 »

"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
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