System requarements: TTD + Patch Vs. OTTD

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Killer 11
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System requarements: TTD + Patch Vs. OTTD

Post by Killer 11 »

So whichone will requare less speed and ram TTD + Patch or OTTD


I'l say OTTD
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Post by spaceman-spiff »

Don't see the point of this :?
Well, back to work, lot's of it in the near future
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Killer 11
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Post by Killer 11 »

i need to know what ludde or other programers will say becouse i have a slow pc in my room so i need to know that it vcan handle ottd.
you see that comp can't handle ttd + patch,
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Post by Lilman424 »

Well, according to patchman, who was too dignified to answer, ^_^ The Patch is quite faster than OpenTTD, which makes sense, since it doesn't have to translate the C into assembly since....it...already is assembly.
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Post by dominik81 »

Right now I'd say: TTD+TTDpatch takes more CPU usage and memory. Because TTDpatch lets you build more vehicles. This is only noticleable if you actually play with more vehicles.

In the future: Certainly OpenTTD. Because OpenTTD will have more vehicles soon too (with the next release) and many more additional features. It's probably only goinf to be a slight difference though. If your computer can handle TTD it most likely can handle OpenTTD and TTDpatch as well.
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Post by CobraA1 »

Yeah, the TTD + The Patch will defnitely be faster, especially because TTD was created in assembly in the first place, I think. OpenTTD might work on low-end pentiums, but I honestly don't know what the minimum is. If you want to use a pre-Pentium computer, you'll defnitely want TTD + The Patch instead.
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Post by ChrisCF »

If memory is the problem, remember that TTDPatch has a "low memory" option (see the manual). But remember that OpenTTD started life as an unpatched TTD, so it doesn't have to do all the other things that TTDPatch adds.
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Post by ludde »

Has anyone actually tested which one is faster?

TTD+ttdpatch is written in a 16-bit style, which is not as fast as 32-bit styled code on modern pentiums. Also I imagine that a C compiler produces better scheduled code than TTD's asm code.

I'd be interested to see a comparison between the two. When I test myself, it feels like OpenTTD creates a new game faster than TTD, but maybe that's just me.
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Post by Korenn »

yes it does.

but for me that's because of the music (ttd's midi loading thing freezes system for about 4 seconds.)
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Post by BobXP »

um, that's old news, you need the dll thingy from ttdpatch website
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