Moderator: OpenTTD Developers
It's a day to say thank you to all the players and especially to the many, many contributors we
had and have throughout this time. What was said back 4 years for our going 1.0.0 still
is true, even more true: it was a lot of work of hundreds and thousands of people, coding, drawing,
composing, translating, both directly this game or on third-party projects
like the graphics, sound and music sets or libraries used by this game.
Also a big thank you to OVH who currently generously sponsors our hosting and bandwidths needs.
Last but not least also a big thank you to our mirrors which make it possible to deliver our binaries fast
and reliably to you
What is your OpenTTD story? How did you discover it? What is your funniest, scariest, or otherwise
most memorable OpenTTD experience? Tell us (here)!
Thank you to everybody who has contributed to a wonderful game that has allowed me to waste so many of my hours in pure enjoyment!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
I only have been playing like 5 years, but a lot has changed in that time. Full Graphics Replacement (OpenGFX), this year will mark the inclusion of CargoDist in stable, I started on NewGRF development. My play style also changed, when I look at my old saves they really look terrible (Maglevs everywhere, triple tracks because of of the original acceleration model, inefficient use of everything basically), and now I make nice networks (timetables, normal rail).
How things have changedorudge wrote:I did write a nice long description here, but IE/the forum/something went and barfed it.
But seriously, congrats on ten years of development, and here's to another ten years!
Now who do I talk to about claiming back all the hours of my life?
Much thanks to the devs who have expanded OTTD to it's current condition and as a successor to TTO/TTD today
The first version I remember playing was 0.4. something, not sure how long ago that was thoughPhreeze wrote: i don't even know when i started playing openTTD ... shame on me, but it was at least 6 years ago.
Anyway, I first played the demo version of TTO back in the 90's, something like 1997 or 1998. I remember figuring the game as a child (even without speaking English), it was really exciting I really liked the game, and got the full version (still TTO), and I played it quite a lot. I still have some of my old savegames from that time, it's interesting to see what I did with two-way signals only I had been building point-to-point routes for quite a long time, learning from the old AI...
Then came our new computer, and I was sad to see that TTO didn't work on it. I could do nothing about it at the time.
Several years later, I found out about DOSBox while looking for TTD, but our computer was not strong enough to run the game under DOSBox sufficiently. But it was good to see one of my old favourites again Shortly afterwards I found OpenTTD (through Wikipedia I believe), the latest stable version was 0.5.3 at the time, the 0.6 branch was in beta. I was amazed to see the quality of the game and the new features (multiplayer, for example). I still consider OpenTTD to be the best open source remake of a classic game.
Interestingly, it was OpenTTD that introduced me to the concept of open source, I got interested in it because of OpenTTD. I was lurking for quite a long time on the forums, the NoAI branch was still separate, I remember seeing NoCAB as a new AI, which was already very strong at the time. I liked the idea of testing AIs against each other, and that is the time when I registered on the forums to post some feedback. I got the idea of making a remake of the old AI, and thus the development of SimpleAI started in 2009.
I'm still here on the forums since then, sometimes actively, sometimes inactively. I'm glad that I could contribute at least a little to this wonderful project.
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
0.4.something is the first one I actually remember too.Redirect Left wrote:The first version I remember playing was 0.4. something, not sure how long ago that was thoughPhreeze wrote: i don't even know when i started playing openTTD ... shame on me, but it was at least 6 years ago.
OpenTTD has been awesome and it's on of the few games that I return to frequently.
THANKS DEVS AND ALL OTHER CONTRIBUTORS, ESPECIALLY THE NEWGRF PEOPLE
leifbk wrote:(...)at some time installed the OTTD ca. 0.9(?) version (...)
Started with 0.5.3, switched back and forth to the Patch until 0.6.3 I believe after which I played a lot again until... around 1.1 or 1.2 I believe, haven't been playing much since. Little time, much to do...
I found the game when I was looking for simulation games to localize. I don't get to play that much apart from test playing, but it is fun though.
And it's the best non-gettext localization experiene ever
I never knew that Transport Tycoon could be played in korean, but WOW I did it by chance!
OpenTTD is one of the best game that I've met.
Happy birthday to OTTD, and thanks for all devs and translators
- OpenTTD/OpenRCT2/Parkitect Korean Translator
- TELKLAND site manager, the korean website of OpenRCT2/OpenTTD (https://telk.kr)
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