OpenTTD 0.2.0 released

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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ludde
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OpenTTD 0.2.0 released

Post by ludde »

Grab it here:

http://prdownloads.sourceforge.net/open ... e?download

Changes in 0.2.0:
- Feature: autoscroll (only works to left/right)
- Feature: train checkpoints, instead of ttdpatch's nonstop handling
- Feature: ttdpatch compatible nonstop handling
- Fix: news window was moved strangely when resizing
- Fix: fixed sign drawing bug in max zoom out mode
- Feature: refresh rate configuration setting
- Feature: town directory sorting options
- Feature: pre-signals (ctrl-click on existing signals to change signal type)
- Feature: show semaphores on the right side if right-sided traffic
- Improvement: increased number of windows on screen to 20
- Feature: patch options configuration window
- Fix: road vehicles sometimes getting stuck
- Feature: autorail build tool
- Feature: "show yearly finances window" option
- Feature: "signals on drive side" patch (by Michael Polnick)
- Fix: connecting tracks behind depot causing incorrect signal behavior
- Fix: save/load diskspace bug
- Feature: "show full date in statusbar" option
- Feature: italian translation (by duepixel)
- Feature: road and rail removal by dragging a selection
- Feature: news item for "train is unprofitable"
- Feature: news item for "train is lost"
- Feature: (win32 build) double size mode (ctrl-d to toggle)
- Fix: incorrect bridge cost for long bridges
- Feature: "multiple similar industries in close proximity" option
- Feature: "multiple industries per down" option
- Feature: "crossing tunnels" option
- Feature: order sharing and copying ("goto" on other vehicle to copy, ctrl+"goto" to share)
- Feature: remember last built rail type
- Feature: "debtmax" faster loan management with ctrl key
- Fix: disallow buoy in north corner
- Feature: "go to depot" orders option
- Feature: "long bridges" option
- Feature: "select goods" option
- Feature: "no train service" option
- Feature: "no inflation" option
- Improvement: (OSX build) now starts when doubleclicked
- Improvement: (OSX build) significant performance increase
- Improvement: optimized startup time
- Feature: automatically detect available resolutions
- Feature: "full load any" option, as in ttdpatch
- Feature: automatic detection of available language files
- Feature: German translation (by truesatan and wuntvor)
- Improvement: sorted savegame list
- Feature: finnish town names (by Jpl)
- Feature: remember custom difficulty settings
- Fix: shift key now increases game speed only when game window is active
- Fix: ctrl button now works with SDL driver
- Feature: configuration file system
- Feature: show vehicle speed in vehicle view windows
- Fix: incorrect weight displayed in "new trains" window
- Feature: train depot window now has horizontal scrollbar
- Feature: mammoth trains
- Fix: incorrect train running cost in newspaper
- Feature: on-the-fly language selection
- Feature: load old premade ttd maps (must be renamed to .sv1 extension)
http://sf.net/projects/openttd/
Post all your patches and feature requests here.
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mlw_1550
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Post by mlw_1550 »

Oh my....... :shock: That auto-rail build feature is just unbelievably awesome! How easy it is to do diagonal tracks with that :!:
That's CP 1564, a Montreal Locomotives Works built locomotive
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Jakal
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Post by Jakal »

Awesome work, keep it up!!
[Jakal]
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Post by DanMacK »

Sweet! Gonna have to DL this when I get home. So when are we getting Multi-headed engines to go with the mammoth trains? ;)
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MHTransport
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Very Good.

Post by MHTransport »

I am impressed.

But if it works it must be changed.

Can you move the auto - line button. I am used to the tracks being the first four and I think it may be more suited to a "special stuff" on a second layer of buttons.

The configure patches dialog could be an on off button combo like TT original had. Remember many men are colour blind, and it is culturally specific. (And IMOSHO it looks silly)

It did chrash when I tried to do a goto orders copy on a train. I should have kept that report.
A better OS: http://ubuntu.com/
Soon an even better OS: http://haiku-os.org/
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George
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Post by George »

That an %$%#%# wrote this installer? It have deleted all my saves and files, I created in the OTTD folder, without any request! Who gave it a permission to delete files?
:evil: :evil: :evil: :evil: :evil:
BTW: why didn’t it make the ini configuration file, if it so “clever”?
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Post by guyver6 »

Well, installer could be more aware of deleting things, and should update existing installation (even if it's unzipped) of OTTD.

And as for this new version.... amazing. Damn, it's awesome. Great job.

And some useful feedback:
- transparency of buldings and trees stays on, after exiting game to title screen (I think that keeping transparency setting is good, but the title scene should apear with transparency turned off)
- graphics for slopes is somewhat strange (I'll post screens soon)
- Autorail button could be after the normal track building ones
- bind the transparency option to some key (in patch it's t, but now it's for tunnels, and it should stay like this, just give transparency another key, I dunno, maybe Z ?)

The key bindings are so intuitive that you just hit some key and you know that it's binded to what you want it to be binded. It's great.

Uh, if I'll think of something else, I'll post.

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Post by Villem »

George wrote:That an %$%#%# wrote this installer? It have deleted all my saves and files, I created in the OTTD folder, without any request! Who gave it a permission to delete files?
:evil: :evil: :evil: :evil: :evil:
BTW: why didn’t it make the ini configuration file, if it so “clever”?
Calm down there. Might been a accident. Enyways ludde exsellent new version, i love it.
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George
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Post by George »

Akalamanaia wrote:
George wrote:That an %$%#%# wrote this installer? It have deleted all my saves and files, I created in the OTTD folder, without any request! Who gave it a permission to delete files?
:evil: :evil: :evil: :evil: :evil:
BTW: why didn’t it make the ini configuration file, if it so “clever”?
Calm down there. Might been a accident. Enyways ludde exsellent new version, i love it.
Me too, but I lost all my saves :cry:
And thy do build on slopes does not work for roads? What am I doing wrong? If it is not supported, please, implement it.
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MagicBuzz
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Post by MagicBuzz »

- Feature: show semaphores on the right side if right-sided traffic

=> Could you add a new feature : allow to choos rail sign on the left while right-sided traffic. It's the configuration we have in France : our trains are left-sides as english ones, but cars are right-sided as the rest of the world
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Villem
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Post by Villem »

its supported, just look at the startup menu ya get when OTTD has started(title screen menu), activate features from one of the tabs..and for me it transferred my save games to folder in TTD folder called "savegames"
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MagicBuzz
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Post by MagicBuzz »

Woops, sorry, I just installed the game and it supported in the option screen. Sorry :)

Thank you !!!
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MagicBuzz
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Post by MagicBuzz »

I think I found a little bug.

Look at this screen :
http://perso.wanadoo.fr/magicbuzz/openttd.png

-> My screen resolution is 1280*1024
-> I choosed 1600x1200 screen size in the game

=> The screen is still 1280x1024 and the game window growth nut don't ever fit the screen size. I Think it should not do that ;)
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Post by WJP »

- Feature: pre-signals (ctrl-click on existing signals to change signal type)


wasnt that already in?
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Post by Bjarni »

WJP wrote:- Feature: pre-signals (ctrl-click on existing signals to change signal type)


wasnt that already in?
Graphics, but they acted as standard signals. They now work as intended
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dominik81
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Post by dominik81 »

MagicBuzz wrote:I think I found a little bug.
-> My screen resolution is 1280*1024
-> I choosed 1600x1200 screen size in the game

=> The screen is still 1280x1024 and the game window growth nut don't ever fit the screen size. I Think it should not do that ;)
you have to switch to fullscreen mode (ALT-G). Otherwise OpenTTD ignores the resolution.
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MagicBuzz
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Post by MagicBuzz »

OK :)

I thought it was a bug, because when changing resolution, game window's size changed, but to a "fake" size :)
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