OpenTTD 0.1.4 Released
Moderator: OpenTTD Developers
OpenTTD 0.1.4 Released
OpenTTD 0.1.4 is released. It is available here for windows:
http://prdownloads.sourceforge.net/open ... p?download
(Mac builds will also appear on sourceforge)
As usual, please submit all bug reports on the sourceforge bug tracker, and NOT in this forum. Also please attach screenshots and/or savegames.
Changes include:
- Feature: crash submit system on win32
- Fix: train smoke clouds
- Fix: train engine sounds
- Fix: play all sounds at 11025 hz (fixes certain sounds)
- Feature: autosave
- Fix: scenario editor desert button now makes desert instead of lighthouse
- Fix: creating random town in scenario editor crash
- Fix: candy bubbles sometimes caused crash
- Fix: wrong speed was shown in news window for some vehicles
- Fix: graph color bleeding
- Feature: build on coasts
- Feature: Allow building transmitters, lighthouses and company headquarters on slopes
- Feature: now builds on MacOSX
- Fix: arrow keys with SDL driver
- Change: new savegame format
- Change: new format for english.lng
- Fix: don't allow trains to road depots
- Fix: road vehicle was sometimes shown inside depot
- Fix: arrow keys in sdl driver were wrong
- Fix: endianness bugs in save/load
- Fix: now builds on FreeBSD
- Fix: screenshot feature now works
- Fix: rail foundations sometimes displayed unnecessarily
- Fix: minor AI bugs
- Fix: fixed industry sounds
- Feature: in-game resolution selection via settings window
- Feature: Dutch town names
- Feature: Added load game menu item
- Fix: bug where ship depots were very expensive
- Fix: BeOS build (by MYOB)
- Fix: yearly expenses data being the same for the past two game years
- Fix: adding songs to playlists other than custom1 and custom2
- Fix: first and last tracks playing the wrong music
- Fix: Palette animation for SDL video (rob)
- Fix: Get remaining disk space on most Unix-en (rob)
- Fix: screen went black when resizing
http://prdownloads.sourceforge.net/open ... p?download
(Mac builds will also appear on sourceforge)
As usual, please submit all bug reports on the sourceforge bug tracker, and NOT in this forum. Also please attach screenshots and/or savegames.
Changes include:
- Feature: crash submit system on win32
- Fix: train smoke clouds
- Fix: train engine sounds
- Fix: play all sounds at 11025 hz (fixes certain sounds)
- Feature: autosave
- Fix: scenario editor desert button now makes desert instead of lighthouse
- Fix: creating random town in scenario editor crash
- Fix: candy bubbles sometimes caused crash
- Fix: wrong speed was shown in news window for some vehicles
- Fix: graph color bleeding
- Feature: build on coasts
- Feature: Allow building transmitters, lighthouses and company headquarters on slopes
- Feature: now builds on MacOSX
- Fix: arrow keys with SDL driver
- Change: new savegame format
- Change: new format for english.lng
- Fix: don't allow trains to road depots
- Fix: road vehicle was sometimes shown inside depot
- Fix: arrow keys in sdl driver were wrong
- Fix: endianness bugs in save/load
- Fix: now builds on FreeBSD
- Fix: screenshot feature now works
- Fix: rail foundations sometimes displayed unnecessarily
- Fix: minor AI bugs
- Fix: fixed industry sounds
- Feature: in-game resolution selection via settings window
- Feature: Dutch town names
- Feature: Added load game menu item
- Fix: bug where ship depots were very expensive
- Fix: BeOS build (by MYOB)
- Fix: yearly expenses data being the same for the past two game years
- Fix: adding songs to playlists other than custom1 and custom2
- Fix: first and last tracks playing the wrong music
- Fix: Palette animation for SDL video (rob)
- Fix: Get remaining disk space on most Unix-en (rob)
- Fix: screen went black when resizing
-
- Engineer
- Posts: 2
- Joined: 19 Mar 2004 14:38
I can't get the OSX version to work. StuffIt expander gives me an error when I try to install it and the ttd binary that comes with it doesn't run at all, I get some error about it not being executable.
I then compiled the sourcecode and then it ran.
I tried to get the music to work as well by setting the extmidi driver to use qtplay, a commandline musicplayer that uses the quicktime libraries but I get some message about Process Allocation Failed when running the game.
I then compiled the sourcecode and then it ran.
I tried to get the music to work as well by setting the extmidi driver to use qtplay, a commandline musicplayer that uses the quicktime libraries but I get some message about Process Allocation Failed when running the game.
Protect the Banana
The sit file was damaged and have been replaced with a working copy.MadEgg wrote:I can't get the OSX version to work. StuffIt expander gives me an error when I try to install it and the ttd binary that comes with it doesn't run at all, I get some error about it not being executable.
I then compiled the sourcecode and then it ran.
I tried to get the music to work as well by setting the extmidi driver to use qtplay, a commandline musicplayer that uses the quicktime libraries but I get some message about Process Allocation Failed when running the game.
About midi, it doesn't work on mac yet.
Well, Transport Empire will have....3D *angelic singing*
and the possibility of actually having a train running within the next decade or so.......yay
and the possibility of actually having a train running within the next decade or so.......yay
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
Yeah thats the thing with openttd its here now. And i am liking ttd as a base as opposed to say simutrans, it looks good but it seems to be progressing slowly. I am of course assuming that ttdpatch->open ttd wont require a complete rewrite, of course i have never programmed in either language so for all I know conversion could be a totall biyatch. I guess at the very least the concepts involved will be similar. So even if it did require a complete rewrite at least the openttd developers dont have to work out the logic from scratch.
Please work on the newest code. There is an ok SVN client for mac in fink. CLI based, but it works. And I will leave midi support to you, since I have never touched midi beforeMadEgg wrote:Ok great.Bjarni wrote: The sit file was damaged and have been replaced with a working copy.
About midi, it doesn't work on mac yet.
And I know the music doesn't work on Mac yet, that's why i tried making it work. But somehow execl fails on 'Registering Process'. Quite a bummer.
I think that it should be possible to link it to sdl-mixer from fink. Quicktime would be better, but I think that needs a little more work.
I'm on the irc channel, if you want to talk about this or any other mac issue
I actually tried getting SVN-client up and running but it failed on a java14-dev dependency, since only java13-dev was in fink.Bjarni wrote: Please work on the newest code. There is an ok SVN client for mac in fink. CLI based, but it works. And I will leave midi support to you, since I have never touched midi before
I think that it should be possible to link it to sdl-mixer from fink. Quicktime would be better, but I think that needs a little more work.
I'm on the irc channel, if you want to talk about this or any other mac issue
But I did use the latest source which I got using SCP & SSH from my home computer.
Anyway, I would like to work on it but I hardly ever have a Mac at my disposal, the one I tried this on doesn't belong to me either.
I agree that sdl-mixer would be better since that would work as good as out-of-the-box on all systems that support SDL, which is almost any system you can think of.
That's the same reason why I would like to see the Windows version using SDL instead of Win32 API/DirectX. Shouldn't be too hard to get it to work anyway.
Protect the Banana
The windows version can use SDL already if you specify the flag -v sdl. But the native win32 version has better performance.MadEgg wrote: That's the same reason why I would like to see the Windows version using SDL instead of Win32 API/DirectX. Shouldn't be too hard to get it to work anyway.
http://sf.net/projects/openttd/
Post all your patches and feature requests here.
Post all your patches and feature requests here.
goto fink.sourceforge.net and read what it says about java and how to update it. It will work, if you do what it says.MadEgg wrote: I actually tried getting SVN-client up and running but it failed on a java14-dev dependency, since only java13-dev was in fink.
Note: it is even in the news on the front page
Who is online
Users browsing this forum: Google [Bot] and 12 guests