OpenTTD 0.1.2 released
Moderator: OpenTTD Developers
OpenTTD 0.1.2 released
OpenTTD 0.1.2 was released today, here is the download link:
http://prdownloads.sourceforge.net/open ... p?download
Now it is compiled with MSVC 6 so it should work without .NET libraries.
Other fixes include:
- Mouse wheel can be used to zoom in out on win32 (ludde)
- Implemented some support for resizing the window dynamically in win32 (ludde)
- Fixed tunnel mouse icon for maglev and monorail
http://prdownloads.sourceforge.net/open ... p?download
Now it is compiled with MSVC 6 so it should work without .NET libraries.
Other fixes include:
- Mouse wheel can be used to zoom in out on win32 (ludde)
- Implemented some support for resizing the window dynamically in win32 (ludde)
- Fixed tunnel mouse icon for maglev and monorail
w00h!
I love mousewheel support
I love mousewheel support
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
Hmm is it supposed to crash when I start a new game?? :/
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
maybe it's the fault of the -r 1280 x 1024 commandline-option?
Strange how it can actually show me the menu but when i start a new game it crashes out.
Strange how it can actually show me the menu but when i start a new game it crashes out.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
- habell
- Transport Coordinator
- Posts: 374
- Joined: 04 Mar 2004 12:47
- Location: Veenendaal, The Netherlands
Problem with passengers
Everywhere where passengers are accepted the game shows "can't remove opstical on land". Even in other windows where it should say passengers is gives "can't remove opstical on land".
In version 0.1 it was correct, since version 0.1.1 is't wrong.
Please look into this. Unfortunately I'm no expert on C++ so I can't help with the source
In version 0.1 it was correct, since version 0.1.1 is't wrong.
Please look into this. Unfortunately I'm no expert on C++ so I can't help with the source
Re: Problem with passengers
I am unable to reproduce this error. Please explain more.habell wrote:Everywhere where passengers are accepted the game shows "can't remove opstical on land". Even in other windows where it should say passengers is gives "can't remove opstical on land".
In version 0.1 it was correct, since version 0.1.1 is't wrong.
Please look into this. Unfortunately I'm no expert on C++ so I can't help with the source
OpenTTD 0.1.2 BUGS/SUGGESTIONS/OBSERVATIONS
Greetings!!
Here's my 2 cents:
OpenTTD 0.1.2 BUGS:
-trains/all vehicles slow down tremendeously (go with the slowest speed) on hills
-settings for terrain properties -> e.g. driving on right doesn't work, town names too - they are not mixed up anymore, just English...
-passengers = obstacles on land
-funny: rough land appears in the desert, but gets replaced by the desert tile very quickly.
-competitors can't build loconotives, just vaggons, e.g. their "water train" for 2-tile station looks like this: 2 water tankers + 1 rubber vaggon - end - no engine to pull it...
-although really nice feature, shift - speed up the game - there is a bug - shift + open train's orders window - instantly copies all the orders from your other vehicles/trains.
-build on slopes - sometimes works, othertimes it says "Allready built."
Features to implement/suggestions (among others):
-vehicles' self renewing
-station ratings equal to competitors'
-english.lng to be implemented like assortment of comments, so the length of words is not important - no hex editing, just plain... e.g. tons -> tonnes and the game doesn't crash
Observations:
-interestingly - a competitor used "build on slopes" feature - doesn't happen in TTDPatch-ed TTD
Regards
SirkoZ (Tycoon Extraordinaire)
Here's my 2 cents:
OpenTTD 0.1.2 BUGS:
-trains/all vehicles slow down tremendeously (go with the slowest speed) on hills
-settings for terrain properties -> e.g. driving on right doesn't work, town names too - they are not mixed up anymore, just English...
-passengers = obstacles on land
-funny: rough land appears in the desert, but gets replaced by the desert tile very quickly.
-competitors can't build loconotives, just vaggons, e.g. their "water train" for 2-tile station looks like this: 2 water tankers + 1 rubber vaggon - end - no engine to pull it...
-although really nice feature, shift - speed up the game - there is a bug - shift + open train's orders window - instantly copies all the orders from your other vehicles/trains.
-build on slopes - sometimes works, othertimes it says "Allready built."
Features to implement/suggestions (among others):
-vehicles' self renewing
-station ratings equal to competitors'
-english.lng to be implemented like assortment of comments, so the length of words is not important - no hex editing, just plain... e.g. tons -> tonnes and the game doesn't crash
Observations:
-interestingly - a competitor used "build on slopes" feature - doesn't happen in TTDPatch-ed TTD
Regards
SirkoZ (Tycoon Extraordinaire)
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Re: OpenTTD 0.1.2 BUGS/SUGGESTIONS/OBSERVATIONS
sorry for OT but AI is using buildonslopes/coasts in TTDPatchSirkoZ wrote:-interestingly - a competitor used "build on slopes" feature - doesn't happen in TTDPatch-ed TTD
what are you looking at? it's a signature!
Re: OpenTTD 0.1.2 BUGS/SUGGESTIONS/OBSERVATIONS
Just a small comment on this. This is unfortunately default TTD behaviour. If you leave out the 'realistic hill-speed' in TTDPATCH, and leave it at defaults, the trains will go just as slow as in OTTD and the original TTD.SirkoZ wrote:Greetings!!
Here's my 2 cents:
OpenTTD 0.1.2 BUGS:
-trains/all vehicles slow down tremendeously (go with the slowest speed) on hills
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
WOW! It works with modified grf files!
I have also successfully loaded my savegame from TTD (but some TTDPatch functions aren't displayed properly )
I have also successfully loaded my savegame from TTD (but some TTDPatch functions aren't displayed properly )
see my transportation photos on fotozajezdnia
Who is online
Users browsing this forum: Google Adsense [Bot] and 30 guests