OpenTTD 0.1.2 released

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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ludde
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OpenTTD 0.1.2 released

Post by ludde »

OpenTTD 0.1.2 was released today, here is the download link:
http://prdownloads.sourceforge.net/open ... p?download

Now it is compiled with MSVC 6 so it should work without .NET libraries.

Other fixes include:
- Mouse wheel can be used to zoom in out on win32 (ludde)
- Implemented some support for resizing the window dynamically in win32 (ludde)
- Fixed tunnel mouse icon for maglev and monorail
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GoneWacko
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Post by GoneWacko »

w00h!
I love mousewheel support 8)
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Bart
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Post by Bart »

I usually don't this, but here you go:

:bow:
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GoneWacko
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Post by GoneWacko »

Hmm is it supposed to crash when I start a new game?? :/
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Post by gasp »

Don't think so, it works nicely here.
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Post by GoneWacko »

maybe it's the fault of the -r 1280 x 1024 commandline-option? :roll:

Strange how it can actually show me the menu but when i start a new game it crashes out.
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Slace
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Post by Slace »

it crashes for me too, when i try to open a saved game...
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habell
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Problem with passengers

Post by habell »

Everywhere where passengers are accepted the game shows "can't remove opstical on land". Even in other windows where it should say passengers is gives "can't remove opstical on land".

In version 0.1 it was correct, since version 0.1.1 is't wrong.

Please look into this. Unfortunately I'm no expert on C++ so I can't help with the source :(
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ludde
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Re: Problem with passengers

Post by ludde »

habell wrote:Everywhere where passengers are accepted the game shows "can't remove opstical on land". Even in other windows where it should say passengers is gives "can't remove opstical on land".

In version 0.1 it was correct, since version 0.1.1 is't wrong.

Please look into this. Unfortunately I'm no expert on C++ so I can't help with the source :(
I am unable to reproduce this error. Please explain more.
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habell
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Post by habell »

I've tested it again with version 0.1.2 The problem seems to be resolved.
(sorry I tested it in verison 0.1.1)

OTTD starts now with the original startup screen. Now it 'looks' complete.
great
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OpenTTD 0.1.2 BUGS/SUGGESTIONS/OBSERVATIONS

Post by SirkoZ »

Greetings!!

Here's my 2 cents: :mrgreen:
OpenTTD 0.1.2 BUGS:
-trains/all vehicles slow down tremendeously (go with the slowest speed) on hills
-settings for terrain properties -> e.g. driving on right doesn't work, town names too - they are not mixed up anymore, just English...
-passengers = obstacles on land
-funny: rough land appears in the desert, but gets replaced by the desert tile very quickly.
-competitors can't build loconotives, just vaggons, e.g. their "water train" for 2-tile station looks like this: 2 water tankers + 1 rubber vaggon - end - no engine to pull it... :-)
-although really nice feature, shift - speed up the game - there is a bug - shift + open train's orders window - instantly copies all the orders from your other vehicles/trains.
-build on slopes - sometimes works, othertimes it says "Allready built."

Features to implement/suggestions (among others):
-vehicles' self renewing
-station ratings equal to competitors'
-english.lng to be implemented like assortment of comments, so the length of words is not important - no hex editing, just plain... e.g. tons -> tonnes and the game doesn't crash

Observations:
-interestingly - a competitor used "build on slopes" feature - doesn't happen in TTDPatch-ed TTD :-)

Regards

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Re: OpenTTD 0.1.2 BUGS/SUGGESTIONS/OBSERVATIONS

Post by SHADOW-XIII »

SirkoZ wrote:-interestingly - a competitor used "build on slopes" feature - doesn't happen in TTDPatch-ed TTD :-)
sorry for OT but AI is using buildonslopes/coasts in TTDPatch :wink:
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Re: OpenTTD 0.1.2 BUGS/SUGGESTIONS/OBSERVATIONS

Post by Darkvater »

SirkoZ wrote:Greetings!!

Here's my 2 cents: :mrgreen:
OpenTTD 0.1.2 BUGS:
-trains/all vehicles slow down tremendeously (go with the slowest speed) on hills
Just a small comment on this. This is unfortunately default TTD behaviour. If you leave out the 'realistic hill-speed' in TTDPATCH, and leave it at defaults, the trains will go just as slow as in OTTD and the original TTD.
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Post by vear »

WOW! It works with modified grf files!
I have also successfully loaded my savegame from TTD :!: (but some TTDPatch functions aren't displayed properly :wink: )
see my transportation photos on fotozajezdnia
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