Moderator: OpenTTD Developers
For those wanting to use OpenTTD natively on Mac OS X, there is a Universal Binary build downloadable here:
http://openttd.eisbox.net/files/openttd ... osx-ub.zip
This version is quite current and has been built with the latest Mac OS X native developer's tools. It should run on Intel and PPC macs running 10.5 or later. The majority of the bugs should not affect gameplay, but that being said, use at your own risk. The usual caveats about OpenTTD being unsupported on Mac OS X apply.
If you get a crash when switching between windowed and full-screen mode, please post details of your experience at the bug tracker here: http://bugs.openttd.org/task/3651
Here's a direct download link:
http://openttd.eisbox.net/files/openttd ... 0.4-ub.zip
* If you crash when switching between full-screen mode, PLEASE add to the bug report. We need more information on this one in order to fix it.
* Do not use the OpenMSX MIDI tracks, as Little Blue Box Car is corrupt and will crash your game.
* You will not be able to enter many international characters in the text boxes.
OS X has no trouble with zips since 10.2 or earlier, even when resource forks are involved. Making a DMG would be additional effort not well spent when I can be fixing bugs.planetmaker wrote:For OSX you should rather provide DMG instead of zips
I have already solved the mouse problem and brought the music crash to as best a conclusion as currently possible.
Right now what I need is some people who can duplicate the full-screen crash.
All that said, if you want a DMG for some kind of official release, I can make one up easily enough.
Gladly I'll checkout the mouse fix soonish
Next release, then.planetmaker wrote:What's the trouble calling make bundle_dmg vs. make bundle_zip? It's supported natively by the build system.
Excellent.planetmaker wrote:Gladly I'll checkout the mouse fix soonish
first post and just wanted to say that I have recently bought a Dell Mini 10v and installed Snow Leopard on it, so this is ideal for me
Been playing so far with openGFX and I wasn't bothered about sounds or music as I play it on my lap whilst watching tv.
I would like to play open ttd, but cannot get it to work on my mac book pro..
I run Snow leopard 10.6.
The problem seems to be that these 3rd party files which you are supposed to get. i cannot find them - can anybody please link them here
Any chance you could make one with the Cargo Distribution patch? I used to play with that, and it makes playing much more interesting, especially with passengers. Thanks!
I just wanted to add a bit of insight to this. It isn't a matter of Mac OS X not supporting zip which, obviously, it does. It's just to fall in line with general Mac parlance - applications are typically distributed on DMG disk images. This forces the user to actually install the application (generally into the Applications folder) rather than just have it sit on the desktop, which is the default action for uncompressing a zip file. Also, with DMG images you can doll them up with extra graphics, instructions, etc...KingRobot wrote:OS X has no trouble with zips since 10.2 or earlier, even when resource forks are involved. Making a DMG would be additional effort not well spent when I can be fixing bugs.
See this: http://el-tramo.be/guides/fancy-dmg and this: http://mac101.net/content/how-to/how-to ... allations/
I think someone already did this: http://itunes.apple.com/us/app/openttd- ... 47124?mt=8Hai wrote:I'm so thinking of ATTEMPTING to make an iPad port of this. I've written a few iPhone apps, but nothing complicated. Anyone want to help me?
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