We don't need to TTDPatch is a dead project. Just the information hasn't propogated everywhere yetCaptain Rand wrote:We shouldn't need to make special/separate versions for either game.
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We don't need to TTDPatch is a dead project. Just the information hasn't propogated everywhere yetCaptain Rand wrote:We shouldn't need to make special/separate versions for either game.
Oh no, certainly not a wasted effort, not at all. Without it there probably wouldn't be an OpenTTD right now, but you arrived at that conclusion already yourselfCaptain Rand wrote:Sad, Yes. But wasted effort? Not at all. At the very least it inspired OTTD!
You're welcome. FIRS, at least the current FIRS, is mostly the work of others though. Unfortunately I currently don't have enough time to be involved it that.Captain Rand wrote:BTW thanks for FIRS and the Tram Tracks.
You are an idiot. As you are dissatisfied with the service, someone will be sending you your money back.Level Crossing wrote:While the devs state that there are good reasons that TTDP features (like custom bridgeheads) are not in OTTD, only one dev (Michi-cc) has actually bothered to actually comment in a thread that....
So let's give some time and will to the people in charge of OpenTTD, to have custom bridgeheads or not.We are the RC (Release Candidate) moment, where the trunk is mostly paused just waiting for fixes...
So until the 1st of April, things will remain calm, even if there are people with new patches full of new features...
Starting with a comment like this makes it very hard to resist the urge to ignore the rest of your post. Considering that the rest of your post contains nothing about the actual topic, I wouldn't have missed much.andythenorth wrote:You are an idiot.
Thank you. Unlike the poster above you, you have managed to calmly explain why the thread was only commented on by one dev, and say what is taking development priority at the moment. That said, I look forward to the feature eventually entering OTTD.Rubidium wrote:What makes you, Level Crossing, think that the other developers have ignored the thread? Is there really a reason for half a dozen people to say roughly the same thing?
Furthermore it's, like so many patches, coming at a notoriously bad moment in the development cycle of OpenTTD. Just before branching the next stable branch meaning we're working hard on fixing all the regressions coming from other places, including tracing some desyncs which takes a lot of time. Not to mention fixing issues with extra zoom, 32bpp graphics and fixing up the tools so they support that as well (something people have been working on since the summer of 2004).
So the amount of things with a higher priority than some enormous patch which requires countless hours of reviewing was quite significant. You should be really happy that someone actually took a look at some of the patch. For what it's worth, I myself did look through it as well but did not find anything significantly different than what michi already stated. Furthermore the actual author thinks that it's not finished yet which means things might still need to drastically change.
Anyhow, please come back asking for custom bridge heads when they are in a stable release of TTDPatch. Otherwise, feel free to try any of OpenTTD's non-stable builds that contain custom bridge heads.
That's the thread we were talking about just earlier, and, as Rubidium stated, it's not finished. By build, I meant binary, which the thread does not appear to have.Alberth wrote:the 'new map features' thread in the development forum afaik
Go and look, it's halfway down on page 19Having done some programming myself, I'm fully aware that all of this may involve re-writing vast amounts of code. From what I've seen, I know the devs are up to the task.
That's exactly what needs to be done, as Yexo says.....You might try to rewrite a chapter in the other language
Furthermore...Any "merging" would require rewriting the features TTDPatch has...........
Which is great, it means we're halfway there already. Chill's Patchpack even gets them all working together. So the next step is to get those patches into mainstream OTTD.......rewriting the features TTDPatch has as patches for OpenTTD, which is what has been happening over time already.
Which is the right thing to do. We all want a stable game.in mainstream OpenTTD we only accept features that are sound, don't look like an utter hack and do not break something in ugly ways
Scroll back up to see my response.Rubidium wrote:So the major reason for not having those things is: multiplayer;
You might consider making a table or side-by-side list of features from TTDP that you wish to see merged into OpenTTD. I'm sure this would be useful to those who agree with your suggestion for v2.0 and wish to work on it.Captain Rand wrote:that is my suggestion for the goal to aim for in V2.0.
Have a look at TTDPatch screenshots in the screenshot section. That should have plenty examples of why one would want custom bridgeheads.Tafidis wrote:Can someone please explain to me why "Custom Bridgeheads" is such a desirable feature?
A tunnel entrance on flat land would be a sinkhole. Not something you want your vehicles driving into, I can assure youYoursnotmine wrote:3. If you can, draggable tunnels. Having a tunnel enterance on a flat land
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