there is still a long list of features, so that has to be implemented of curse (beside the improvements to the current features)Wasila wrote:OpenTTD 1.0 is drawing nearer, and so a huge chapter in OpenTTD's history is coming to a close.
The devs decided to make 0.7 the last 0.x version due to the introduction of OpenGFX/SFX, as the inclusion of these led to the achievement of the mission goals. To make OpenTTD an open, free program independent from old, copyrighted files.
In essence, I'm asking - what should our new goal be?
* my personal take on that will a better GUI more consistent/descriptive etc, here is a few mockups (ignore colors):
Single player screens
Content server and NewGRF
All Setting
and with some thought on desgin it can look like this Sexy colored NewGRF manager patch
its main menu screens but the same rule applies to ingame screens, for example for all those who ever thought WTF its so small while crunching their necks to the screen.
* a real scenario editor (not the "manual random map generator"), where you can place whatever you want where ever you want
with condition-trigger-event system so that everyone can make nice scenarios (or even tutorials)
* And of course the inclusion of Full zoom levels