OpenTTD 1.0.0-beta2

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Rubidium
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OpenTTD 1.0.0-beta2

Post by Rubidium »

Today we have released the second beta for 1.0.0. It's quite soon, for our betas at least, after the first one, however lots of bugs have been fixed since the first beta.

This release can, as always, be found at: http://www.openttd.org/download-testing/1.0.0-beta2

We would also make you aware of the following topics related to the 1.0.0 release:
  • The title game for 1.0 series 'contest'
  • The music replacement project
  • We are looking for new/extra translators for the following languages, the number of missing strings as of writing is between parentheses:
    • Bulgarian (139)
    • Esperanto (507)
    • Frisian (1734)
    • Galician (136)
    • Icelandic (110)
    • Ido (3089)
    • Japanese (172)
    • Lithuanian (127)
    • Luxembourgish (115)
    • Macedonian (2662)
    • Malay (1733)
    • Persian (1895)
    • Slovenian (112)
    • Thai (2383)
    • Urdu (3018)
    • Vietnamese (1770)
    • Welsh (110)
    The FAQ of WT3 tells you how to become a translator. The languages not in this either have less than 100 missing strings, or are totally untranslated. See the translation status for more information about the current status of the translations.
  • The deprecation of the Mac OS X port
Finally we would like to ask whether you can help improve the documentation in the wiki so our new players have a good and up-to-date manual to help them exploring OpenTTD.

Happy OpenTTDing!

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Mr. X
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Re: OpenTTD 1.0.0-beta2

Post by Mr. X »

Yay! Another Beta to test!

Nice job and thanks for the release again! :D
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Re: OpenTTD 1.0.0-beta2

Post by Zealotus »

Hmm, I should really take a look at how the development been... Last time I played OTTD was 0.6-something ;)
I've been keeping an eye on the road map though... But I must tell I'm a bit surprised to see 1.0 so soon...
I wasn't expecting it for another year or so :O

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Re: OpenTTD 1.0.0-beta2

Post by croxis »

My understanding was that the "1.0" title was waiting for the game to be fully stand alone. Now that the origional files are no longer needed at all... tada!

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Re: OpenTTD 1.0.0-beta2

Post by tb2571989 »

Awesome.

One question, if I already have the opengfx and opensfx from beta-1, do I need to download them again? Are they new versions or released as final?
What about you? Will you join me when the time comes to be a hero?

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Re: OpenTTD 1.0.0-beta2

Post by Rubidium »

tb2571989 wrote:One question, if I already have the opengfx and opensfx from beta-1, do I need to download them again?
No, you don't need to download them again. No new release of OpenGFX or OpenSFX have been made.

When you'll need a new OpenGFX or OpenSFX we'll add a notice to the release notes.

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Re: OpenTTD 1.0.0-beta2

Post by Zuu »

See 4.2 in the reademe.txt

If you put them in your shared or personal directory then they will be found by any installation you make. Using the online content download button you can download newer versions of them when they become available.
section 4.2 in the readme.txt of r18724 wrote:

Code: Select all

4.2) OpenTTD directories
---- -------------------------------

The TTD artwork files listed in the section 4.1 "(Required) 3rd party files"
can be placed in a few different locations:
	1. The current working directory (from where you started OpenTTD)
	2. Your personal directory
		Windows: C:\Documents and Settings\<username>\My Documents\OpenTTD
		Mac OSX: ~/Documents/OpenTTD
		Linux:   ~/.openttd
	3. The shared directory
		Windows: C:\Documents and Settings\All Users\Documents\OpenTTD
		Mac OSX: /Library/Application Support/OpenTTD
		Linux:   not available
	4. The binary directory (where the OpenTTD executable is)
		Windows: C:\Program Files\OpenTTD
		Linux:   /usr/games
	5. The installation directory (Linux only)
		Linux:   /usr/share/games/openttd
	6. The application bundle (Mac OSX only)
		It includes the OpenTTD files (grf+lng) and it will work as long as they aren't touched

Notes:
	- Linux in the previous list means .deb, but most paths should be similar for others.
	- The previous search order is also used for NewGRFs and openttd.cfg.
	- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
	- Savegames will be relative to the config file only if there is no save/
	  directory in paths with higher priority than the config file path, but
	  autosaves and screenshots will always be relative to the config file.

The preferred setup:
Place 3rd party files in shared directory (or in personal directory if you don't
have write access on shared directory) and have your openttd.cfg config file in
personal directory (where the game will then also place savegames and screenshots).
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
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Re: OpenTTD 1.0.0-beta2

Post by petert »

Zealotus wrote:Hmm, I should really take a look at how the development been... Last time I played OTTD was 0.6-something ;)
I updated the wiki page last night, it includes a changelog: http://wiki.openttd.org/OpenTTD_1.0.0

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Re: OpenTTD 1.0.0-beta2

Post by muhtadi »

Hi guys, this might be a silly question, especially since I already know the Mac OS X port is deprecated.

I notice there isn't a Mac binary... but because the 1.0.0-beta1 had a Mac port, I was wondering will beta2 all have one or did you guys just not bother compiling anymore?

...just asking. Don't flame me if this really is a stupid question! :oops:
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Re: OpenTTD 1.0.0-beta2

Post by Yexo »

muhtadi wrote:I notice there isn't a Mac binary... but because the 1.0.0-beta1 had a Mac port,
That was not intended.
I was wondering will beta2 all have one or did you guys just not bother compiling anymore?
We won't compile it anymore.

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Re: OpenTTD 1.0.0-beta2

Post by muhtadi »

Ah okay. Sad news, but expected.
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Re: OpenTTD 1.0.0-beta2

Post by welshdragon »

Rubidium wrote:
  • Welsh (110)
I'll work on these after exams.
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Re: OpenTTD 1.0.0-beta2

Post by Joopjr »

Rubidium wrote:[*]The deprecation of the Mac OS X port[/list]
That is very, very bad news :( Now i can't play it anymore on my mac without additional software.

1.0.0 Beta 1 is/was awesome on the mac :) really love playing it.

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Re: OpenTTD 1.0.0-beta2

Post by orudge »

Hmm, well, in terms of the lack of an OS X developer issue, I can't really help alas, as I have little experience with OS X APIs and so on. I can however build the binaries if that's what's needed. It does seem to be quite bad to not supply a 1.0.0 for OS X, even if it is a bit buggy under certain circumstances.

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Re: OpenTTD 1.0.0-beta2

Post by Eddi »

It has been discussed to death in the other thread, it is not making binaries that is needed, fixing the bugs and maintaining compatibility is needed.
You might not exactly be interested in Ferion, but if you are, have fun :)

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Re: OpenTTD 1.0.0-beta2

Post by orudge »

I'm quite aware of that, indeed. But until such a new developer turns up, I might ask: is it worse to provide a somewhat imperfect version (which somewhat works most of the time, at least in my experience), or no version at all? At least for a major release such as 1.0, I can't help but think that we're cutting out a lot of potential userbase - and potential developers who can fix the outstanding bugs, etc - by not advertising OS X support.

Good to see that we've already got work going on for one of the issues though, so far.

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Re: OpenTTD 1.0.0-beta2

Post by Tvel »

Rubidium wrote: [*]Bulgarian (139)
I'll look at these after exams(or in the middle of them). Sadly 30-40 of them are quite hard to translate and not look bad.

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Re: OpenTTD 1.0.0-beta2

Post by Joopjr »

I never had a crash of openttd on Mac. I only have some minor graphical issues but no big game stoppers. I love to see some unsupported mac compiled download :D

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Re: OpenTTD 1.0.0-beta2

Post by Chelsona »

Hello, may I ask something about a new feature from the 1.0.0 beta 1 in here?

I found a new dropbox named "Variety distribution" in the new game dialog, and I don't have any idea that how this option works and how this option changes my gameplay map.

All my attempts to find out some explanation about this feature (and nighly version r18541, the version that this feature was introduced) was failed. OpenTTD wiki's manual for new game screen was outdated...

Can anybody tell me about "Variety distribution"?

Thanks a lot in advance!
Last edited by Chelsona on 09 Jan 2010 15:39, edited 1 time in total.

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Zephyris
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Re: OpenTTD 1.0.0-beta2

Post by Zephyris »

Variety distribution is a feature of map generation which gives the option of more variability across the map. If you choose a mountainous landscape with low variety distribution then all of the map will look mountainous. If you chose high variety distribution then you will find the areas of the map which are less mountainous (ie. flat valleys etc.) and areas which are more mountainous (ie. mountain ranges). It aims to give more variety and a more "realistic" landscape...

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