Title game for OpenTTD's 1.0 series

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petert
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Re: Title game for OpenTTD's 1.0 series

Post by petert » 10 Jan 2010 18:56

I wasn't talking competition... at all. I meant that the original_windows graphics don't look as good as the OpenGFX ones. :-)

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Re: Title game for OpenTTD's 1.0 series

Post by Zuu » 10 Jan 2010 19:07

petert wrote:Sadly, original_windows graphics make it look much less... "clean".
You should turn of the station signs etc. since they are not shown on the title screen. Apart from that I don't see how this looks "much less clean" than with OpenGFX other than the differences that are between the styles of the two graphic sets? I mean, the two sets have two different styles, that is not something that a title screen can do anything about.
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Re: Title game for OpenTTD's 1.0 series

Post by Roujin » 11 Jan 2010 03:50

Wasila wrote:Also petert - we're not trying to show off competition. It probably looks cleaner without so many different companies everywhere.
I tend to disagree. Why not show multiple companies in the title screen? After all, it's a fundamental feature of OpenTTD (be it against other humans in multiplayer, or an AI).
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neob
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Re: Title game for OpenTTD's 1.0 series

Post by neob » 11 Jan 2010 11:58

Roujin wrote:
Wasila wrote:Also petert - we're not trying to show off competition. It probably looks cleaner without so many different companies everywhere.
I tend to disagree. Why not show multiple companies in the title screen? After all, it's a fundamental feature of OpenTTD (be it against other humans in multiplayer, or an AI).
yes but iirc by default the OTTD 1.0.0 comes without an AI ... so i am not sure its going to work, otherwise i would agree with you.
Last edited by neob on 11 Jan 2010 13:08, edited 1 time in total.
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Zephyris
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Re: Title game for OpenTTD's 1.0 series

Post by Zephyris » 11 Jan 2010 12:54

I vote for multiple companies, it looks cooler :)

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Re: Title game for OpenTTD's 1.0 series

Post by planetmaker » 11 Jan 2010 12:59

Zephyris wrote:I vote for multiple companies, it looks cooler :)
I do agree, it looks much better. And OpenTTD comes by default with a multi-player option ;-)

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Re: Title game for OpenTTD's 1.0 series

Post by Av_Vulcan » 11 Jan 2010 22:11

Not that it would be quite the same, but couldn't you just use different colours for different vehicle types? I presume that would work in the title and to someone who has never played the game before (or not noticed that feature) the effect would be much the same.

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Re: Title game for OpenTTD's 1.0 series

Post by Mark0291 » 13 Jan 2010 16:19

Figured I'd give a shot at it too. Here's a screenie, the opntitle.dat and the actual .sav.
Attachments
opntitle.PNG
opntitle.dat
(107.78 KiB) Downloaded 42 times
opntitle.sav
(107.78 KiB) Downloaded 43 times

petert
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Re: Title game for OpenTTD's 1.0 series

Post by petert » 13 Jan 2010 19:53

You don't need to upload the opntitle.dat and opentitle.sav, they are the same (just different extensions).

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Re: Title game for OpenTTD's 1.0 series

Post by Alberth » 13 Jan 2010 20:26

Mark0291:
All the interesting stuff seems to be at the right part of the screen.

Users with smaller screens won't see that part.
For testing, select a small window from the game options(?), and check how you like your screen then.

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Re: Title game for OpenTTD's 1.0 series

Post by neob » 13 Jan 2010 21:12

Mark0291 wrote:Figured I'd give a shot at it too. Here's a screenie, the opntitle.dat and the actual .sav.
i like the bus stops & rail station in the right corner, nice touch with peer and you got all of the transports :)
btw did you try it in 640x480 ?
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Re: Title game for OpenTTD's 1.0 series

Post by Alseimik » 14 Jan 2010 15:30

Hey, now when i can see you all have different preferred climates.

Would it be possible to give every climate a .dat file, and then give them 10 sec. for an example. That would show the different climates, and give a more varied title game!

But is it possible to code btw?

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Re: Title game for OpenTTD's 1.0 series

Post by Rubidium » 14 Jan 2010 15:46

It's possible, but if we implement that without a massive rewrite you'll get all windows in the introgame get closed every 10 seconds as loading a savegame reinitialises the whole window subsystem.

Ofcourse one can do the rewrite, but... that's likely going to end up with lots of initial bugs and lots of extra complexity. For something that doesn't really add much to OpenTTD.

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Re: Title game for OpenTTD's 1.0 series

Post by NekoMaster » 14 Jan 2010 22:56

It'd be nice if code could be added in the final release to have it so that you can have multiple title screen show for a few seconds at a time like in locomotion, all you would have to do is move the title screens to your data folder and name it like "opntitle1.dat" "opntitle2.dat" etc so it will cycle through all the title games
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Re: Title game for OpenTTD's 1.0 series

Post by Rubidium » 14 Jan 2010 23:10

NekoMaster wrote:It'd be nice if code could be added in the final release to have it so that you can have multiple title screen show for a few seconds at a time like in locomotion, all you would have to do is move the title screens to your data folder and name it like "opntitle1.dat" "opntitle2.dat" etc so it will cycle through all the title games
Would you please look further than the "Post reply" button before writing such a suggestion? Especially when it has been asked two posts before yours and answered one post before yours.

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Re: Title game for OpenTTD's 1.0 series

Post by ZeroMD » 16 Jan 2010 09:54

Here is my contribution.

It has ships, planes, trains, trucks, busses, more ships, planes, trucks and busses ;)
Screenshot
Screenshot
opntitle.dat
title screen
(100.3 KiB) Downloaded 44 times
Rubidium wrote:It's possible, but if we implement that without a massive rewrite you'll get all windows in the introgame get closed every 10 seconds as loading a savegame reinitialises the whole window subsystem.

Ofcourse one can do the rewrite, but... that's likely going to end up with lots of initial bugs and lots of extra complexity. For something that doesn't really add much to OpenTTD.
You could random load one of the .dat files.
That way you see an other title every time you start the game, or return to the title screen

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Zephyris
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Re: Title game for OpenTTD's 1.0 series

Post by Zephyris » 16 Jan 2010 12:06

My contribution... A "fully functional" (but loss making) game on a small mountainous map in the arctic climate...

*edit* the numbered signs were for the moving view patch... ignore them!
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Wreningbury Transport, 23rd Apr 2004.png
TitleScreenZephyris.sav
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Re: Title game for OpenTTD's 1.0 series

Post by CommanderZ » 16 Jan 2010 12:08

Zephyris wrote:My contribution... A "fully functional" (but loss making) game on a small mountainous map in the arctic climate...
That's the best yet.

Could you just make the town look a little more like a town, not just several buildings near a road?

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Zephyris
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Re: Title game for OpenTTD's 1.0 series

Post by Zephyris » 16 Jan 2010 12:25

Now with more town...
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TitleScreenZephyris2.sav
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Wreningbury Transport, 24th Oct 2003.png

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Re: Title game for OpenTTD's 1.0 series

Post by Kogut » 16 Jan 2010 14:09

Excellent - I tried to make sth like this, but I failed :oops:
Upgraded version - with multiple industries and PBS.
And withou stupid-bridge-builded-by-town (no road building by stupid people)
There is one problem - what with smaller resolutions?
Attachments
TitleScreenZephyris2++.sav
(51.05 KiB) Downloaded 42 times
Wreningbury Transport, 26th Jun 2008.png
Last edited by Kogut on 16 Jan 2010 14:56, edited 4 times in total.
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