Title game for OpenTTD's 1.0 series
Moderator: OpenTTD Developers
Re: Title game for OpenTTD's 1.0 series
I've made a title game which is located partly on a few small islands and two bigger islands.
It is maybe a bit crowdy but it has no less than 8 different companies in there. All transport modes. Block signals and path signals. A small airport that is visible on even 640x480 and a bigger one that shows on 1280x768 or more. On 640x4800 you don't see any ships, but that could be changed since there is water to use.
640x480: 800x600: 1920x1080 (widowed, so it is slightly less than that): There is plenty of buoys to guide the ships.
It is maybe a bit crowdy but it has no less than 8 different companies in there. All transport modes. Block signals and path signals. A small airport that is visible on even 640x480 and a bigger one that shows on 1280x768 or more. On 640x4800 you don't see any ships, but that could be changed since there is water to use.
640x480: 800x600: 1920x1080 (widowed, so it is slightly less than that): There is plenty of buoys to guide the ships.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Title game for OpenTTD's 1.0 series
Aren't you using grf packs too, zuu? I must say it looks lovely though .
Re: Title game for OpenTTD's 1.0 series
Here is the save game.
And no, no newGRFs. It is just the OpenGFX pack.My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Title game for OpenTTD's 1.0 series
@Zuu - very, very nice. But why it is completely flat?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: Title game for OpenTTD's 1.0 series
I don't see a problem with that, the flatness makes it nice and simple (and easy to build on).
Re: Title game for OpenTTD's 1.0 series
i think it shows how few people actually use OpenGFX at all often, by the amount of people saying that they have used NewGRFs
just thought i'd point it out
just thought i'd point it out
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: Title game for OpenTTD's 1.0 series
Is opntitle.sav actually compatible with 1.0 beta 2? It crashed upon loading when I tried it.
Re: Title game for OpenTTD's 1.0 series
i would hope so, especially as many others have already done what you are trying to do
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: Title game for OpenTTD's 1.0 series
I didn't want to make the islands hilly, and my first plan was to have hills on the mainland, but I couldn't find out in the scenario editor how to remove part of the dessert since I don't think it looks good with a high dessert hill. There is some small height changes though, so it is not *completely* flat.Kogut wrote:@Zuu - very, very nice. But why it is completely flat?
Nope, it is made using r18768. As far as I know 1.0 has not yet been branched of trunk, so therefor it is still safe to use a nightly to make the title games.Wasila wrote:Is opntitle.sav actually compatible with 1.0 beta 2? It crashed upon loading when I tried it.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Title game for OpenTTD's 1.0 series
Changing opentitle.dat to .sav and loading it crashed r18768 too.
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Re: Title game for OpenTTD's 1.0 series
I have a different objection...there is no rail (not counting monorail nor maglev) in the smaller resolutions.Zuu wrote:Zuu's screen
Re: Title game for OpenTTD's 1.0 series
Zuu, use Ctrl + Desert tile button to remove the desert.Zuu wrote:I couldn't find out in the scenario editor how to remove part of the dessert since I don't think it looks good with a high dessert hill.
Re: Title game for OpenTTD's 1.0 series
CommanderZ: Starting from 1024x... you will see the rail line. I could add a rail station at the land close to the rubber plantation at the upper left corner with a rail line going to the up right partly in a tunnel. Or where the white road depot is now, there could be a rail-station.
FHZ: Thanks for the information. Good to know for future, but too late for this game.
FHZ: Thanks for the information. Good to know for future, but too late for this game.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Title game for OpenTTD's 1.0 series
Remember,NoAI isn't allowed!Zuu wrote:It is maybe a bit crowdy but it has no less than 8 different companies in there.
Cause of crash...
My contribution:
Re: Title game for OpenTTD's 1.0 series
I like it - and I assume that there are a lot of vehicles moving around? Perhaps a larger, and very busy, airport would be nicer?
It might just be personal choice, but I don't like too many one-way roads, they don't look too nice.
It might just be personal choice, but I don't like too many one-way roads, they don't look too nice.
Re: Title game for OpenTTD's 1.0 series
I used multiplayer to get the different companies. That technique is allowed allowed since a multiplayer game can be loaded in single player without problems.Timmaexx wrote:Remember,NoAI isn't allowed!Zuu wrote:It is maybe a bit crowdy but it has no less than 8 different companies in there.
Here is an update with more normal rail. It sounds more though since it uses steam locomotives.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Title game for OpenTTD's 1.0 series
Sadly, original_windows graphics make it look much less... "clean".
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Re: Title game for OpenTTD's 1.0 series
I would really like to create a demo game by myself, but for now:
Somebody should really make multiple changing (every game start) title games available like auto changing wallpapers every 1h on the desktop. This way many nice sceneries could be visualized composed of only small subset of all the features + it's easy to provide some Christmas or Easter (or other religions) holidays atmosphere on certain dates.
Somebody should really make multiple changing (every game start) title games available like auto changing wallpapers every 1h on the desktop. This way many nice sceneries could be visualized composed of only small subset of all the features + it's easy to provide some Christmas or Easter (or other religions) holidays atmosphere on certain dates.
Re: Title game for OpenTTD's 1.0 series
Convert it to Savegame and test itWasila wrote:I like it - and I assume that there are a lot of vehicles moving around? Perhaps a larger, and very busy, airport would be nicer?
It might just be personal choice, but I don't like too many one-way roads, they don't look too nice.
Feel free to edit it!
Well these One-Way-Roads are Highways, if you know better methods to have the system of a highway "Feel free to edit it!"
Credit me
Re: Title game for OpenTTD's 1.0 series
Also petert - we're not trying to show off competition. It probably looks cleaner without so many different companies everywhere.
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