Title game for OpenTTD's 1.0 series
Moderator: OpenTTD Developers
Re: Title game for OpenTTD's 1.0 series
It will probably not be "the new" title game. Instead the winner of this competition is intended to be used as the title game for the 1.0 series. (look at the title of this thread and Rubidiums first post) The nightlies will most likely still keep the old title game.
Regarding jumping: I think that if jumping was allowed that would easily lead to bigger maps which increase the file size, and most of you can probably understand that this is not wanted for something that will be downloaded many many times. Also a bigger title game will increase the startup time of OpenTTD.
Regarding jumping: I think that if jumping was allowed that would easily lead to bigger maps which increase the file size, and most of you can probably understand that this is not wanted for something that will be downloaded many many times. Also a bigger title game will increase the startup time of OpenTTD.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Title game for OpenTTD's 1.0 series
Well, this depends on, if title screen will be included into beta3 or RC1, doesnt it?
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: Title game for OpenTTD's 1.0 series
yep and also the lack of question mark in the end of my sentence should have suggested that this was rhetorical question...robotboy wrote:I think he was talking about the patch and not the savegame.petert wrote:I thought that was implied in the previous 3 posts, or did I miss the message completely?
or as 'Zephyris' put it:
Zephyris wrote:To clear up the confusion:
I was asking whether a patch to change the way the title screen works to jump point to point, no dev has shown any interest so the answer is (for now) no.
Without this patch you just have to make a normal save game, and position the view when you save the game to the one you want to have for the title screen.
And yes, the point of this "contest" is that a save that the devs like will be included as the new background screen.
Re: Title game for OpenTTD's 1.0 series
Why?Rubidium wrote: (...)isn't a big problem. Cheating to change the landscape is.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: Title game for OpenTTD's 1.0 series
Because the noob will then think that the candy floss fields are in temperate and complain that they never get one, or that the paper mill is in temperate, or ... and also the undergrounds of those industries don't match the landscape.Kogut wrote:Why?Rubidium wrote: (...)isn't a big problem. Cheating to change the landscape is.
Re: Title game for OpenTTD's 1.0 series
With all this commotion about a new 1.0 start screen - why not just simply make it with OpenTTD 0.3.6. There were quite some good times on those servers...
Or better - there has been a patch in that good old first integrated build r2424i4 that showed different areas of a (save-) game/cycled the view through a running map...NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: Title game for OpenTTD's 1.0 series
Is it allowed to use time cheat?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: Title game for OpenTTD's 1.0 series
Yes, in fact it would be advised to use the time cheat to get a good range of vehicles from different eras.Is it allowed to use time cheat?
Re: Title game for OpenTTD's 1.0 series
Instead of using the time cheat you can also enable the "Engines never expire" setting and just start the game in 2050.
Re: Title game for OpenTTD's 1.0 series
But I prefer to have old-style town.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: Title game for OpenTTD's 1.0 series
Here's my current OpenTTD title screen.
(resolution is 1680x1050, so sorry for the big screenshot file!)
I tried to put every interesting features of the game, while keep the scenery and layout "realistic", in my sense.
- canals, rivers, aqueducts
- different types of railroads
(..and two express mainline constructions)
- a big city with local bus and cargo network
- actually running cargo network
(...which can show us both loaded/unloaded sprites of trucks)
The only thiing that I missed is probably a streetcar, however I think there is no need to place streetcar:
if any streetcar is available in the game without newgrf, then it is one of the *feature* of original OpenTTD.
Title game would be most general introduction for OpenTTD for any users, possibly including users not interested in using newgrf...
And. of course, this game is only for title screen. I tried to be "realistic", but outside of the possible viewable area is a full of unrealistic layouts. I also used cheats and non-sense vehicle orders to simulate busy transport networks.
...But it would not be a problem, right?
Anyway, I hope this title screen looks nice to you!
(resolution is 1680x1050, so sorry for the big screenshot file!)
I tried to put every interesting features of the game, while keep the scenery and layout "realistic", in my sense.
- canals, rivers, aqueducts
- different types of railroads
(..and two express mainline constructions)
- a big city with local bus and cargo network
- actually running cargo network
(...which can show us both loaded/unloaded sprites of trucks)
The only thiing that I missed is probably a streetcar, however I think there is no need to place streetcar:
if any streetcar is available in the game without newgrf, then it is one of the *feature* of original OpenTTD.
Title game would be most general introduction for OpenTTD for any users, possibly including users not interested in using newgrf...
And. of course, this game is only for title screen. I tried to be "realistic", but outside of the possible viewable area is a full of unrealistic layouts. I also used cheats and non-sense vehicle orders to simulate busy transport networks.
...But it would not be a problem, right?
Anyway, I hope this title screen looks nice to you!
- Attachments
-
- opntitle.sav
- (117.13 KiB) Downloaded 117 times
- CommanderZ
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Re: Title game for OpenTTD's 1.0 series
You are using GRFs. It may be nice, but it can't be used.Chelsona wrote:Here's my current OpenTTD title screen.
(resolution is 1680x1050, so sorry for the big screenshot file!)
I tried to put every interesting features of the game, while keep the scenery and layout "realistic", in my sense.
- canals, rivers, aqueducts
- different types of railroads
(..and two express mainline constructions)
- a big city with local bus and cargo network
- actually running cargo network
(...which can show us both loaded/unloaded sprites of trucks)
The only thiing that I missed is probably a streetcar, however I think there is no need to place streetcar:
if any streetcar is available in the game without newgrf, then it is one of the *feature* of original OpenTTD.
Title game would be most general introduction for OpenTTD for any users, possibly including users not interested in using newgrf...
And. of course, this game is only for title screen. I tried to be "realistic", but outside of the possible viewable area is a full of unrealistic layouts. I also used cheats and non-sense vehicle orders to simulate busy transport networks.
...But it would not be a problem, right?
Anyway, I hope this title screen looks nice to you!
Re: Title game for OpenTTD's 1.0 series
Very nice!
Poor, that i cannot open OpenTTD NewAirports anymore...
oh CommanderZ posted the answer...
Poor, that i cannot open OpenTTD NewAirports anymore...
oh CommanderZ posted the answer...
Re: Title game for OpenTTD's 1.0 series
Um, I didn't: I removed every newGRFs from the game. I checked it again.CommanderZ wrote:You are using GRFs. It may be nice, but it can't be used.
If i was allowed to put somg GRFs in the title screen, I weren't care about the streetcars...
Maybe the screenshot based on OpenGFX looks weird to you?
Re: Title game for OpenTTD's 1.0 series
OpenTTD 0.3.6 doesn't have all the new, great, features that 1.0 has.SirkoZ wrote:With all this commotion about a new 1.0 start screen - why not just simply make it with OpenTTD 0.3.6. There were quite some good times on those servers...
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Re: Title game for OpenTTD's 1.0 series
Oh, my apologiesChelsona wrote:Um, I didn't: I removed every newGRFs from the game. I checked it again.CommanderZ wrote:You are using GRFs. It may be nice, but it can't be used.
If i was allowed to put somg GRFs in the title screen, I weren't care about the streetcars...
Maybe the screenshot based on OpenGFX looks weird to you?
Re: Title game for OpenTTD's 1.0 series
I may post my own admission.
I welcome all criticism.
Note: This game is just faked.
I welcome all criticism.
Note: This game is just faked.
- Attachments
-
- Sesninghill Transport, 30th Dec 2054.sav
- The Savegame
- (58.44 KiB) Downloaded 109 times
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- opntitle.dat
- The Opntitle.dat file
- (58.44 KiB) Downloaded 95 times
Re: Title game for OpenTTD's 1.0 series
@ Chelsona
There is one problem with that great title scen - what with smaller resolutions? In 640x480 user can watch only bunch of canals and bridhes.
@FHS Too many open area with absolutely nothing and long straight tracks. And airport is too big for that small town.
There is one problem with that great title scen - what with smaller resolutions? In 640x480 user can watch only bunch of canals and bridhes.
@FHS Too many open area with absolutely nothing and long straight tracks. And airport is too big for that small town.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- cmoiromain
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Re: Title game for OpenTTD's 1.0 series
Well done Chelsona! It looks very nice, especially with the OpenGFX.
FHS: I think this one is a little too empty. The main problem is that the interesting stuff is in the middle, and is therefore hidden by the menu. You should move the screen a little to the left and up, so it is centered just over the airport. This will allow to display the town, the large monorail station, and the airport.
Also something to think about: what makes the screen "alive" is its complexity. In the original screen, you can clearly see that there are ships everywhere, tunnels coming in and out of tunnels, turning all over the place. Your rails are only straight, therefore less interesting than one containing bridges, turns etc.
FHS: I think this one is a little too empty. The main problem is that the interesting stuff is in the middle, and is therefore hidden by the menu. You should move the screen a little to the left and up, so it is centered just over the airport. This will allow to display the town, the large monorail station, and the airport.
Also something to think about: what makes the screen "alive" is its complexity. In the original screen, you can clearly see that there are ships everywhere, tunnels coming in and out of tunnels, turning all over the place. Your rails are only straight, therefore less interesting than one containing bridges, turns etc.
I am little, ugly, and nasty. How do you do?
Re: Title game for OpenTTD's 1.0 series
And why both scenes are almost flat?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
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