[Base Music] OpenMSX v0.3.1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

User avatar
Awesometrains
Traffic Manager
Traffic Manager
Posts: 133
Joined: 22 Nov 2015 17:07

Re: [Base Music] OpenMSX v0.3.1

Post by Awesometrains » 24 Dec 2015 22:33

HMM now wouldn't this be helpful :
Last edited by planetmaker on 25 Dec 2015 00:01, edited 1 time in total.
Reason: Removed attachment. NEVER post 3rd-party content, if you do not own the rights for distribution. You do not own the rights of what you tried to distribute. Any further digression will incur at least a warning. We'll discuss whether this is worth one.
Qa'pla!

User avatar
Awesometrains
Traffic Manager
Traffic Manager
Posts: 133
Joined: 22 Nov 2015 17:07

Re: [Base Music] OpenMSX v0.3.1

Post by Awesometrains » 25 Dec 2015 16:43

Awesometrains wrote:HMM now wouldn't this be helpful :
how is that 3rd party? its original ttd music (probably you already have it)
Qa'pla!

User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9282
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: [Base Music] OpenMSX v0.3.1

Post by planetmaker » 25 Dec 2015 19:22

Awesometrains wrote:
Awesometrains wrote:HMM now wouldn't this be helpful :
how is that 3rd party? its original ttd music (probably you already have it)
Exactly. And OpenTTD is not TTD. Do you own the rights to distribute the game? Did you buy that from Chris Sawyer? Or in this case from the composer(s) and performer(s)? Otherwise any distribution of their content is plain that: a copyright violation which you became liable of and which we would become liable of as well, if we allow that violation to persist. Your thoughtless behaviour thus not only puts you into risk to receive a cease and desist order but also us who take care about the game and these forums.

User avatar
kamnet
Moderator
Moderator
Posts: 6724
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [Base Music] OpenMSX v0.3.1

Post by kamnet » 26 Dec 2015 02:06

If you didn't make it yourself, then it is 3rd party. Unless you explicitly have a license to re-distribute it, then doing violates the law in nearly every country of the globe. The entire reason for the OpenMSX project is so that we could replace the original TTD music with a set of music that was created by people who willingly agree to have their work redistributed.

User avatar
Awesometrains
Traffic Manager
Traffic Manager
Posts: 133
Joined: 22 Nov 2015 17:07

Re: [Base Music] OpenMSX v0.3.1

Post by Awesometrains » 28 Jan 2016 21:39

planetmaker wrote:
Awesometrains wrote:
Awesometrains wrote:HMM now wouldn't this be helpful :
how is that 3rd party? its original ttd music (probably you already have it)
Exactly. And OpenTTD is not TTD. Do you own the rights to distribute the game? Did you buy that from Chris Sawyer? Or in this case from the composer(s) and performer(s)? Otherwise any distribution of their content is plain that: a copyright violation which you became liable of and which we would become liable of as well, if we allow that violation to persist. Your thoughtless behaviour thus not only puts you into risk to receive a cease and desist order but also us who take care about the game and these forums.
maybe you can ask chris sawyer if OpenTTD can use the original TTD files
Qa'pla!

User avatar
kamnet
Moderator
Moderator
Posts: 6724
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [Base Music] OpenMSX v0.3.1

Post by kamnet » 29 Jan 2016 05:19

Considering he's still using them in Transport Tycoon for iOS and Android, I doubt he would be interested in a competitor using them. Plus, by law we would have to pay royalty fees and performance fees. OpenTTD doesn't have that kind of cash laying around for a free game.

GeneralCamo
Engineer
Engineer
Posts: 2
Joined: 30 Nov 2017 13:32

Re: [Base Music] OpenMSX v0.3.1

Post by GeneralCamo » 30 Nov 2017 13:36

Are contributions still being accepted for OpenMSX? I may have a few compositions in MIDI for this project.

Also, I'm considering improving some of the percussion lines for some of the tracks. I believe this is acceptable under the license the tracks were made and released under, though I only really wanted to modify the tracks made in the community, as there isn't much of a point modifying tracks that would get replaced eventually.

User avatar
kamnet
Moderator
Moderator
Posts: 6724
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [Base Music] OpenMSX v0.3.1

Post by kamnet » 02 Dec 2017 01:28

GeneralCamo wrote:Are contributions still being accepted for OpenMSX? I may have a few compositions in MIDI for this project.

Also, I'm considering improving some of the percussion lines for some of the tracks. I believe this is acceptable under the license the tracks were made and released under, though I only really wanted to modify the tracks made in the community, as there isn't much of a point modifying tracks that would get replaced eventually.
Feel free to post what you have. The more community-contributed content, the better!

GeneralCamo
Engineer
Engineer
Posts: 2
Joined: 30 Nov 2017 13:32

Re: [Base Music] OpenMSX v0.3.1

Post by GeneralCamo » 03 Dec 2017 23:57

Not at all a fan of the percussion line as it stands on Modern Motion. The Snare Drum being played on eighth notes constantly overpowers the mix, and there really isn't too many fills as how a real Drum Kit player would add to a piece.

Here is my version as it stands. Still working on it, can't figure out a decent ending for it. Also, still contemplating the mid-section, which I currently have as a shuffle of sorts, but it might be too busy. I dunno, here it is.
Attachments
modern_motion_gcmixV1.mid
Version 1 Modern Motion GeneralCamo Percussion
(31.94 KiB) Downloaded 3234 times

Mr. Ksoft
Engineer
Engineer
Posts: 11
Joined: 08 Oct 2004 20:05
Contact:

Re: [Base Music] OpenMSX v0.3.1

Post by Mr. Ksoft » 02 Feb 2018 20:32

GeneralCamo wrote:Not at all a fan of the percussion line as it stands on Modern Motion. The Snare Drum being played on eighth notes constantly overpowers the mix, and there really isn't too many fills as how a real Drum Kit player would add to a piece.

Here is my version as it stands. Still working on it, can't figure out a decent ending for it. Also, still contemplating the mid-section, which I currently have as a shuffle of sorts, but it might be too busy. I dunno, here it is.
Original author here (after many years away!). I wrote that song in high school and the midi version is actually an automated conversion from the original FL Studio file. Needless to say, a lot of the percussion came out differently and I never fixed it because I figured it sounded okay and I wanted to make a contribution to the project. That said, my musical skills have not really improved in the last decade, so you have my full blessing to make whatever improvements you want to my track :). The one you posted is already a big improvment. Thanks!

User avatar
lobster
Tycoon
Tycoon
Posts: 5645
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Re: [Base Music] OpenMSX v0.3.1

Post by lobster » 19 Jul 2018 08:03

Is this project still open for new submissions?
"On the other hand, I have different fingers" -- The rascal formerly known as astath, loathing you and more specifically your religion. Anti-theist, be like it. -- Last.fm -- Official TT-Dave Worley Fan Club -- Good times.

Image

Image

<orudge> make love to me while I surf, dear lobster

User avatar
kamnet
Moderator
Moderator
Posts: 6724
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [Base Music] OpenMSX v0.3.1

Post by kamnet » 19 Jul 2018 08:22

lobster wrote:Is this project still open for new submissions?
Always!

DevanWolf
Engineer
Engineer
Posts: 3
Joined: 04 Apr 2019 14:46

[Base Music] OpenMSX v0.3.2

Post by DevanWolf » 04 Apr 2019 14:53

I noticed the MIDI data for all of the songs in OpenMSX have unoptimized data in them. Like the error found in tttheme2.mid the track with the jazz guitar in it is supposed to be channel 8 not 6, that I fixed. I decided to do this to help reduce file size. During this process, I realized during this MIDI editing process that Trolley Trev's 'Keep on Rolling' now plays correctly, so like "Replace 'Big Man Boogie' with fixed version of 'Keep on Rolling' (fixed by Devan Wolf)" (Also changed source download link in readme file)

Please support my 0.3.2 release to public! (Otherwise redundant MIDI data is sent when people use the old 0.3.1!)
Attachments
openmsx-0.3.2-all.zip
New version of OpenMSX 0.3.2 (build by me for staff review)
(129.8 KiB) Downloaded 19 times
openmsx-0.3.2-source.tar.gz
OpenMSX 0.3.2 (Source by me for staff review)
(134.27 KiB) Downloaded 17 times

User avatar
orudge
Administrator
Administrator
Posts: 24013
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Re: [Base Music] OpenMSX v0.3.1

Post by orudge » 05 Apr 2019 08:35

Thanks for the fixed files! OpenMSX is now hosted on GitHub here - if you're able to clone the repository and submit a pull request, that's probably the easiest way of getting your changes in. If necessary then I'm sure somebody could volunteer to do that on your behalf, but if you can give it a shot, that would be best.

User avatar
kamnet
Moderator
Moderator
Posts: 6724
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [Base Music] OpenMSX v0.3.2

Post by kamnet » 05 Apr 2019 09:14

DevanWolf wrote:I noticed the MIDI data for all of the songs in OpenMSX have unoptimized data in them. Like the error found in tttheme2.mid the track with the jazz guitar in it is supposed to be channel 8 not 6, that I fixed. I decided to do this to help reduce file size. During this process, I realized during this MIDI editing process that Trolley Trev's 'Keep on Rolling' now plays correctly, so like "Replace 'Big Man Boogie' with fixed version of 'Keep on Rolling' (fixed by Devan Wolf)" (Also changed source download link in readme file)

Please support my 0.3.2 release to public! (Otherwise redundant MIDI data is sent when people use the old 0.3.1!)
Could you check all the rest of the files to ensure that they are also optimized?

DevanWolf
Engineer
Engineer
Posts: 3
Joined: 04 Apr 2019 14:46

Re: [Base Music] OpenMSX v0.3.2

Post by DevanWolf » 15 Apr 2019 13:30

One more update to the 0.3.2 release of OpenMSX. I finally used Trolley Trev's revision 3 of Keep on Rolling and optimized it too!
Attachments
openmsx-0.3.2-all.zip
OpenMSX 0.3.2 hotfixed
(129.59 KiB) Downloaded 28 times
openmsx-0.3.2-source.tar.gz
(134.1 KiB) Downloaded 18 times

DevanWolf
Engineer
Engineer
Posts: 3
Joined: 04 Apr 2019 14:46

Re: [Base Music] OpenMSX v0.3.1

Post by DevanWolf » 08 Jun 2019 01:27

Oh, and the pull request for releasing 0.3.2 is still available here.

Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Google Adsense [Bot] and 8 guests