Sound replacement project - OpenSFX

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Rubidium
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Re: Sound replacement project - OpenSFX

Post by Rubidium »

Zephyris wrote:How thoroughly have you scoured the freesound project?
I usually searched for specific sounds with some keywords and never really started to search for the sounds for toyland, so if there's stuff I have not searched for it.
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Re: Sound replacement project - OpenSFX

Post by Zephyris »

So I tried my hand at some silly-style toyland sfx... How is this?

*edit* Should say all the sounds are from freesound.org:
http://www.freesound.org/samplesViewSingle.php?id=56253
http://www.freesound.org/samplesViewSingle.php?id=33906
http://www.freesound.org/samplesViewSingle.php?id=79672
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Re: Sound replacement project - OpenSFX

Post by Rubidium »

Zephyris wrote:So I tried my hand at some silly-style toyland sfx... How is this?
Sounds good to me.
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Re: Sound replacement project - OpenSFX

Post by Zephyris »

Sugar mine sfx

Sample from freesound.org:
http://www.freesound.org/samplesViewSingle.php?id=17277
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Re: Sound replacement project - OpenSFX

Post by Rubidium »

Zephyris wrote:Sugar mine sfx
Hmm... I already have a sound packaged; guess I need to check which one is better in game now.
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Re: Sound replacement project - OpenSFX

Post by Zephyris »

Oops, shouldve checked the progress list :) It was just an easy one to try!
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Re: Sound replacement project - OpenSFX

Post by Rubidium »

Zephyris wrote:Plastic wells?
Added to the repository, again thanks for the samples.
Zephyris wrote:Sugar mine sfx
This sample seems to have an electric/mains/power line hum which makes it, at least for me, more annoying to listen to that the current sample. Although this sample sounds a bit more like the sifting sugar instead of the flour that is being sifted in the current sample. I've got no clue how one can remove the hum from your sample because then it would be really better.
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Re: Sound replacement project - OpenSFX

Post by Zephyris »

... electric/mains/power line hum ...
Listening through some headphones I hear it too... I'll have a look for another alternative!

*edit* ... and toy factory sounds ...
Sources:
http://www.freesound.org/samplesViewSingle.php?id=70899
http://www.freesound.org/samplesViewSingle.php?id=47980
http://www.freesound.org/samplesViewSingle.php?id=33369
http://www.freesound.org/samplesViewSingle.php?id=25074
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Re: Sound replacement project - OpenSFX

Post by Zephyris »

And the final toy factory sound.
Source:
http://www.freesound.org/samplesViewSingle.php?id=21558

*edit*
And a modified version of my sugar mine. I harshly cropped around the shake sounds to cut out the metallic bg noise...
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Rubidium
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Re: Sound replacement project - OpenSFX

Post by Rubidium »

Zephyris wrote:And the final toy factory sound.
Yay... now only vehicle sounds, unless we use the 'normal' climate sounds; guess we can use that as final fallback.
The sugar mine/sieve sounds much better that way, i.e. I've added it to the repository.
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planetmaker
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Re: Sound replacement project - OpenSFX

Post by planetmaker »

Great work you two. I hope we can see soon this set completely finished :-)
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Re: Sound replacement project - OpenSFX

Post by Zephyris »

I'm trying to get my hands on the OpenSFX versions of the road vehicle start noises (ie. samples 28, 29, 30 , 31) to add some comedy noises to for toyland but I am struggling. Every time I try to download them from the repo (http://dev.openttdcoop.org/projects/opensfx/repository) I get a file which my programs think is corrupted (VLC and Audacity)... Could you post them here? Or do you have any idea what is going wrong?

*edit* some more info:
Whn I try and download the .wav files I get an html file with a .wav extension (Firefox 3.5.5, Windows 7). Where am I supposed to download the file from?
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Re: Sound replacement project - OpenSFX

Post by Rubidium »

When at e.g. http://dev.openttdcoop.org/projects/ope ... sfx_00.wav you have to select download. I think you try to 'download' a level too early.
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Re: Sound replacement project - OpenSFX

Post by planetmaker »

Probably from that very html file which you try to download. Download links have the form of http://dev.openttdcoop.org/projects/ope ... format=raw
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Re: Sound replacement project - OpenSFX

Post by Zephyris »

Cool, got it working, thanks :)

*edit* I blame the beer!
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Re: Sound replacement project - OpenSFX

Post by Zephyris »

A few bits and bobs.
The second breakdown sound (planes and ships?) with more of a fade out...
Toyland breakdown sounds; with added drum crash!

Sources for toyland breakdowns:
Breakdown 1:
http://www.freesound.org/samplesViewSingle.php?id=2792
http://www.freesound.org/samplesViewSingle.php?id=26903

Breakdown 2:
http://www.freesound.org/samplesViewSingle.php?id=45102
http://www.freesound.org/samplesViewSingle.php?id=3154
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Re: Sound replacement project - OpenSFX

Post by Zephyris »

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Re: Sound replacement project - OpenSFX

Post by Zephyris »

Toyland truck start SFX 1 and 2:

Sources:
1:
http://www.freesound.org/samplesViewSingle.php?id=42940

2:
http://www.freesound.org/samplesViewSingle.php?id=61847

I hope these bus and truck sounds are ok.. They are literally just silly sounds over the existing OpenSFX truck/bus sounds!
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Re: Sound replacement project - OpenSFX

Post by Rubidium »

So you mean that the sample of the non-toyland OpenSFX sounds is used too?
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