Moderator: OpenTTD Developers
Although I am very much 100% retired from OpenTTD development, I have a big interest in finish up the NoAI of OpenTTD. The main problem I had in the past, is that there was no user-group which tested the function we created, and gave advise on functions they needed and used. Therefor, it was impossible to continue this API, as I had no idea which direction to go.
That said, I am willing to help you out finishing the NoAI to which ever extend you need for such an AI challenge, if you can help me by telling what you need exactly. Of course this doesn't need to be done at once, and can change in time, but the feedback is very much critical for any success of NoAI.
If you are interested, please drop me an email at truelight at openttd.org, or visit me at IRC (irc.oftc.net, nickname TrueBrain, I am online, just not in any normal channel ). If there is any interest in a face-to-face meet, I am a CS student at The University of Leiden, so TJIP is not that far away
Also I would like to ask, while looking into NoAI and creating AIs, to update and add things to the AI part of the wiki: http://wiki.openttd.org/index.php/AI:Main_Page. This is also a critical part to make NoAI any success.
To give some addition info: there is a (small) list of things that needs to be done in NoAI here: http://wiki.openttd.org/index.php/AI:TODO
- Chief Executive
- Posts: 704
- Joined: 28 Oct 2004 04:42
- Location: Catch the Fox if you can... 15 years and counting!
Or you can go checking the branch NoAI..
Translation: "Turn on the lights and don't use your phone."Niek wrote:Any chance of getting a higher quality version
It is in an basement where there are automatic lights and I just prefer to use my crappy phone-camera instead of my 12 Megapixel single-lens reflex camera I have always hanging around my neck.DaleStan wrote:Translation: "Turn on the lights and don't use your phone."Niek wrote:Any chance of getting a higher quality version
take control and become a
after the success of the Jeu Awale' programming competition TJIP is organizing a TJIP challenge with the open Transport Tycoon Deluxe game in 2008
Assignment: Program an AI for the open Transport Tycoon Deluxe game within the OpenTTD AI framework.
Build trucks, buses, roads, and stations. Transports goods and persons, and make a profit!
But be warned: You are not alone and your opponents will do anything to oppose you while they build their imperium.
If you want to compete your programming talents against others, register, and make a chance for the main prize, hardware for 2500 euros.
Kick-off takes place at 24 may 2008 (helmond), or june 7 2008 (delft). Finales are in Delft at september 20, 2008.
For more information and subscribing,
I guess that after the final, I'd like to inform the comunity about it? Futhermore, there are some participants of the challenge who are active on this forum.Timitry wrote:You just dug it out so that it will be moved? Why did you not just let it rest in peace, it seems like it is not needed anymore.
Just my 2cts...
At the finales all engines kept there places. Third place was for Shadow Inc., although it went bankrupt once and scored bad in the other final.
- Rondje rond de kerk (£15,671,342)
- Ottari (£3,487,225)
- Shadows Inc. (£2,798,447)
- NAAI (£876,351)
- YATTAI (£760,638)
- SubsidyAI (£512,639)
- NoCAB (£73,984)
- GoingForGold (£17,380)
- Appelmoes Intelligentie (£-38,291)
A comprehensive report (in Dutch) can be found elsewhere: gathering.tweakers.net
For reactions of participants see: http://www.tt-forums.net/viewtopic.php?f=65&t=39343
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