Well, I don't think so.I think you are actually hitting a cpu limit there.
Empire Earth is a far more sophisticated game graphically ... if it used OTTD graphics I reckon it could support thousands of units very easily.
But OTTD groans even with the extremely elementary graphics it uses, from the mid-1990s.
Imagine if you could rotate an OTTD map ... as things stand, OTTD would grind to a complete halt if it had to reconstruct everything, even on a map rotated through 90 degrees, let alone smooth 3D scrolling and rotation like you get in RTIII.
OTTD cannot cope with a single, solitary isometric viewpoint of any magnitude, let alone multiple viewpoints.
That's why it desperately needs tuning in my view ...
Nope.Can you give an example that is done every cycle that could be done every 128 cycles?
If you check though, you'll see my statements were phrased in a speculative way, not as facts.
Come to think of it though, off the top of my head ...
- thousands upon thousands of trees growing all over the map is utterly irrelevent to gameplay.
- buildings being replaced far more frequently than is necessary
- heaps of graphical elements being maintained that are just eye-junk as far as I am concerned. TTRS is the most obvious example, it completely buries road and rail networks behind vastly overcrowded city blocks.
- the most obvious aspect of the software being 'overclocked' though ... is a day length of 3-5 seconds ... utterly ludicrous I reckon.
That's just my opinion though - as I said, I'm back to playing RTIII these days.