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PostPosted: Fri Mar 25, 2016 9:20 pm 
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Joined: Mon Feb 29, 2016 3:24 pm
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Try this one
Size: 1024x512


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TryNuna.png [48.81 KiB]
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PostPosted: Tue Jul 12, 2016 5:51 am 
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An HM I made for Train Fever that can also work here. Expect more to come soon. Also. Transport-fever.net is a great source for PNG heightmaps.


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PostPosted: Fri Jul 15, 2016 8:59 pm 
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Another 2, one with erosion applied and the other not. This time I tried to make it using a scale that suits OpenTTD maps, not train fever. OpenTTD 4k maps are like 30x bigger.

Try around 150-100 usable height for a 4K x 4K map.


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output terraces.png [17.69 MiB]
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output harsh.png [22.73 MiB]
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Last edited by Keplergamer on Sat Jul 16, 2016 2:30 am, edited 1 time in total.
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PostPosted: Fri Jul 15, 2016 9:06 pm 
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you forgot the attachments.

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PostPosted: Sat Jul 16, 2016 2:31 am 
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Yeah, started uploading them right after I posted, but minimized the window and only saw it now.


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PostPosted: Sat Jul 23, 2016 11:51 am 
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This is a video on how to create heightmap could be useful!


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PostPosted: Thu Oct 06, 2016 12:39 am 
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Location: Oshawa, Ontario, CANADA
The instructions on the first post don't seem to be working for me, I installed the SRTM thingy for Google Earth and nothing shows up. I'm using Google Earth Pro 7.1 on Windows 10 64-bit



Honestly though it'd be a hell of a lot easier if I could just find a nice big heightmap of Canada (2048x2048 and bigger) that includes the major rivers and waterbodies like lakes. I want to make a HUGE Canada scenario so that people like me can have fun trying to cover the expanses of Canada with roads and rails. I want a huge map so I can have the space to place most of the major towns and cities as well as space for industries.



If someone could help me get the data for all of Canada to make my own heightmap, or if someone could just generate a map for the entirety of Canada, either would be great (though the latter would be better since I have no idea what I'm doing with DEM and satellite stuff)

EDIT : It'd be nice if I could get this kinda detail for Canada's waterways as seen in this map http://kurld.com/images/canada-map/canada-map-04.jpg

I imagine that kinda detail may require a height map around 4096x4096.

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PostPosted: Sun Jul 15, 2018 12:21 am 
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Mr Bruco wrote:
This is a video on how to create heightmap could be useful!


That's a great idea, +1

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PostPosted: Wed Oct 03, 2018 1:21 am 
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I've been creating heightmaps in World Machine, steadily learning as I go. I'm going to continue messing about with the program, but I think I'm done with this particular map. I may make a scenario from it in future but if anyone wants to use it, feel free. As the heightmap is a composite of sixteen 512x512 images there will be some minor issues at the seams, and the coastlines need some manual tweaking in some areas. The .tmd file of the world is included if anyone wants to tweak it further.


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File comment: The Heightmap
v9.png [1.36 MiB]
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File comment: Example of the terrain generated
screenshot#5.png [800.25 KiB]
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File comment: TMD file in WinRAR archive
Heightmap 9.rar [71.04 KiB]
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PostPosted: Tue Oct 09, 2018 3:13 pm 
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So I tried a different approach with World Machine, only to find what I was doing originally worked better, so I went back to working on the heightmap I posted before. With version 13 I have a heightmap I am satisfied with enough to turn into a scenario. I have figured out how to reduce differences between the tiled heightmaps by not using the erosion tool too much as at leads to significant differences at the borders of tiles. I may create a basic tutorial at some point because even the free version World Machine has a lot of potential for creating scenarios, despite its limitations.


Attachments:
v13.png [907.54 KiB]
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Heightmap 13.rar [73.46 KiB]
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screenshot#6.png [825.14 KiB]
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