OpenTTD Challenge Spinoff 2 (beta)

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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MeusH
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Post by MeusH »

I've got a question... Why does town screen show 0 energy supplied while I'm transporting coal to the power station? Is it because of long distance between town and power station?

BTW +160 trucks :wink:
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Hard Truck, 10th Feb 1958.png
0 power supplied to the city??
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Korenn
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Post by Korenn »

MeusH wrote:I've got a question... Why does town screen show 0 energy supplied while I'm transporting coal to the power station? Is it because of long distance between town and power station?

BTW +160 trucks :wink:
It shows 0 because there's a bug that prevents the power from being displayed/counted... I already noticed it myself a few days ago.
Power is not vital, but (when it works) it quadruples the towngrowth.

Nice truck system... I personally prefer trains, with a truck distribution for the last bit to spread out delivery.
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thgergo
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Post by thgergo »

I have created new chemical trucks for spinoff...
Looks good?
Please write some comments :)
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Korenn
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Post by Korenn »

thgergo wrote:I have created new chemical trucks for spinoff...
Looks good?
Please write some comments :)
Looks great
I'll try and get them ingame, to see how they look there.
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thgergo
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Post by thgergo »

A screenshot with my chemical trucks :D
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many trucks
many trucks
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Korenn
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Post by Korenn »

Updated downloads to be found in title post

new version (2.02) [13/06/2005]
Fix: It is no longer possible to load scenario's when starting a network game
Fix: 'steel' is now called 'metal' (because it is made from copper ore, iron ore and/or coal)
Fix: no more statues & fountains that drop the population of your town
Fix: when a company closes down, the town claimer statistics are reset for that player
Fix: fund new industries window is now displaying properly
Fix: power now properly increases town growth
Fix: new network identification string "OCS v2.02"
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Killer 11
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Post by Killer 11 »

i just tried your spinoff and its great!
Here's a screenie from my game 64x64 2 towns and lots of industry and ofcourse wery small space so everything looks like spageti junction :P
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Ninninghead Cross Transport, 21st Apr 1953.png
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MeusH
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Post by MeusH »

thgergo, very nice job, I like it!

About my truck system, I did it because of small (64x64) map size.
Now I'll make big ship network on 128x128
Then I'll do train stuff on 512x512, I think
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thgergo
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Post by thgergo »

There is my road network with few trains :D
edit: Over 300+100 trucks...
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Korenn
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Post by Korenn »

uhm guys, I love what you're doing with the small maps, but you won't be able to finish the challenge like that since the maximum town size is 15000 people. (I did that so that you will be forced to build more than just one distribution network)

I'll think about coding a check in the game so that it will always be (theoretically) possible to finish the challenge. Maybe raising the maximum town size if there aren't enough towns, or something.
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gkirilov
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Post by gkirilov »

Korenn wrote:Fix: no more statues & fountains that drop the population of your town
.

can you please submit this to the nightlies if possible. I want to see it in the normal version also. It is really annoying to have that.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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thgergo
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Post by thgergo »

Toy vans looks like inverted food vans :)
This is a little modification than the original goods van...
And here is a screenshot with different company colors:
gray, white, and red
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toy vans.PNG
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Korenn
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Post by Korenn »

gkirilov wrote:
Korenn wrote:Fix: no more statues & fountains that drop the population of your town
.

can you please submit this to the nightlies if possible. I want to see it in the normal version also. It is really annoying to have that.
That's only one line of code, but to use it in the main ottd trunk would need more work, since it has to be an option there. you could post it in the suggestions forum, maybe someone else would do that. (fyi, the statue and fountain are house index 9 & 10)
thgergo wrote:Toy vans looks like inverted food vans
This is a little modification than the original goods van...
And here is a screenshot with different company colors:
gray, white, and red
If this is the only graphic I get for the toy van I will use it, but it's a bit boring when used next to the food and goods vans... Can't you think up something which looks different? like with the chemical truck?

also: is the shading correct? the \ and / views look identical, as if they're only flipped... (the same holds for the chemical trucks)
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Korenn
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Post by Korenn »

is anyone still playing this?
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jvassie
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Post by jvassie »

Yeah its bril!!!

It would be cool if the graphics were finished more though! :wink:

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Post by rileyk »

I'm still playing it and think its great. I've failed to win because I keep restarting when I think of a new way of approaching the game. I'm always amazed that more people don't download this and give it a shot, it really is a lot of fun and adds a real challenge to the open TD game.
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bobingabout
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Post by bobingabout »

OMG! a version with a mission objective!

have you seen my post in sugestions about mission objectives?

Edit: Bug!

if you use the "Allow constructing raw material producing industries" patch, then the industry names are incorrect.

instead of Oil refinary, Factory, Metal Foundry, Jewellery, Paper mill and Food processing Plant, the options are: Powerplant(which was missing anyway), Sawmill(There is none in this game) Oil Refinary, Factory, Metal Foundry.

theres also Coal Mine, Forrest, Oil Rig, Farm, Oil Wells, Iron Ore mine. all new ones are missing. and they are not even what the button says they are.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
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Korenn
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Post by Korenn »

bobingabout wrote:OMG! a version with a mission objective!

have you seen my post in sugestions about mission objectives?

Edit: Bug!

if you use the "Allow constructing raw material producing industries" patch, then the industry names are incorrect.

instead of Oil refinary, Factory, Metal Foundry, Jewellery, Paper mill and Food processing Plant, the options are: Powerplant(which was missing anyway), Sawmill(There is none in this game) Oil Refinary, Factory, Metal Foundry.

theres also Coal Mine, Forrest, Oil Rig, Farm, Oil Wells, Iron Ore mine. all new ones are missing. and they are not even what the button says they are.
correct, you are not supposed to use the "Allow constructing raw material producing industries" patch in the spinoff. just build a bigger network!

and no I haven't seen your post about mission objectives, this spinoff has been in existence for months (in various versions)

In a next version I'll disable the use of that patch so that it's fixed :)
(and the powerplant is not missing, you're just looking in the wrong place... try the town authority!)

oh and thank you all for playing the spinoff :D
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bobingabout
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Post by bobingabout »

JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
CyrusDK
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Post by CyrusDK »

I still have to try it out. Its revolting! So little time, so many games to play. It was easier when I didn't have a job.
Soon I'm going on a little ferry trip to an island not far away. That should give me a couple of hours with my laptop where I'm going to play.

I can't wait to try it, it looks awesome so far.

-Cyrus
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