A glimpse of things to come
Moderator: OpenTTD Developers
A glimpse of things to come
There hasn't been a release of OpenTTD in quite some time, but don't get the impression the developers have been dormant, there are many goodies waiting for you!
The biggest change is a whole new network core: It's much more stable than the old one while using very little bandwith.
Ingame chatting is possible, patch settings are finally synchronized and it has a nice GUI for starting games and connecting, where you can also search for servers on LAN.
There also is a dedicated server option which uses just a text console, so you can easily start a server on a distant box via SSH and screen.
The biggest change is a whole new network core: It's much more stable than the old one while using very little bandwith.
Ingame chatting is possible, patch settings are finally synchronized and it has a nice GUI for starting games and connecting, where you can also search for servers on LAN.
There also is a dedicated server option which uses just a text console, so you can easily start a server on a distant box via SSH and screen.
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- multiplayer_join.png (93.66 KiB) Viewed 7575 times
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- multiplayer_host.png (92.18 KiB) Viewed 7575 times
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- multiplayer_lobby.png (85.21 KiB) Viewed 7574 times
OpenTTD now runs on more platforms/operating systems than ever, these include: AmigaOS, BeOS, all BSD flavors, Linux, Morphos, QNX, Solaris/SunOS, Windows and probably most other systems where SDL has been ported to
And speaks more languages: catalan, czech, danish, dutch, english, finnish, french, galician, german, hungarian, italian, norwegian, polish, portuguese, romanian, slovak, spanish and swedish
Some more languages, like icelandic and latvian, are being worked on.
Now it is possible to use the .grf files from the DOS version of Transport Tycoon Deluxe, though this still has a few glitches which will be addressed soon.
For all users with big endian machines (like Macs or Sparcs) out there: it's finally possible to load Transport Tycoon Deluxe savegames without the intermediate step of a little endian machine.
Also an improved loading algorithm is availible, which prevents empty vehicles from loading cargo if another vehicle is already loading the same cargo type.
Windows now snap at each other. (of course you can switch it off, if you don't like it)
I wonder, where the TTDP guys got this idea from... ^^
An old bug which prevented using resolutions which were not multiples of eight in width or height to be used has been corrected, so now every possible resolution can be used - as there are some odd displays out there, like laptops with 725 lines.
Also many, many other bug fixes...
And speaks more languages: catalan, czech, danish, dutch, english, finnish, french, galician, german, hungarian, italian, norwegian, polish, portuguese, romanian, slovak, spanish and swedish
Some more languages, like icelandic and latvian, are being worked on.
Now it is possible to use the .grf files from the DOS version of Transport Tycoon Deluxe, though this still has a few glitches which will be addressed soon.
For all users with big endian machines (like Macs or Sparcs) out there: it's finally possible to load Transport Tycoon Deluxe savegames without the intermediate step of a little endian machine.
Also an improved loading algorithm is availible, which prevents empty vehicles from loading cargo if another vehicle is already loading the same cargo type.
Windows now snap at each other. (of course you can switch it off, if you don't like it)
I wonder, where the TTDP guys got this idea from... ^^
An old bug which prevented using resolutions which were not multiples of eight in width or height to be used has been corrected, so now every possible resolution can be used - as there are some odd displays out there, like laptops with 725 lines.
Also many, many other bug fixes...
A new airport with 4 runways to satisfy the transportational needs of all the toy megacities:
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- airport.png
- (78.01 KiB) Downloaded 592 times
There's effort being put into using new algorithms to create nicer terrains:
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- map_algorithm.png
- (89.61 KiB) Downloaded 973 times
- spaceman-spiff
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Fantastic
Here is a doc version of this:(well made in wordpad so images are just links)
Request: Can someone that has microsoft office installed put the images instead of links.
Fantastic

Here is a doc version of this:(well made in wordpad so images are just links)
Request: Can someone that has microsoft office installed put the images instead of links.
- Attachments
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- Open ttd improvements.doc
- (10.5 KiB) Downloaded 349 times
You always can check this page: http://wiki.openttd.org/index.php/MapRewriteProgressjacke wrote:Very nice, may I ask how big that map is ?
If all files finished here, than the bigmap project is ready.
Yes, but I just asked about the size of the map in that picturebociusz wrote:You always can check this page: http://wiki.openttd.org/index.php/MapRewriteProgressjacke wrote:Very nice, may I ask how big that map is ?
If all files finished here, than the bigmap project is ready.

Wow that all looks very neat.
I might actually try OpenTTD with the next release
I might actually try OpenTTD with the next release

GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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Tron?
You trying to apply for a job in OTTD's Marketing/PR department
Good job btw. You are almost there
You trying to apply for a job in OTTD's Marketing/PR department

Good job btw. You are almost there

OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
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