A glimpse of things to come

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Tron
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A glimpse of things to come

Post by Tron »

There hasn't been a release of OpenTTD in quite some time, but don't get the impression the developers have been dormant, there are many goodies waiting for you!

The biggest change is a whole new network core: It's much more stable than the old one while using very little bandwith.
Ingame chatting is possible, patch settings are finally synchronized and it has a nice GUI for starting games and connecting, where you can also search for servers on LAN.
There also is a dedicated server option which uses just a text console, so you can easily start a server on a distant box via SSH and screen.
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Tron
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Post by Tron »

The support for newgrf has been greatly improved: now quite many .grfs work which didn't before, like DBSetXL (though there are still a few glitches).
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Tron
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Post by Tron »

OpenTTD now runs on more platforms/operating systems than ever, these include: AmigaOS, BeOS, all BSD flavors, Linux, Morphos, QNX, Solaris/SunOS, Windows and probably most other systems where SDL has been ported to
And speaks more languages: catalan, czech, danish, dutch, english, finnish, french, galician, german, hungarian, italian, norwegian, polish, portuguese, romanian, slovak, spanish and swedish
Some more languages, like icelandic and latvian, are being worked on.

Now it is possible to use the .grf files from the DOS version of Transport Tycoon Deluxe, though this still has a few glitches which will be addressed soon.

For all users with big endian machines (like Macs or Sparcs) out there: it's finally possible to load Transport Tycoon Deluxe savegames without the intermediate step of a little endian machine.

Also an improved loading algorithm is availible, which prevents empty vehicles from loading cargo if another vehicle is already loading the same cargo type.

Windows now snap at each other. (of course you can switch it off, if you don't like it)
I wonder, where the TTDP guys got this idea from... ^^

An old bug which prevented using resolutions which were not multiples of eight in width or height to be used has been corrected, so now every possible resolution can be used - as there are some odd displays out there, like laptops with 725 lines.
Also many, many other bug fixes...
Tron
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Post by Tron »

The catchment area is now a bit more realistic: An international airport has a larger range than a bus station.
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Last edited by Tron on 15 Dec 2004 19:43, edited 1 time in total.
Tron
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Post by Tron »

Ever wanted to know which vehicles go to THIS station? No problem anymore: Just choose the vehicle class in the station window and there you go!
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Tron
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Post by Tron »

There's some more being worked on, but it is not yet finished and will probably not be ready for the next release.
Nonetheless let's have look:

Multiple bus stations and lorry loading bays - this makes road vehicles competitive!
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Tron
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Post by Tron »

A new airport with 4 runways to satisfy the transportational needs of all the toy megacities:
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Tron
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Post by Tron »

There's effort being put into using new algorithms to create nicer terrains:
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spaceman-spiff
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Post by spaceman-spiff »

Impressive :shock:
Well, back to work, lot's of it in the near future
Archonix
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Post by Archonix »

spaceman-spiff wrote:Impressive :shock:
Understatement of the year...

To be honest though I can't think of any other word to describe this. :)
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Killer 11
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Post by Killer 11 »

0_0
Fantastic :shock:


Here is a doc version of this:(well made in wordpad so images are just links)
Request: Can someone that has microsoft office installed put the images instead of links.
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LDriver
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Post by LDriver »

Hi, this is my first reply here! I've been playing TTD since 1996 and I thought OTTD great! How about biggermaps? It's still at work? :roll:
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jacke
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Post by jacke »

Those features are really impressive :D

There's effort being put into using new algorithms to create nicer terrains:
Very nice, may I ask how big that map is ?
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bociusz
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Post by bociusz »

jacke wrote:Very nice, may I ask how big that map is ?
You always can check this page: http://wiki.openttd.org/index.php/MapRewriteProgress
If all files finished here, than the bigmap project is ready.
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jacke
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Post by jacke »

bociusz wrote:
jacke wrote:Very nice, may I ask how big that map is ?
You always can check this page: http://wiki.openttd.org/index.php/MapRewriteProgress
If all files finished here, than the bigmap project is ready.
Yes, but I just asked about the size of the map in that picture :wink:
imachinei
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Post by imachinei »

512x512 to my information. :)
a nail that sticks out, is hammered down
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GoneWacko
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Post by GoneWacko »

Wow that all looks very neat.

I might actually try OpenTTD with the next release :)
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teeone
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Post by teeone »

Lots and lots of new improvements :D

Darkvater, Celestar, TrueLight, dominik, Tron, Bjarni, MiHaMix, blathijs, sign_de, all the other developers i forget, and the people who have contributed patches, Thanks guys!
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Mad Dog McKill
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Post by Mad Dog McKill »

Tron?

You trying to apply for a job in OTTD's Marketing/PR department :lol:


Good job btw. You are almost there :wink:
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CheesePlant
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Post by CheesePlant »

Woooah sweet! Thats gonna be a nice Christmas present, any idea when it will be release?

can you join a multiplayer game which is currently running?
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