if you think your suggestion amounts to a front door in the context of this game, then you probably need to rethink your perspective.
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Thing I was asking for is already in game for newgrf So why it can't be over there? By the way I've had a good dive into the boards. I'm not the first asking for this feature and quite a shame almost same people been opposing it for years.
And no worries - I did rethink my perspective - I will brick front door into my house
Because nobody currently "on the team" wants to maintain an AI in addition to the game itself. And if there was someone right now who wanted to, what would happen if that person left, or disappeared, and the AI suddenly was without maintainer. Stop shipping it as a feature, or keep shipping something that will be deteriorating and nobody can support?pelya wrote: ↑25 Aug 2021 21:02 We still cannot decide to include some default AI in the game installer. That is, playing with CPU is not possible until you read the wiki and install AI yourself, which is much less obvious than the dev team thinks. Adding easy to use difficulty setting is asking too much from the dev team.
As for "difficulty settings", it was already explained: It's not even clear what determines "difficulty" in the game. There can even be cases where a setting that is more difficult for one person is actually perceived as easier for another person. (Example, in the original TTD, the "trains reverse at stations" or "trains reverse at end of line only" was a difficulty setting, with the latter being considered "harder", but it turns out it's actually required to make certain Ro-Ro station builds work at all. So is it actually more difficult then?)
Is Cargo Distribution a difficulty setting? Are train wagon speed limits a difficulty setting? Is plane speed factor a difficulty setting? Is automatic reversing at signals a difficulty setting? Are the disasters a difficulty setting or just a leftover unfun game mechanic from a different era? Are random plane crashes a difficulty setting or a relic? Is default town road layout a difficulty setting? Is "smooth economy" a difficulty setting, and does it make things easier or harder?
Ask ten people and you get ten different answers to these.
What are those builds? I'm just curious. I have always thought that the defining feature of a Ro-Ro station is that trains don't have to reverse.
Well, of the settings available in the game, in my opinion there are actually only a few that can be objectively considered as game difficulty settings.
- maximum amount of the loan
- infrastructure maintenance (on/off)
- crisis (on/off)
- vehicle breakdowns
- planes speed*
- number of plane crashes*
- possibility of founding raw industries
All the others are already preferences and playstyle settings. For me, even planes speed and crashes are more of a preference setting, and as difficulty settings will mainly work in game without add-ons.
However, I think that being able to save and select a preset like this would be something quite useful. The availability of ready-made settings wouldn't be bad either. Not necessarily only easy/medium/hard. I think more contemporary settings like "Classic TT" or "Cargodist" could also be interesting. It could also be made so that the selection of a game preset could be linked to a NewGRF preset - if the presets has the same name, the other preset would be turned on automatically.
Btw. For these easy/hard settings to make more sense, it would be useful to add multipliers from the Base Cost Mod to the game - that's what Spring2013 had.
Btw2. jfs, eddi ... don't be nervous, these are just fantasies.
On the other hand, there is a gazillion of settings that impact game difficulty, like pretty much everything relating to cargodist, cargo generation factors, arguably even the pathfinder settings... and therefor, separating the "objective" difficulty settings you stated from all the other settings doesn't make the user experience less confusing but arguably does the exact opposite.
like saying "almost no setting is a difficulty setting" and also saying "almost all settings affect difficulty".
or "there are too many settings, it's confusing people" vs. "it would be less confusing if there were more settings"
and the worst thing about this is, all of those statements can be true at the same time.
Please bring back spectate button available directly in "online players" pulldown menu, to many mouse movement/pointer targeting is involved now.
And going spectate is crucial for servers which stop game without active players (it is always better to go afk rather than log out and in and load map).
Edit: also small but annoying quirk: when object construction window is opened, it is focused on filter string, therefore it is not possible to quickly close this window using DEL key.
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I've created a PR to fix this.
https://www.openttd.org/news/2021/09/25 ... 0-rc1.html
https://www.openttd.org/news/2021/10/17 ... -12-0.html
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