I made a scenerio with a lot of the very small towns , and in just one of the small towns I added scenery objects like parks , paths , water fountains , large trees , plazas etc, the number of passengers the town creates is about 5 times greater than the other small towns with similar populations .
Is this just luck or part of the game design.
If its part of the game design, its a great idea.
tnx
Scenery objects and passengers.
Moderator: OpenTTD Developers
Re: Scenery objects and passengers.
no, scenery objects do not have any gameplay effect.
however, the population of the town is not directly related to the number of passengers it generates. denser houses generate more passengers for the same population (there is a setting to disable this non-linear growth), and the scenery objects might affect which houses get built, simply because the space is occupied.
however, the population of the town is not directly related to the number of passengers it generates. denser houses generate more passengers for the same population (there is a setting to disable this non-linear growth), and the scenery objects might affect which houses get built, simply because the space is occupied.
Re: Scenery objects and passengers.
Thanks, thats possibly whats going on , as the town does have more houses than the other small towns.
Is there any specific criteria that makes a town build more houses in the earlier stages of the game , like in the first few years.
Is there any specific criteria that makes a town build more houses in the earlier stages of the game , like in the first few years.
Re: Scenery objects and passengers.
yes, a portion of towns are declared as "city", which start larger and grow faster.
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