Moderator: OpenTTD Developers
In singleplayer it depends on having AI players. Then if AI players can have their company temporarily controlled by a human and then get it back, it makes AI development so much harder: The AI can suddenly no longer assume things are left the way it built them, and it may have things it doesn't know what are.
I only compete with AIs but being able to clear or build on their spaces or keep them out of markets should be possible in some cases if you are majority owner!
Generally, the AI cannot assume that anyway, at least in case when disasters are enabled. Regardless, some AIs make even more unfounded assumptions, such as the possibility of 90 degree turns.
However, when it comes to granting the owner of 75% shares some degree of control over the company, I don't see the point of this. Such feature will add very little if anything at all to the gameplay.
In multi-player, this would open new possibilities for abuse: for example, a rich player could buy 75% of a smaller company and drain its funds. But, regardless, every multi-player server should disable buying shares anyway, because the "stock fraud" trick allows players to create billions out of thin air.
In single-player games, you can just use cheats to control AI companies. If you just want to keep the competitor out of a certain town, you can buy exclusive transport rights in that town; there is no need to even buy any shares.
i'd much rather just disable the share system. it's so ill-designed.
And because you don't want to cheat with cheats you want developers to make cheat into not cheat so you can cheat without cheating?
Actually, I wouldn't mind replacing the "takeover" mechanic at 100% ownership with management of the company instead. I basically never want to inherit all their crappy infrastructure anyway.
There's nothing wrong with just playing single player if you find the AI are an inconvenience
50% of owned shares - the player can act in the company on an equal footing with AI (adding the "Join" button to be able to switch between companies in which you have the appropriate number of shares)
75% of owned shares - AI loses the ability to act (it is put to sleep), such a company would be managed only by the player, being in fact his second company.
Such possibilities would, of course, only apply to AI companies and would be a nice variety for offline games.
In the case of companies of other players, the sale of shares should be a decision of the company owner (adding the "Sell shares" button and a small window where you can determine how many shares, for how much and to whom the player intends to sell them), while in any case the company selling them should receive payment and the shareholder should receive a portion of the profits.
Currently, the entire mechanism of selling shares looks as if the OTTD game was modeled on the functioning of companies in the conditions of totalitarian or extremely corrupt countries, where the will of the entrepreneur is irrelevant and he is forced to sell shares for which he doesn't receive any money. Totalitary Transport Deluxe
When selling shares of your own company, the only sensible solution is to make it a matter of player choice. It is annoying that someone can buy shares in my company, even though I had no intention of selling them. The amount someone wants to sell their shares for should also be a choice. If someone wants $ 1,000,000 for 1% without having a single vehicle, they should be able to do so ... knowing some of the players, such a purchase could be the real deal. In the case of AI, this should remain simplified in my opinion. Instead of a sell / no sell setting, there could be: "What percentage of shares AI is willing to sell: 0/25/50/75/100"
I've never played with anyone entitled to buy out my own shares without my offering them for sale,and would not want that.
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