Massive Service Station?

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Crass Spektakel
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Massive Service Station?

Post by Crass Spektakel »

I have a lot of trains in need of service and as there is no "drive through" depot I came up with this curiosity which I call the service bouquet.

Is there anything else/better/funnier like this?
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trainrover
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Re: Massive Service Station?

Post by trainrover »

trainrover wrote:A 1-minute-long clip sped up to show an operating, oversized fleet maintenance centre: https://youtu.be/c2fUx7vDQj4 .


Is it necessary having each of your trains call at a depot?

I stretched out my service lanes quite a bit, as I wanted to avoid having trains stalled by 38MPH entries and exits. I suspect I could've got away with making my two-way fleet maintenance centre merely 8 tracks instead of the abominable 16.
Alberth
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Re: Massive Service Station?

Post by Alberth »

I use double depots, so there is always a depot available for entering.
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acs121
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Re: Massive Service Station?

Post by acs121 »

Crass Spektakel wrote:I have a lot of trains in need of service and as there is no "drive through" depot I came up with this curiosity which I call the service bouquet.

Is there anything else/better/funnier like this?
Très bien, but you should rather replace the block signals by one-way path signals.
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Chrill
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Re: Massive Service Station?

Post by Chrill »

I don't mind keeping it a bit tighter. This should still give decent throughput if you don't mind sharp corners.
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acs121
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Re: Massive Service Station?

Post by acs121 »

Ouch, 90 degree turns.
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Gwyd
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Re: Massive Service Station?

Post by Gwyd »

Hint: lengthen by 3 tiles to avoid sharp corners.

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lcd_47
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Re: Massive Service Station?

Post by lcd_47 »

For refit games I prefer to use modules more or less like this:

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