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 Post subject: Towns that you dislike?
PostPosted: Mon Dec 04, 2017 4:37 am 
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Location: Australia
On a map that was generated a few months ago, there has been one town that I have utterly despised. There happened to be a few buildings in the way, and given that I prefer to have completely level track throughout the whole map (when I've got enough money to enable this obviously), I found these buildings to be a bit of a nuisance.

Nonetheless, without using cheats, it took me about 40 in game years to finally convert this small country town into just a locality that won't be forgotten. The landscape around it actually gives me a nostalgic feeling, and it almost reminds me of a video game that I used to play when I was younger (the music in the level precisely).

Nonetheless, this is what occurred as a result of this town disliking me and giving me a poor reputation.

Original layout with the mainline, and the satellite towers being in the way, before I discovered the magic bulldozer cheat.
Image

The 'dome' placed around the town (seen the Simpsons Movie?) to prevent inference with the task of removing it (before I found the cheat). That airport didn't last long!
Image


A more recent state of the same seed/map with a brand new line built almost directly through the centre of this lovely town (from an older saved game).
Image

In short, I think this town has learned it's lesson by now, hopefully! In honor of what is soon to be a locality only yet again, I have named my company after this poor town which is evident in the below screenshot.

Has anyone here had a similar grudge against a town and removed it as a result? Great fun in my opinion. Might seem evil to some but it was certainly justified!


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PostPosted: Mon Dec 04, 2017 2:22 pm 
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I like to play with an opposite approach: to build around obstacles instead of removing them. I think that this is part of the strategy of the game. I have the terraforming base cost multiplier set to 64 to encourage this, and disabled the removal of rivers and sea (I play with JGR fork). If you flatten land to build straight track, the decision as to what the track placement will be is trivial, and thus much of the intellectual value is lost.


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PostPosted: Tue Dec 05, 2017 7:18 am 
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Tycoon
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I am a massive believer in straight and level track,but don't ever cheat...if the local authority get their grudges up I can let stuff stay unstraightened a long time.
I have no problem with making landscaping expensive but would never make it impossible.


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PostPosted: Tue Dec 05, 2017 11:17 am 
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OpenTTD Developer
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If you want flat land, just start with it, by making a trivial heightmap image, or by making a flat scenario in the scenario editor.

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Also, other OpenTTD developers may have different opinions.


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PostPosted: Tue Dec 05, 2017 7:32 pm 
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Alberth wrote:
If you want flat land, just start with it, by making a trivial heightmap image, or by making a flat scenario in the scenario editor.


I like to earn my flat land by working toward it.


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PostPosted: Wed Dec 06, 2017 2:08 am 
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Location: Australia
Don't worry, the enabling of the cheat was short lived :)

I find it unrealistic to be forging 20 million at a split second's notice without any effort whatsoever. The next scenario I create will not include cheats, and will (ideally) include ROWs that are away from the satellite towers.

I just wanted to bring justice to this town. I don't mind non-flat maps tbh. Nothing wrong with having a landscape in OTTD.


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PostPosted: Wed Dec 06, 2017 11:47 pm 
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Joined: Fri Nov 03, 2017 6:57 pm
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Since i use as much transport modes as possible (bus, tram, train, ship, aircraft etc) most of the time i build through or around the obstacle.
For example, a train track around the town and a canal through it (note that i never build canals following rivers).


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PostPosted: Thu Dec 07, 2017 8:28 am 
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Baldy's Boss wrote:
I have no problem with making landscaping expensive but would never make it impossible.

Probably why most of your companies go bankrupt... Work with the terrain, not against it. A big mountain in your way? Go around it. Town on top of a hill, work with the terrain as much as possible to get up there.

Personally, I try to keep terraforming to a minimum, if you can work with the terrain, why not work with it? After all, flat maps and tracks with no variation are boring. As for destroying towns that are in the way, I wouldn't do that, I'd go around it, and serve it at a later date. That being said, I wouldn't run my track in a giant cutting either, as that looks silly when the terrain at the top level is all flat - although in my current game I do have one sizeable cutting, which a High Speed line runs through.

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PostPosted: Thu Dec 07, 2017 10:31 pm 
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Joined: Fri Nov 03, 2017 6:57 pm
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Well, when there is something blocking the way (industry, town, whatever), i do everything possible with.

A big city of 10,000 inhabitants ? Joint your railway lines to a loop around the town and create a tunnel through it for highspeed trains.
Big mountain in the way ? Tunnel through if possible and affordable, else go around without slowing down your trains.
Town on top of a hill ? No problem, with double track railway lines i just make it symetric.


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