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PostPosted: Sun Aug 13, 2017 5:01 am 
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As for scenario suggestions, perhaps problems like unjamming a train network, or re-organizing the network, or expanding stations / network to handle more trains?
It comes awfully close to a gamescript though :D

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PostPosted: Sun Aug 13, 2017 5:06 am 
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I haven't investigated exactly how much 'scenario' stuff can be implemented using an .scn file alone, before I need to add additional accompanying scripts.
Any thoughts, wiki links or hints?

Although to be fair, i have a lot of maps where i mucked up, could just throw them out :lol:

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PostPosted: Sun Aug 13, 2017 7:30 am 
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I think if you explain the idea and constraints to the user, you can get quite far. The freight challenge said to connect all industries without terraforming, and that works. I messed up in not connecting the secondary industries, as I didn't realize those were supposed to be connected to towns, but I may try that one day.

You can also do a lot by the shape of the land I think or placement of industries and cities. If you put frams at one area, and the factory in another area, the player has no choice but to bridge that gap.

However, for me, much of the fun comes from planning. Where to put tracks so I can re-use them? What industries should provide to where? More pre-cooked scenarios that give fewer options are less fun to me. That may be a personal thing though, other people seem to enjoy scenarios like "rebuild train network of <country>" which has very little choice in planning, if you ask me.

I spend several years trying to make a fully connected industry network, where under control of cargodest, all cargo could go to any industry. Unfortunately, I solved that puzzle, and need a new one :p

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PostPosted: Tue Aug 15, 2017 8:09 pm 
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I usually play 256x256, or 64x64 but only to test out grfs combinations before playing a more complete game with them
But I often play 256x1024, if map generation attempts please me, if not, I go back to 256x256 :P

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PostPosted: Sun Sep 03, 2017 3:49 am 
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64x64 once a month for the challenge, and 512x1024 in general.

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PostPosted: Tue Sep 05, 2017 10:45 pm 
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Also late to the party, but I only ever felt 256x256 was slightly too small, so I've always played on 512x512, which I actually find rather big... hey ho.

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PostPosted: Wed Sep 06, 2017 6:12 am 
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Dave wrote:
Also late to the party, but I only ever felt 256x256 was slightly too small, so I've always played on 512x512, which I actually find rather big... hey ho.

Shocking suggestions: 256x512, or even 512x256

Shameful ;)

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PostPosted: Wed Sep 06, 2017 3:51 pm 
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Is there actually a specific reason we have fixed map sizes and can't just play 297x301 sized maps?


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PostPosted: Wed Sep 06, 2017 8:20 pm 
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Pyoro wrote:
Is there actually a specific reason we have fixed map sizes and can't just play 297x301 sized maps?
While you may see the map as a 2D array, computers see it as 1D, where you have to compute (x + LENX * y) to convert from 2D to 1D.

For LENX a power of 2, multiplication becomes a bitshift operation, which is very very quick compared to regular multiplication.


Of course, nothing stops you from making a large ocean in 512x512, and making a 297x301 land rectangle :)

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PostPosted: Wed Sep 06, 2017 11:35 pm 
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andythenorth wrote:
Dave wrote:
Also late to the party, but I only ever felt 256x256 was slightly too small, so I've always played on 512x512, which I actually find rather big... hey ho.

Shocking suggestions: 256x512, or even 512x256

Shameful ;)


I can only play on square maps because I'm a massive, er... square.

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PostPosted: Thu Sep 07, 2017 5:41 am 
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:O Missing all the joys of 128x1024, where in the early years, trains aren't quick enough to go to the other end of the map, so you get the added fun of having to create more local solutions :)

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PostPosted: Tue Sep 12, 2017 3:43 am 
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Other Answers:
- I never terraform - I work with what the reticulating splines deliver.
- I like passenger networks that utilize all four transport modes.
- Feeder systems that scale from a local bus service to a transcontinental high-speed railroad are cool.
- Pinch-points on the continental system are cool, too.
- Clusters of towns separated by vast open spaces are fun.

My favorite part is the planning of the network. I can spend a whole evening in pause mode studying.

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