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PostPosted: Tue Aug 08, 2017 3:33 am 
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I'm thinking of creating a batch of scenerios for slapping on BaNaNaS, but to make things of use and relevance. I need to check a few things.

What size maps do people actually generally play at? I found an old poll here from 2006, but i think map sizes have gotten bigger since then.

So my question to people reading this, what is your go-to size for maps, and do you actually play scenarios at all, or just randomly generate maps and get to it? Anything you look for in scenarios, aesthetics, a challenge, or just something new to work with?

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PostPosted: Tue Aug 08, 2017 7:08 am 
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I have usually played 1024x2048 since I got my current computer.
Smaller maps for experimental purposes but haven't really tried many options.


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PostPosted: Tue Aug 08, 2017 8:58 am 
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256x256, 256x512, 512x512, or 1024x512. Or some other size that gives similar tile counts. Or any size that's offered on servers.


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PostPosted: Tue Aug 08, 2017 2:28 pm 
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Hello

Mostly I play 64x64, 128x64, 256x64 or 128x128, seldom 256x256 or 128x512.

Tschö, Auge

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PostPosted: Tue Aug 08, 2017 2:52 pm 
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My current game is 2048*2048, rarely play smaller maps nowadays as I end up filling them up too easily, whilst my current game has lasted several years so far.

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PostPosted: Tue Aug 08, 2017 3:14 pm 
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My latest is 512x256. It's a size I'm quite happy with. I'll probably finish the game by the end of this year, unlike my last (1024x1024) which took, what, 5 years? xD

There's is no rush ;)


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PostPosted: Tue Aug 08, 2017 5:26 pm 
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I like my current map, which starts in the year 1900, it's 2048x2048 in size. I'm not going higher than that, my computer is getting slower if I increase my map size. Always like new stuff, but play much with the idea of the game since 1995. Mainly developing my cities.

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PostPosted: Tue Aug 08, 2017 7:56 pm 
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Redirect Left wrote:
what is your go-to size for maps, and do you actually play scenarios at all, or just randomly generate maps and get to it? Anything you look for in scenarios, aesthetics, a challenge, or just something new to work with?
Something along the size of 512x512, sometimes in various weird shapes, like 1024x128 :)

I generally don't play scenarios, for two reasons
  1. Scenarios is one big pile of unstructured mess, you can't read about them, can't look at what they offer, etc.
  2. Most scenarios I run into seem to be based on real-life countries or continents, which is not my playing style.
I would look for a challenge mostly in industrial cargo transport. There is a Freight challenge scenario that's nice.

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PostPosted: Tue Aug 08, 2017 11:13 pm 
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Mostly 2048x2048, because I like the space. :)

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PostPosted: Wed Aug 09, 2017 10:41 pm 
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Cheers for your replies so far.

I'm genuinely surprised at the size of maps people tend to play, a lot smaller than i expected. I thought OpenTTD and some patches like JGRs patchpack had increased map size to obscene levels because there was demand for it, but here it seems people stick to an average of around 1024 x 1024.

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PostPosted: Wed Aug 09, 2017 11:46 pm 
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My UK game is 4096x4096 and was based off a heightmap. I wouldn't play a fictional map that big but I like the space when re-creating real life areas.

I'd play pre-set scenarios if the GRFs were right. I like using heightmaps as I can choose the GRF sets I want. I don't like how the map generator doesn't create realistic valleys so I typically go with a heightmap.

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PostPosted: Thu Aug 10, 2017 12:42 am 
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I prefer larger maps, I'm currently playing a 1024*2 map, but that's only because it was started on an old laptop with limited resources.
My next game will likely be 4096*2. I also always use a patchpack.
With a faster PC with more memory I'd like to try 8k*2.

I never use scenario's, as I want my choice of newGRF's. I know this isn't any help to you, but I thought I'd just let you know some people like larger maps.

Pete.

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PostPosted: Thu Aug 10, 2017 1:52 am 
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generated 512*512 because I'm a filthy casual

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PostPosted: Thu Aug 10, 2017 6:53 am 
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I tend to play 2k*2k, because it's big enough to let myself go crazy, have competition, but also be somewhat handled by my less than ideal laptop.

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PostPosted: Thu Aug 10, 2017 7:34 am 
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Depends. Usually 2048x2048 or if im hosting a public server, 4092x4092 unless not much people are on the server.


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PostPosted: Thu Aug 10, 2017 8:20 am 
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My last few games have been 512x512.

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PostPosted: Fri Aug 11, 2017 4:43 pm 
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Mostly 512x512 or smaller. For my playing style small maps tend to lead to more interesting games than bigger ones.


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PostPosted: Fri Aug 11, 2017 7:13 pm 
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lcd_47 wrote:
Mostly 512x512 or smaller. For my playing style small maps tend to lead to more interesting games than bigger ones.

Same here. For auto-generated maps, there's far too much self-similarity in larger map sizes, so it quickly feels like just more of the same. Even with Extreme FIRS, there's more than enough space on a 512 by 512 map (with 60% water) to get at least one industry chain of each kind going, and that is exactly what I find interesting. I seldom run more than one oil refinery, for instance.

There are never too many forests, though ;)

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PostPosted: Fri Aug 11, 2017 10:53 pm 
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I almost always generate the hugest map the game will let me, but I gotta confess the only reason I do so is to maximise the odds of it having promising region(s) to play in. In practice my actual play area is generally 512x512 or so, but on a huge map I might choose to develop several areas in parallel. Also, by generating a huge map I never have to worry about hitting the map edges save by choice.

[Edit] As far as what I've found interesting, do you know I think the most fun have been the 'rescuing Baldy's Boss' ailing companies' scenarios? Those were a challenge, and it was interesting to see what a variety of pickles the game AIs got themselves into before Baldy bought them out. I've still some Gondborough Transport saves somewhere, I think.


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PostPosted: Sat Aug 12, 2017 7:18 am 
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Simons Mith wrote:
I almost always generate the hugest map the game will let me, but I gotta confess the only reason I do so is to maximise the odds of it having promising region(s) to play in. In practice my actual play area is generally 512x512 or so, but on a huge map I might choose to develop several areas in parallel. Also, by generating a huge map I never have to worry about hitting the map edges save by choice.

[Edit] As far as what I've found interesting, do you know I think the most fun have been the 'rescuing Baldy's Boss' ailing companies' scenarios? Those were a challenge, and it was interesting to see what a variety of pickles the game AIs got themselves into before Baldy bought them out. I've still some Gondborough Transport saves somewhere, I think.


Thanks for that!
Your advice on these is very welcome:


Attachments:
GreenVictoryRailroad,1stJan2011.sav [585.07 KiB]
Downloaded 15 times
TillydeanGrandVictorianR.R.,25thAug1949.sav [3.89 MiB]
Downloaded 11 times
BetstonBlueRailroadCompany,19thDec1987.sav [3.99 MiB]
Downloaded 15 times
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