What we're trying to do is to create configuration files for that.NitroX infinity wrote:I don't know what you're going to do with industries (same as TTD or more and new ones) but here's a small list of possible industries:
Oil Wells [Crude Oil] -> Oil refinery [Goods] -> City
Oil Wells [Crude Oil] -> Oil refinery [Oil] -> Oil Power Station
Uranium Mines [Uranium] -> Uranium Refinery [Plutonium] -> Nuclear Power Reactor
Clay Mines [Clay] -> Clay Factory [Goods] -> City
I.e. you have config entries for every type of cargo (with the necessairy amounth of values, like a multiplyer vs. the base economy rate).
Then there are also config entries for each type of industry.
For those industries there will be several different types:
- Creating (e.g. a mine)
- Taking (e.g. Power Station)
- Creating and Taking (Factory)
For every type there's are some values of course. For a factory you can say for example that it takes 1 ton of steel and creates 1 ton of goods. But it would also be possible to say that it takes 1 ton of steel and 2 tons of lifestock or grain and creates 1 ton of canned food.
The possibilities are quite unlimited that way, and if there's a situation that doesn't fall under either of those types, it is quite feasible to create a new type for it.