TTS , transport tycoon clone

A TTD clone that was under development. Development has now been stopped.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11773
Joined: 07 Feb 2003 01:58
Location: Washington DC, USA
Contact:

Post by krtaylor » 28 Oct 2003 02:02

I just think we'll get better results, ultimately, if all the effort is on one project, rather than a bunch of competing projects. TTSD offers the most scope for this, I think, so as soon as it is to a point where others can contribute modules, that's what I hope everyone would do.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there

BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP » 28 Oct 2003 11:41

Blah blah chatter chatter... all these Tycoon games need realism, which is exactly what I'm doing.
<!-- End Of Post !-->
Image

TBOT
Route Supervisor
Route Supervisor
Posts: 441
Joined: 30 Jul 2003 18:36
Location: The Codecave

Post by TBOT » 28 Oct 2003 16:11

BobXP wrote:Blah blah chatter chatter... all these Tycoon games need realism, which is exactly what I'm doing.
realism ?
Nope, don't think so, TTD is nice. I think even a successor made by Chris Sawmill himself wouldn't be more popular than TT(D)...
"Peace cannot be kept by force. It can only be achieved by understanding." - Albert Einstein

User avatar
Mad Dog McKill
President
President
Posts: 911
Joined: 13 Nov 2002 10:24
Location: Singapore but originally Moscow

Post by Mad Dog McKill » 07 Nov 2003 14:23

BobXP wrote:Blah blah chatter chatter... all these Tycoon games need realism, which is exactly what I'm doing.

Are you redesigning TT(D) ? Remember what happened to games that tried to copy ttd and failed....

I have one suggestion for you - do not change whatever is working perfectly in TT(D). Try to implement those things in your game.
OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
My Last.fm Profile
My Facebook Profile

Prof. Frink
Tycoon
Tycoon
Posts: 3849
Joined: 20 Jan 2003 14:51
Location: Broadstone, Dorset
Contact:

Post by Prof. Frink » 07 Nov 2003 15:00

That's pretty much what they're doing.
Remaking TTD without station limits, etc.
The basics from the game (and the patch) will remain the same (I think).

CobraA1
Route Supervisor
Route Supervisor
Posts: 480
Joined: 07 Nov 2003 17:52
Location: USA

Post by CobraA1 » 12 Nov 2003 07:27

Cool! I look forward to TTS!

The other projects that try to imitate TTD, AFAIK, are all the same: Largely unfinished, and closed source. Closed source == has limitations that won't be overcome - you just get back to the same problems as TTD, just different :(. This shows promise. Yeah, it's still unfinished, but the promise of open source means that I won't be stuck with limitations like the others :). Also, the promise of configurability is good also.

The fact that there's a video of a train on a track tells me that the internal engine has already made much progress, and that the authors are paying attention to getting the important things done first, and that the authors are actually determined to finish it.

I hope to contribute to its source code after the source is opened ;). I like TTD, and I like to program ;).
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau

User avatar
krtaylor
Tycoon
Tycoon
Posts: 11773
Joined: 07 Feb 2003 01:58
Location: Washington DC, USA
Contact:

Post by krtaylor » 12 Nov 2003 16:18

I think the TTSD project is well designed - the core will be programmed as closed-source by a dedicated team, and it will be a clone of original (non-Patched) TTD. When that's finished, the project will become open-source, and anyone can contribute to it, such as the most popular Patch changes, and things we couldn't do with the Patch. That way we get the best of both worlds, I think.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there

User avatar
krtaylor
Tycoon
Tycoon
Posts: 11773
Joined: 07 Feb 2003 01:58
Location: Washington DC, USA
Contact:

Post by krtaylor » 13 Nov 2003 03:17

Say, would it be reasonable to move this topic to "Other Projects"? Because that's what it is.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there

User avatar
Arathorn
Tycoon
Tycoon
Posts: 6939
Joined: 30 Nov 2002 17:10

Post by Arathorn » 13 Nov 2003 07:25

There is no "Other Projects" forum, only a category.

User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20665
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff » 13 Nov 2003 09:44

Owen may consider creating a new topic for TTDS, let's hope it has a future

Owen ?

User avatar
orudge
Administrator
Administrator
Posts: 24026
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Post by orudge » 13 Nov 2003 21:04

Well, I've created a new forum: use it well. :)

SHADOW-XIII
Tycoon
Tycoon
Posts: 13749
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII » 13 Nov 2003 21:22

maybe move this topic ?
what are you looking at? it's a signature!

User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20665
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff » 14 Nov 2003 03:40

Moved :wink:
Thanks Owen

Mattemix
Engineer
Engineer
Posts: 7
Joined: 13 Nov 2003 21:27
Location: Norway

Post by Mattemix » 14 Nov 2003 23:22

Why no secrreneys?

I wont read all the 9 pages with lots o text, but i fast-forwearded thru it, kinda, and no screeneys!

Cant nobody post a screeney?
Im Zetor2003's brother! Sereusly!

And btv: me and my brother norweigan!
Image

My avatar trimmed by my brother

Prof. Frink
Tycoon
Tycoon
Posts: 3849
Joined: 20 Jan 2003 14:51
Location: Broadstone, Dorset
Contact:

Post by Prof. Frink » 14 Nov 2003 23:25

Look at the site.
It's very early in development, but theres a video demonstration thing there and lots of screenshots...

BobXP
Tycoon
Tycoon
Posts: 2720
Joined: 04 May 2003 11:00
Location: Torquay, England
Contact:

Post by BobXP » 15 Nov 2003 14:59

Where is it? (the video)
<!-- End Of Post !-->
Image

Prof. Frink
Tycoon
Tycoon
Posts: 3849
Joined: 20 Jan 2003 14:51
Location: Broadstone, Dorset
Contact:

Post by Prof. Frink » 15 Nov 2003 15:09


User avatar
Petaja
Traffic Manager
Traffic Manager
Posts: 181
Joined: 20 Jan 2003 16:40
Location: Finland
Contact:

Post by Petaja » 17 Nov 2003 12:58

Prof. Frink wrote:Look at the site.
It's very early in development, but theres a video demonstration thing there and lots of screenshots...
That video was a big Joke!
What's so great about four engines driving thru each other at the track.

User avatar
DominionSpy
Tycoon
Tycoon
Posts: 1429
Joined: 03 Oct 2003 23:59
Location: Lancashire, UK
Contact:

Post by DominionSpy » 17 Nov 2003 12:59

Petaja wrote:That video was a big Joke!
What's so great about four engines driving thru each other at the track.
You're not a programmer, are you?
Image
You're saying I'm a Dominion spy, and don't even know it! - Dr. Bashir
That's the Joker in my avatar, not me. No wait it is me.

User avatar
Petaja
Traffic Manager
Traffic Manager
Posts: 181
Joined: 20 Jan 2003 16:40
Location: Finland
Contact:

Post by Petaja » 17 Nov 2003 13:12

No, I'm not.

But why do some stuff for other programmers?
As i think, They make this game for all, not just for programmers?

So there was nothing to see if you are not a programmer. Actually there is nothing to see in sceenies either.

Right time to publish anything is when you got something to show for them who maybe should play the game. They said that programming help is no needed, so who the hell is one who should get anything about these pics and video? :shock:

Locked

Return to “Transport Unlimited”

Who is online

Users browsing this forum: No registered users and 1 guest