I do think that this should be advertised somewhat in these forums, if they won't just merge them which would be better.
YES! Advertise us please
(having a forum here would be a possibility, though we do like some control
But I get the impression that the project is not ready for prime time yet.
Also correct, we're doing our best to code as much as we can, but we just don't have extremely much free time due to our studies.
I am surprised of this project, there seem to be actually several projects to clone TTD. It might be more sensible if everybody just teamed up.
I doubt whether teaming up would be a good idea. The code progress would definitely go faster, but different people also have different ideas (never seen any clone, or even a idea that thought about using the original sprites)
It looks like it will still have some of the same limitations of TTD though, namely:
- No ability to do train-tracks underground (subways and subway stations)
- No trams (trains running on tracks in the street)
You shouldn't call it limitations, since there is a magic word: 'source code'
. Also there will be at least some kind of configuration files to customize the entire game (primary for tweaking, but it may become a fully blown scripting language).
It seems to me that you'd need to at least allow for the possibility of that from the very beginning, or you wouldn't be able to add it afterwards.
Our engine is very flexible, the are not much of limitations in the engine itself.
I also hope they have thought through how you add additional modules, environments, etc. the way we do with the Patch. There's got to be a more elegant way than with newgrfw.cfg.
At first we will implement 'GRF overloading'. With which you can replace original sprites with new ones. This can be done either with new GRF files, with which you can replace ranges of sprites. Or you overload with single pcx/bmp/tga files.