NewGrfs' test topic
Moderator: Graphics Moderators
Yes, pasky is back! And he's very busy developing newgrf support. The long-promised waypoint feature has now made it into the codebase (try out newstatsw.grf) and the support for other trainsets has also greatly improved (DB Set XL should work as well). More improvements are already in the pipeline.Wolf01 wrote:i noticed that there was an improvement about nowgrf support, [...]
"There's a readme that comes with the source. I suggest you read it."
- Korenn
- Korenn
DBsetXL still give errors to me...
but pasky has done a good work with the newstationsw.grf support, now, if we can have the permission we could use the industry stations (i saw some examples for The Patch)
i also tried european road set and i noticed that have conflict with the cantiliver bridge that i replaced because i hate the original one, see picture
now i also try the vehicles sets in all their parts, and i have a request for pasky. "PLZ make we (me ) happy by adding a control to rotate graphics, some locos, like the one of the tropic set is composed by 3 pieces and we can't rebuild that loco in the right mode without rotate the parts"
but pasky has done a good work with the newstationsw.grf support, now, if we can have the permission we could use the industry stations (i saw some examples for The Patch)
i also tried european road set and i noticed that have conflict with the cantiliver bridge that i replaced because i hate the original one, see picture
now i also try the vehicles sets in all their parts, and i have a request for pasky. "PLZ make we (me ) happy by adding a control to rotate graphics, some locos, like the one of the tropic set is composed by 3 pieces and we can't rebuild that loco in the right mode without rotate the parts"
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- Quackbury Transport, 18 Nov 1988.png (87.83 KiB) Viewed 10066 times
dbxl does not work properly with latest windows nightly (r800b). Trains are invisible in the purchase screen, but when you click on an empty box, you can still see the trains stats and buy it, at which point it appears on purchase (in the depot screen, still not in purchase screen)
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Warspite
Aspiring Poet
Warspite
Aspiring Poet
I have Toyland2MarsW.grf
I hate Toyland and I thought that they did the TTD players a great dis-service in taking away the "Mars" landscape cos it rocked!!
So obviously, this graphics set just changes Toyland to Mars..
I'm running r1175 at the moment..
In my Openttd.cfg file I have:
When I load the game, the Title set is in mars and I can't get onto any of the normal sets.
Just letting you know anyway!
edit: loving the bright purple maglev track too not sure if it's meant to be like that or not!!
I hate Toyland and I thought that they did the TTD players a great dis-service in taking away the "Mars" landscape cos it rocked!!
So obviously, this graphics set just changes Toyland to Mars..
I'm running r1175 at the moment..
In my Openttd.cfg file I have:
Code: Select all
[newgrf]
Toyland2MarsW.grf
Just letting you know anyway!
edit: loving the bright purple maglev track too not sure if it's meant to be like that or not!!
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- openttdtitlescreen.jpg
- (1.3 MiB) Downloaded 814 times
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- George
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Strange. In TTD patch it skippes sprites for incorrect lanscape. And why does not it replace buildings and canals?Sionide wrote:I have Toyland2MarsW.grf
I hate Toyland and I thought that they did the TTD players a great dis-service in taking away the "Mars" landscape cos it rocked!!
So obviously, this graphics set just changes Toyland to Mars..
When I load the game, the Title set is in mars and I can't get onto any of the normal sets.
Newgrf support is unfortunately still far from perfect. But I was thinking about making the Mars lanscape an official additional climate for OpenTTD some day. Unfortunately we have other more pressing issues at the moment.
"There's a readme that comes with the source. I suggest you read it."
- Korenn
- Korenn
Hello. I've came here from link at http://wiki.openttd.org/index.php/Newgrf
I have OTTD version
As you see, all newgrfs are coded out. I've downloaded them all from Owen Rudge's website.
It would be nice if someone posts here what graphics work for him, eventually I can add it to the Wiki
I have OTTD version
No newgrfs work for me. My current newgrf config isReadme.txt wrote:Last updated: $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.6
Code: Select all
[newgrf]
#trafficsetw_736.grf
#brp.grf
#dbsetxlw.grf
#newoffice3.grf
#newoffice.grf
#newofficebuilding.grf
#newshipsw.grf
#offices.grf
It would be nice if someone posts here what graphics work for him, eventually I can add it to the Wiki
- Born Acorn
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US Set
Wasn't sure whether to post here or in Open Probs, so I flipped a coin. Anyways... Its been posted that the US Set works with OTTD. I've tried this in several combinations and such without any success. It works in that it doesn't crash, but I get none of the trains. Usually I get the standard (?) set with the strange engines (WowWow,etc). Any help?
Suggestion, try removing the #'s in front of the graphics?
James
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
This is my current config regarding grf's:
Those commented out are mainly because of the sprite number limit (wich pop-ups if you have too many grf's).
Also, I noticed that if I load one more grf (that doesn't causes the sprite number error), like loading elrailsw.grf for example (but not limited to it - I could add elrailsw.grf and remove tempsetpw.grf, for example), sound effects playing becomes corrupted (sound effects are any game sounds but music). It is fixed after removing the extra grf from the config.
Code: Select all
[newgrf]
arcticsetw.grf
tempsetpw.grf
tempsetw.grf
tropicstw.grf
signalsw.grf
canalsw.grf
cargosetw.grf
newshipsw.grf
planesetw.grf
LongBusesw.grf
dbsetw.grf
#elrailsw.grf
#SpitzerTrucksw.grf
#newfontsw.grf
#ussetw.grf
#trkfoundw.grf
#McTrucksw.grf
#ScaniaTrucksw.grf
#VolvoTrucksw.grf
Also, I noticed that if I load one more grf (that doesn't causes the sprite number error), like loading elrailsw.grf for example (but not limited to it - I could add elrailsw.grf and remove tempsetpw.grf, for example), sound effects playing becomes corrupted (sound effects are any game sounds but music). It is fixed after removing the extra grf from the config.
Wait - trucks work for you? Did you actually try to load them?LKRaider wrote:This is my current config regarding grf's:
Those commented out are mainly because of the sprite number limit (wich pop-ups if you have too many grf's).Code: Select all
[newgrf] arcticsetw.grf tempsetpw.grf tempsetw.grf tropicstw.grf signalsw.grf canalsw.grf cargosetw.grf newshipsw.grf planesetw.grf LongBusesw.grf dbsetw.grf #elrailsw.grf #SpitzerTrucksw.grf #newfontsw.grf #ussetw.grf #trkfoundw.grf #McTrucksw.grf #ScaniaTrucksw.grf #VolvoTrucksw.grf
Also, I noticed that if I load one more grf (that doesn't causes the sprite number error), like loading elrailsw.grf for example (but not limited to it - I could add elrailsw.grf and remove tempsetpw.grf, for example), sound effects playing becomes corrupted (sound effects are any game sounds but music). It is fixed after removing the extra grf from the config.
They show up in the game, but they cannot be refited and therfore, can only cary steel.
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