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ISR Style Waypoints

Posted: 28 Jul 2021 17:43
by DemianWSE
Hi everyone! I'd like to share these
ISR Style Waypoints

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Latest release: viewtopic.php?p=1255543#p1255543
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ISR_StyleWaypointsv1.0.png
ISR_StyleWaypointsv1.0.png (107.12 KiB) Viewed 1782 times
A small set of snow aware waypoints that use ISR (and CHIPS) graphics. Coded in m4nfo. Not much else to add :P

Any feedback is welcomed!

License
ISR Style Waypoints is licensed under the GNU General Public License version 2. The source can be found here: https://github.com/DemianWSE/ISR_StyleWaypoints and in this posts attachments.

Re: ISR Style Waypoints

Posted: 28 Jul 2021 18:43
by Taschi
They're very adorable!

Re: ISR Style Waypoints

Posted: 29 Jul 2021 00:44
by perverted monkey
Cool stuff!

Re: ISR Style Waypoints

Posted: 29 Jul 2021 01:09
by kamnet
Funny how not even I realized this was needed! Kudos!

Re: ISR Style Waypoints

Posted: 29 Jul 2021 10:30
by wallyweb
:bow: :bow: :bow: :bow: :bow:
8) :D

Re: ISR Style Waypoints

Posted: 29 Jul 2021 17:00
by Auge
Hello

I thought about creating a set like this by myself but the tool chain of m4nfo was to non-transparent for me. Beside of that I would have included only the overpasses (the second and the third tile (but without the fence) in your screeenshot). So your solution is far more complete.

So all to say is: thank you. This a set, that was long awaited by me. :-)

Tschö, Auge

Re: ISR Style Waypoints

Posted: 29 Jul 2021 23:07
by DemianWSE
Taschi wrote: 28 Jul 2021 18:43
perverted monkey wrote: 29 Jul 2021 00:44
kamnet wrote: 29 Jul 2021 01:09
wallyweb wrote: 29 Jul 2021 10:30
Auge wrote: 29 Jul 2021 17:00
Thanks guys! I'm glad you liked them!
kamnet wrote: 29 Jul 2021 01:09 Funny how not even I realized this was needed!
Probably because it's not really needed :lol: but it can't hurt to have them :P
Auge wrote: 29 Jul 2021 17:00 I thought about creating a set like this by myself but the tool chain of m4nfo was to non-transparent for me. Beside of that I would have included only the overpasses (the second and the third tile (but without the fence) in your screeenshot). So your solution is far more complete.
Yes, the biggest success of this set, for me, is that I learned how to make snow aware platforms with m4nfo. I also started with just the overpasses and then thought of adding the other stuff.

Cheers!

Re: ISR Style Waypoints

Posted: 29 Jul 2021 23:19
by Taschi
I think waypoints that seamlessly integrate into their surroundings are really useful for anybody whose primary goal is to build networks that feel realistic.

Re: ISR Style Waypoints

Posted: 31 Jul 2021 10:23
by gravelpit
Many thanks, I hope that the ISR project will be developed to the best

Re: ISR Style Waypoints

Posted: 10 Aug 2021 01:34
by DemianWSE
Hi! Yesterday I added a new branch on github called "v1.1", this contains code optimizations kindly done by Michael Blunck. I think this could be of interest to anyone trying to code stations with m4nfo, as it offers the chance to compare the old code to the new one, which uses advanced sprite layout.

Cheers!

Re: ISR Style Waypoints

Posted: 04 Oct 2022 23:07
by DemianWSE
Hi! v1.2 can be found in the attachments.

It includes code optimizations done by Michael Blunck (a long time ago :oops: ) and a few new waypoints: CHIPS platforms style transitions, and the large red office (this one can only be placed by dragging the small red office waypoint and making it exactly 2 tiles wide, as shown in the image below).

Image

Cheers!

Re: ISR Style Waypoints

Posted: 05 Oct 2022 08:32
by Quast65
Nice, thank you! :bow:

Re: ISR Style Waypoints

Posted: 05 Oct 2022 20:23
by 304 001
These waypoints are pretty epic. Thanks for creating them! :bow:

Re: ISR Style Waypoints

Posted: 05 Oct 2022 22:21
by DemianWSE
Quast65 wrote: 05 Oct 2022 08:32 Nice, thank you! :bow:
304 001 wrote: 05 Oct 2022 20:23 These waypoints are pretty epic. Thanks for creating them! :bow:
Glad you like them :)