OTIS - One Tile Industry Set (Version 02 released 19 March 2021)

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Quast65
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)

Post by Quast65 »

fridaemon wrote: 14 Mar 2021 20:52 With next update of Fridaemon's Objects, you can hide your industry tiles ;) Or other secrets :lol:
Awesome! :bow:
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)

Post by perverted monkey »

Let me agree! :bow:
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)

Post by GarryG »

Hi all,

To those of you who have tried this new idea for a Industry set and are yet to try.

We hope to release OTIS_v02 in time for the weekend .. only a few days away.

Some of the changes we be making are listed on page 1 of the forum. If you have any suggestions for the next release, please let us know very soon.

Cheers all
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)

Post by Ragin1_ »

If I were to reccomend anything it would be an option to have primary industries spawn on their own. So the "industries" really just become areas where prospectors have found arable land or mineral veins and then you have to build the infrastructure to exploit those resources. For me it would create that blend of creativity and realism so if you could it'd be appreciated.

I skimmed to see if anyone else suggested it and I didn't see anything so sorry if this has been suggested before.
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)

Post by Quast65 »

Ragin1_ wrote: 17 Mar 2021 01:49 If I were to reccomend anything it would be an option to have primary industries spawn on their own. So the "industries" really just become areas where prospectors have found arable land or mineral veins and then you have to build the infrastructure to exploit those resources. For me it would create that blend of creativity and realism so if you could it'd be appreciated.

I skimmed to see if anyone else suggested it and I didn't see anything so sorry if this has been suggested before.
Thank you for your suggestion!

For OTIS we want it to be funded only, really aimed at the eyecandy-players who exactly know where they want to place an industry.
I believe though that Garry is already thinking of a fork that has more industries (so more like a "regular" industryset) and for that your suggestion would be more suitable, as it will have more diversity in the types of industries you may get after the spawning (at the moment its just three: Farms, Mining&Quarries and the WaterBased).
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)

Post by Fairyfloss »

I've got two minor questions/requests I'd like to ask.

Could the name of the "Fishing Grounds & Offshore Industries" be shortened? Since they automatically come with a station and the full name is a bit long. Really just a visual preference thing.

And could Shopping Centres maybe not produce food? Currently they both Accept AND Produce Food, so food trains need to be set to "Do Not Load", otherwise they load full of food on a return trip, too.

Beyond that, don't really have anything else I'd personally say could make things better. This set is pretty good for what it's intended to be used for, it's pretty fun to play around with.
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)

Post by GarryG »

Quast65 wrote: 17 Mar 2021 11:14 I believe though that Garry is already thinking of a fork that has more industries (so more like a "regular" industry set)
Yep .. Getting ideas together based on OTIS in this forum.

Will start displaying my plans over in my Auztralian Industries (AuzInd) once OTIS is up and running and bugs if any removed.

Cheers
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All my projects are GPLv2 License unless stated.
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Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
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Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)

Post by Quast65 »

Darthrafael wrote: 17 Mar 2021 11:36 I've got two minor questions/requests I'd like to ask.
Both good issues, added to suggestions list.

An advice about the name though, just as you can make the industries look different by adding various Objects and/or Stations, you can also make them different by giving the industries an unique name after you funded them.
So for example, if you want to use a waterbased-industry for Oysters, you name it xxx-Oysterfarm. Another could be xxx-Oilrig etc etc.
That way you not only know what kind of refitted vehicles to send to that industry by what it looks like, but also by the name of it.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)

Post by Fairyfloss »

Quast65 wrote: 17 Mar 2021 13:29 An advice about the name though, just as you can make the industries look different by adding various Objects and/or Stations, you can also make them different by giving the industries an unique name after you funded them.
So for example, if you want to use a waterbased-industry for Oysters, you name it xxx-Oysterfarm. Another could be xxx-Oilrig etc etc.
That way you not only know what kind of refitted vehicles to send to that industry by what it looks like, but also by the name of it.
I know I can rename stations, but you can't rename industries, can you? At least, I can't. And since the station that comes with water-based industry is not owned by anyone, it can't be renamed either. I'd have to build a tiny island in the middle of the ocean and give it a dock in order to make custom-named station for sea-based industry.
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Re: OTIS - One Tile Industry Set (Version 01 released 07 March 2021)

Post by Quast65 »

Darthrafael wrote: 17 Mar 2021 15:37 I know I can rename stations, but you can't rename industries, can you? At least, I can't. And since the station that comes with water-based industry is not owned by anyone, it can't be renamed either. I'd have to build a tiny island in the middle of the ocean and give it a dock in order to make custom-named station for sea-based industry.
:oops: Didnt realise that you indeed cant change names of industries and thus also not the name of the water-station.
The name will be shortened anyway.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)

Post by Quast65 »

Version 02
GRF:
OTIS_v02.grf
(72.21 KiB) Downloaded 35 times
Sources:
OTIS_v02_SOURCES.rar
(308.42 KiB) Downloaded 13 times
This version is incompatible with version 01, so use in new games!
See first post for list of changes.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: OTIS - One Tile Industry Set (Version 02 released 19 March 2021)

Post by Gadg8eer »

Quast65 wrote: 19 Mar 2021 17:35 Version 02
GRF:
OTIS_v02.grf
Sources:
OTIS_v02_SOURCES.rar

This version is incompatible with version 01, so use in new games!
See first post for list of changes.
Nice! Thanks for all the hard work!
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