Dutch ROad Project - DROP

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javelinnl
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Dutch ROad Project - DROP

Post by javelinnl »

Started out as a bike mod, upscaled the scope a bit:

Image

Bikes can use bicycle lanes and roads up to 60 km/h,
other vehicles can use roads but not the bicycle lanes.

Download here:
https://github.com/javelinnl/drop/blob/ ... f?raw=true
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Andrew350
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Re: Dutch ROad Project - DROP

Post by Andrew350 »

Missed opportunity to name it DuRP ;)

On a serious note, looks good, it's an interesting idea :) You may want to do a bit more texturing to the pavement though, it looks a little monotone at the moment.
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Quast65
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Re: Dutch ROad Project - DROP

Post by Quast65 »

Very nice idea!! :bow:
Andrew350 wrote: 03 Jan 2021 02:44 Missed opportunity to name it DuRP ;)
Drop is Dutch for liquorice, you ain't Dutch if you don't like drop! :mrgreen:
(We eat tonnes of the stuff)

I agree with regards to the remarks about the texturing.
Maybe take a good look at the textures of Andrew's roads (or even use one of his roads, that doesnt have road-markings, as a base, as they are GPL-licensed).
Because the road-markings are very recognisable!

With regards to the texture of the bicycle lanes, take a look at Flogeza's City Objects:
viewtopic.php?p=1238776#p1238776

That has some bike-lanes that are a bit more brownish/pinkish, which may look a bit more soothing to the eye than the more reddish you have now.
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teun_
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Re: Dutch ROad Project - DROP

Post by teun_ »

I like this a lot, I think you did a very good job on the bicycles!

I agree with the rest here in the textures department, they're not bad per se they just look a little out of place amoung the rest of the much noisier opengfx.
I like your selection of roads, it's very representative of what's actually out there! I would however like to suggest renaming the Autoweg to Expressway and Autosnelweg to Motorway to better reflect the actual English translation.
javelinnl
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Re: Dutch ROad Project - DROP

Post by javelinnl »

Quast65 wrote: 03 Jan 2021 11:54 I agree with regards to the remarks about the texturing.
Maybe take a good look at the textures of Andrew's roads (or even use one of his roads, that doesnt have road-markings, as a base, as they are GPL-licensed).
Because the road-markings are very recognisable!

With regards to the texture of the bicycle lanes, take a look at Flogeza's City Objects:
viewtopic.php?p=1238776#p1238776

That has some bike-lanes that are a bit more brownish/pinkish, which may look a bit more soothing to the eye than the more reddish you have now.

Good idea, I'll go and take a look!

Yeah, the texture needs some love. I felt like adding some fresh eyes for advice though, I've been painting roads for too long so I'm at the stage where I'm going to hate everything I did, no matter what.
javelinnl
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Re: Dutch ROad Project - DROP

Post by javelinnl »

teun_ wrote: 03 Jan 2021 12:42 I like this a lot, I think you did a very good job on the bicycles!

I agree with the rest here in the textures department, they're not bad per se they just look a little out of place amoung the rest of the much noisier opengfx.
I like your selection of roads, it's very representative of what's actually out there! I would however like to suggest renaming the Autoweg to Expressway and Autosnelweg to Motorway to better reflect the actual English translation.

Expressway sounds classy, I like it.
javelinnl
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Re: Dutch ROad Project - DROP

Post by javelinnl »

Andrew350 wrote: 03 Jan 2021 02:44 Missed opportunity to name it DuRP ;)

On a serious note, looks good, it's an interesting idea :) You may want to do a bit more texturing to the pavement though, it looks a little monotone at the moment.
Like Quast65 said, it's liquorice :D
I'll admit that as an acronym it's a bit of a stretch though, perhaps I should call it the Dutch Roads & Objects Project, add some Dutch windmills and tulips fields for good measure.
javelinnl
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Re: Dutch ROad Project - DROP

Post by javelinnl »

Image

Better?
Argus
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Re: Dutch ROad Project - DROP

Post by Argus »

Although it's off topic here, but finally some cable cars :) And on the topic: When Holland, what about waterways? :)
teun_
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Re: Dutch ROad Project - DROP

Post by teun_ »

Something I also think is worth considering for the roads themselves is trolleybus overhead equipment (present in Arnhem after all) and perhaps even some tram rails?
teun_
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Re: Dutch ROad Project - DROP

Post by teun_ »

I just downloaded Velo as well and it seems like DROP and Velo are for some reason incompatible while they both work fine on their own. Is that intended behaviour?
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