[OTTD] 32bbp Dutch Overhaul [W.I.P]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
Hein
Engineer
Engineer
Posts: 3
Joined: 09 Nov 2020 14:59
Location: Noord-Brabant
Contact:

[OTTD] 32bbp Dutch Overhaul [W.I.P]

Post by Hein »

Image

Hey all! Recently I've started work on making Dutch buildings and houses for OpenTTD. My original idea was to create just a couple of houses which would be compatible with zBase. But my ideas grew bigger :P

So now my plan is to eventually create an entire graphics replacement pack. I wanted to create 3D models instead of sprites from the start because to my knowledge, nobody has attempted it before. I must admit, currently I am a better modeller than a 'NewGRF creator' but I've been learning a lot about how it's put together and it doesn't seem too hard.

I started on the 9th of November 2020, and on the same day I have already made two buildings (still debating if I want to texture them, or leave them as is). I obviously don't have unlimited time to dedicate to this project, but it's thankfully a lot of fun.

Building List (underline indicates that I've finished it somewhat)
[+] Spoiler
  • Zeeuws Huis
  • Rijtjeshuis 1
  • Castalia Inspired Building
  • Texel Lighthouse
Some more screenshots (not final)
[+] Spoiler
ImageImageImage
There's definitely more to come. :wink:
Last edited by Hein on 10 Nov 2020 12:57, edited 1 time in total.
lostpawn
Engineer
Engineer
Posts: 44
Joined: 11 Aug 2016 17:03

Re: [OTTD] 32bbp Dutch Overhaul [W.I.P]

Post by lostpawn »

Nice, very nice. Thanks for your effort. Hope you will be able to release a newgrf soon.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google Adsense [Bot], spajdy and 21 guests