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Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 01 Dec 2020 16:49
by kamnet
Don't be discouraged. Keep working on your code. You'll make it work. :)

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 02 Dec 2020 05:31
by perverted monkey
On the ivory building, the white coloured border doesn't contrast much and gives the illusion that the windows are smaller than they really are. Is that intentional so as to imitate the corresponding 'Real Life' building in the 'sweden.png' photo?

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 02 Dec 2020 07:59
by PowerN
I hope youll make it work as a town replacament set. I was looking forward to once again booting up OTTD with your complete overhaul :)

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 18 Dec 2020 18:13
by openttdfan2020
That's super cool!
Can you make Dodge Diplomat Jeep Cherokee and Chevy Impala?
Image
Image
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Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 21 Mar 2021 10:40
by MasterOktagon
Is there a way to Download this NewGRF? I would really like to use it in my game!

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 07 Apr 2021 13:15
by Fredinho
temporal8 seems to have disappeared from the face of the earth, so there's currently no release of this.

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 07 Aug 2021 23:46
by temporal8
Hey! Let's see if I can finish this, I'm not sure if I can have free time to create new things but at least I would like to release what has already been created.

The problem are the code, I am not a coder, I could publish it as eye candy objects without problem but I think the interesting thing would be to do it as a replacement town.

For that I have written again in the NewGRF Technical Discussions forum to see if I can finally get the necessary help to finally release this, I am honest, it will depend exclusively on it because otherwise I have no way to finish it.

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 08 Aug 2021 09:00
by Quast65
I hope you will be able to finish it as a fully functional GRF.
But, if not, do consider to publish the work you have done under a license that can make it easy for others to pick up (parts of) your project in the future.

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 08 Aug 2021 11:09
by ectm autodoprava
Completing this set of houses would be a huge step forward in 32bpp development. If you failed to finish as a full-fledged grf, we would be happy for separate objects like eye candy. :bow:

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 06 Sep 2021 22:32
by temporal8
Quast65 wrote: 08 Aug 2021 09:00 I hope you will be able to finish it as a fully functional GRF.
But, if not, do consider to publish the work you have done under a license that can make it easy for others to pick up (parts of) your project in the future.
I'll see, I'm not sure what the appropriate license would be, I would like people to be able to use parts of my newgrf content (graphics and code inside the .grf) but I would not like to see what happened to the guys from CZ, that an jerk appeared out of nowhere demanding files, I honestly don't have time to organize my source files and then upload them to a server.

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 07 Sep 2021 17:17
by ectm autodoprava
I fully understand your position on the licensing issue. Due to this problem, the work of the cztr team more or less ended. The licensing issue completely discouraged them from further work on 32bpp graphics.But it would be a great pity if this wonderful work in 32bpp graphics ended up in the Openttd trash .... :bow:

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 07 Sep 2021 17:41
by Taschi
temporal8 wrote: 06 Sep 2021 22:32 I'll see, I'm not sure what the appropriate license would be, I would like people to be able to use parts of my newgrf content (graphics and code inside the .grf) but I would not like to see what happened to the guys from CZ, that an jerk appeared out of nowhere demanding files, I honestly don't have time to organize my source files and then upload them to a server.
What happened to the guys from CZ was that they used materials licensed under the GPL, which obliges them to also license their derivative product under the GPL as well. As someone who has published code under the GPL myself, I find it highly offensive to suggest that expecting others to obey the (very permissive) licensing terms of the GPL is inappropriate or makes someone "an jerk".

If your work is actually entirely yours, you have full control of the license. If your work is not entirely yours, then the choice of how to release and license your work also is not entirely yours.

Anyway, if you want people to be able to reuse your graphics and code, you need to publish your graphics and code from a purely practical standpoint anyway.

On a less angry sidenode, putting your data under version control and publishing it to Github guarantees you will not accidentally delete important files or lose data if, for example, your hard drive breaks. It is one of the first things I do for pretty much any project I start and while it might be a bit time consuming the first time you do it, it is generally pretty easy and will save you a lot of trouble in the long run.

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 07 Sep 2021 17:52
by gebik
temporal8 wrote: 06 Sep 2021 22:32
I'll see, I'm not sure what the appropriate license would be, I would like people to be able to use parts of my newgrf content (graphics and code inside the .grf) but I would not like to see what happened to the guys from CZ, that an jerk appeared out of nowhere demanding files, I honestly don't have time to organize my source files and then upload them to a server.
There is also a simple way, just make a folder with stuff used for release, zip that, and then put here to forums to your NewGRF thread and link there from BaNaNaS. Way easier than GitHub, but still quite used...
If you used only stuff made by yourself, I would choose CC-BY-SA. It allows others to reuse it as long as they credit you.

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 07 Sep 2021 18:18
by Taschi
MLG wrote: 07 Sep 2021 17:52 If you used only stuff made by yourself, I would choose CC-BY-SA. It allows others to reuse it as long as they credit you.
CC-BY-SA also implies that derived products must be released under the same terms ("Share-Alike").

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 07 Sep 2021 21:46
by temporal8
Taschi wrote: 07 Sep 2021 17:41 What happened to the guys from CZ was that they used materials licensed under the GPL, which obliges them to also license their derivative product under the GPL as well. As someone who has published code under the GPL myself, I find it highly offensive to suggest that expecting others to obey the (very permissive) licensing terms of the GPL is inappropriate or makes someone "an jerk".
No, no, you did not understand, those messages were deleted from the forum but did you have the opportunity to read them?

An unknown person appeared attacking the CZ team asking for the files in a bad way and saying that if he didn't get what he wanted the reputation of the CZ team would be ruined and blah blah blah. From the beginning he never asked for things in a good way, but was highly aggressive and dismissive at all times.

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 07 Sep 2021 21:59
by Taschi
temporal8 wrote: 07 Sep 2021 21:46 No, no, you did not understand, those messages were deleted from the forum but did you have the opportunity to read them?
I have read what I could find.
An unknown person appeared attacking the CZ team asking for the files in a bad way and saying that if he didn't get what he wanted the reputation of the CZ team would be ruined and blah blah blah. From the beginning he never asked for things in a good way, but was highly aggressive and dismissive at all times.
If the "unknown person"'s demands were justified, it does not matter if he was asking "in a bad way" or was "highly aggressive". In fact, if someone blatantly disregarded my copyrights, I would certainly become "highly agressive" very quickly if the offending party wasn't cooperating in trying to rectify the situation.

On the other hand, if their demands were not justified, it is entirely irrelevant to the question of which license you should choose for your project because no licence protects you from people making bogus demands. But if the demands were in fact bogus, I don't see how they would force anybody to stop working on a project.

edit: after re-reading the corresponding thread, I am now leaning towards the claims not being justified. In which case my point still stands: people can always make bogus claims and the only protection against that is hiding under a rock for the rest of your life. It shouldn't influence your licensing decision and/or your decision to distribute your code or not (which, if you want others to be able to reuse it, you need to do anyway.)

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 07 Sep 2021 22:44
by temporal8
Taschi wrote: 07 Sep 2021 21:59 I have read what I could find.

If the "unknown person"'s demands were justified, it does not matter if he was asking "in a bad way" or was "highly aggressive". In fact, if someone blatantly disregarded my copyrights, I would certainly become "highly agressive" very quickly if the offending party wasn't cooperating in trying to rectify the situation.
No, no, you still don't understand and the problem is my language and the use of the translator.
It is not that the original creator of something badly claimed the CZ team about stolen content or use without permission contents... but that someone who wanted the contents of the CZ team asked for them in a bad way. If you did not read the original messages you will never understand, because they were deleted, no matter how many times you read the CZ topic.

My problem is the following: If i create 40 houses in Revit (which is the program that I usually use for my work as an architect in my real life), then I pass that 3d file to 3dsmax, I create textures in photoshop, I configure lights, cameras and finally I generate 4 views / images for every one of these 40 houses...

Then I grab those images, write the mnl code and create a single .grf file.

I have no problem sharing the raw newgrf content, that is, the images and the code, but honestly I don't have the time or desire if i created 40 houses and then have to organize 40 revit files, 40 3dsmax files and 160 image files, it is understood where do i point? because that means a lot of time to me, time that I don't have.

When I created all this I had free time, now I no longer have it.
So what kind of license can I use so that nobody bothers me, I simply don't have time and if I have time I want to invest it creating things, not classifying or organizing, it is wasted time.

Or just publish without a license and that's it...

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 07 Sep 2021 23:48
by kamnet
As I mentioned in PM, for OpenTTD's purposes, the final four images and the NML code is sufficient for source code. Nobody needs any of the tools that you used to create them, their only need is the files to compile (in theory) a working .grf file. That's trivial to bundle and simply upload here for anybody to grab.

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 08 Sep 2021 00:45
by temporal8
kamnet wrote: 07 Sep 2021 23:48 As I mentioned in PM, for OpenTTD's purposes, the final four images and the NML code is sufficient for source code. Nobody needs any of the tools that you used to create them, their only need is the files to compile (in theory) a working .grf file. That's trivial to bundle and simply upload here for anybody to grab.
Yes, that´s work for me, thanks for solving my question.

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Posted: 03 Oct 2021 01:24
by temporal8
The president of the company is in danger!!!! He went out without his private custody and 2 motorcycles are chasing him!
Company_President.jpg
Company_President.jpg (323.23 KiB) Viewed 4756 times