[OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

temporal8
Engineer
Engineer
Posts: 114
Joined: 17 May 2019 14:15

Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

I started modeling some car dealerships and parking lots, there is still a lot of work, details, materials, etc. This is just the basic modeling without textures or materials. :wink:

Image
Attachments
Car sale screen temporal8.jpg
(123.16 KiB) Not downloaded yet
User avatar
wallyweb
Tycoon
Tycoon
Posts: 5850
Joined: 27 Nov 2004 15:05
Location: Canada

Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by wallyweb »

My suggestion is for a Tesla. Of course your dealerships will then need charging stations. 8)
temporal8
Engineer
Engineer
Posts: 114
Joined: 17 May 2019 14:15

Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

Some progress.
progress.jpg
progress.jpg (172.47 KiB) Viewed 2902 times
perverted monkey
Traffic Manager
Traffic Manager
Posts: 132
Joined: 02 Mar 2009 02:07

Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by perverted monkey »

:o
The only problem is I am pennyless. :mrgreen:

Vegetation needs more detail, ground would look better if it was darker and tiles varied in shades and colour.
temporal8
Engineer
Engineer
Posts: 114
Joined: 17 May 2019 14:15

Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

perverted monkey wrote: 10 Oct 2020 01:50 :o
The only problem is I am pennyless. :mrgreen:

Vegetation needs more detail, ground would look better if it was darker and tiles varied in shades and colour.
Thanks for the feedback pal, ingame shots, the road and trees are CZ.

Image
Attachments
real cars openttd temporal8 ingame.jpg
(884.92 KiB) Not downloaded yet
perverted monkey
Traffic Manager
Traffic Manager
Posts: 132
Joined: 02 Mar 2009 02:07

Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by perverted monkey »

Amazing! :bow:
temporal8
Engineer
Engineer
Posts: 114
Joined: 17 May 2019 14:15

Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

Hello, I started modeling some houses in 3d, some progress ...ignore the perimeter walls, it´s a work in progress, I only included something to mark the boundary between houses, in the future it will surely be bushes.

I need to edit the technical specifications of the set of real cars. (3d modeling is more fun than editing nfo files without a doubt): D

I prefer to publish the cars together with some content in 32bpp minimally, so that they are not so misplaced in an 8bpp environment.

Image
Attachments
houses-temporal8.jpg
(432.83 KiB) Not downloaded yet
perverted monkey
Traffic Manager
Traffic Manager
Posts: 132
Joined: 02 Mar 2009 02:07

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by perverted monkey »

That content is very welcome! :D
User avatar
stefino_cz
Traffic Manager
Traffic Manager
Posts: 255
Joined: 02 Jul 2015 08:05
Location: Czech Republic
Contact:

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by stefino_cz »

Nice to see that someone works with our graphics and create new items in 32bpp :) This looks great. We slowly started to continue working on our sets too :)
Image
temporal8
Engineer
Engineer
Posts: 114
Joined: 17 May 2019 14:15

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by temporal8 »

perverted monkey wrote: 20 Oct 2020 00:51 That content is very welcome! :D
Thanks man! :wink:
stefino_cz wrote: 20 Oct 2020 04:34 Nice to see that someone works with our graphics and create new items in 32bpp :) This looks great. We slowly started to continue working on our sets too :)
Hi, I started using CZ graphics in my creations for SOTM and one day I realized that I was short and needed other things, now I lost a bit of interest in sotm and started doing things in 32bpp, the more we are, the closer it will be the dream of seeing openttd with more real graphics. It's great to hear that the development of cz continues, good luck. :wink:

Cheers.
PEPSprinterPacer
Engineer
Engineer
Posts: 108
Joined: 20 Jul 2020 13:43
Location: Nether you mind
Contact:

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by PEPSprinterPacer »

Wow.

I'm speechless this is good
Only ever been on 2 185's and 144 023!
viewtopic.php?t=87546 a screenshot thread of mobile pictures!
temporal8
Engineer
Engineer
Posts: 114
Joined: 17 May 2019 14:15

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by temporal8 »

Little Update! I made 11 houses so far, each one with 4 views, I left NFO behind and am now working with NML.

Image
Attachments
real houses temporal8 menu.jpg
real houses temporal8 menu.jpg (156.73 KiB) Viewed 2108 times
Real Houses Temporal8.jpg
(2.09 MiB) Not downloaded yet
Fredinho
Engineer
Engineer
Posts: 118
Joined: 16 Mar 2019 00:46
Location: Oslo, Norway
Contact:

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by Fredinho »

Yikes! I've usually preferred the goold old-fashioned look of TTD over 32bpp graphics (a little bit has to do with the lack of variety so far), but this is looking mighty impressive!
temporal8
Engineer
Engineer
Posts: 114
Joined: 17 May 2019 14:15

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by temporal8 »

Fredinho wrote: 28 Oct 2020 14:54 Yikes! I've usually preferred the goold old-fashioned look of TTD over 32bpp graphics (a little bit has to do with the lack of variety so far), but this is looking mighty impressive!
Thank you, I agree with you, the existing 32bpp graphics are not my preference in general except for some cases like CZ and some others, mostly because they have lighting or proportions problems, which makes them unrealistic, on the other hand the community has great designers in 8bpp.

Each SOTM was looking for more realism and I always avoided getting involved due to lack of time, but lately with some free time I said, why not? I'm going to try to do as much as I can while time allows.

I am evaluating the possibility of doing a Town replacement set, but I am wondering what kind of constructions I would do for the city since these houses would be for the outskirts of the towns and they are a kind of American style but I have to think about what style it would be downtown appropriate, not sure if I like the old and stylish buildings you see in American hubs ...

I am open to suggestions.
perverted monkey
Traffic Manager
Traffic Manager
Posts: 132
Joined: 02 Mar 2009 02:07

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by perverted monkey »

:D
Seems you have created a style of its own!
My suggestion:
First draw 3, 4 storey apartments similar to the ones you have already done.
After proceed to the centre.
User avatar
fridaemon
Transport Coordinator
Transport Coordinator
Posts: 275
Joined: 27 Oct 2019 21:06
Contact:

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by fridaemon »

Fredinho wrote: 28 Oct 2020 14:54 Yikes! I've usually preferred the goold old-fashioned look of TTD over 32bpp graphics (a little bit has to do with the lack of variety so far), but this is looking mighty impressive!
Have to agree with you. I'm fascinated. It reminds me Sims and Simcity :))
------------------------------------------------------------------------
Image
Fridaemon's Objects: VERSION 1.2.1 OUT NOW
AN UPDATE COMES SOON!
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks 'n' Buses Parking Lots

Winner of the Screenshot of September 2020,
November 2020 and February 2021 :twisted:
User avatar
Zley_Muffle
Engineer
Engineer
Posts: 43
Joined: 10 Sep 2018 17:49

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by Zley_Muffle »

Hey mate, this looks very cool! If you want to do your own 32bpp house set, I am highly encouraging you to do so - it would be nice to see how our sets fit together or having a choice between US and central european architecture.

We decided to use slightly reduced scale for buildings, otherwise larger buildings would not be feasible to do (every meter counts), especially the contrast in size vs industry would be huge (imagine industry taking up 20x20 spaces, or even more.

If you need something, feel free to PM me, perhaps I can offer some advice.
Image
User avatar
kamnet
Moderator
Moderator
Posts: 7507
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by kamnet »

Zley_Muffle wrote: 30 Oct 2020 15:51 ... especially the contrast in size vs industry would be huge (imagine industry taking up 20x20 spaces, or even more.
Truthfully, industry probably should be huge. OpenTTD buildings are scaled far too small.
temporal8
Engineer
Engineer
Posts: 114
Joined: 17 May 2019 14:15

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by temporal8 »

perverted monkey wrote: 30 Oct 2020 02:11 :D
Seems you have created a style of its own!
My suggestion:
First draw 3, 4 storey apartments similar to the ones you have already done.
After proceed to the centre.
Good idea! :)
Zley_Muffle wrote: 30 Oct 2020 15:51 Hey mate, this looks very cool! If you want to do your own 32bpp house set, I am highly encouraging you to do so - it would be nice to see how our sets fit together or having a choice between US and central european architecture.

We decided to use slightly reduced scale for buildings, otherwise larger buildings would not be feasible to do (every meter counts), especially the contrast in size vs industry would be huge (imagine industry taking up 20x20 spaces, or even more.

If you need something, feel free to PM me, perhaps I can offer some advice.
Hey, thanks man. :wink:
I started doing the set and nothing else but over time I realized that it had to be compatible with cz as well, in my case I use real scale, I am an architect in real life so I know very well about measurements and proportions.

Yesterday when I started to evaluate the possibility of doing a town set I put my houses side by side with CZ and I realized exactly what you are telling me now, that CZ uses a reduced scale and to complicate matters even more, I have observed that the houses in your country have totally different house proportions and surface areas. (Street View Google maps)

I have been chatting with Stefino since a few days ago, and the idea is to cooperate with each other, yes.
kamnet wrote: 30 Oct 2020 22:25
Zley_Muffle wrote: 30 Oct 2020 15:51 ... especially the contrast in size vs industry would be huge (imagine industry taking up 20x20 spaces, or even more.
Truthfully, industry probably should be huge. OpenTTD buildings are scaled far too small.
Exactly, that's why I thought about taking the size and proportions to something more realistic, but now I have to take into account CZ, the logical thing that both sets can coexist and enhance each other,
I will see what I can do.

--
Today I was editing the technical specifications of the Real cars set and decided that the maintenance cost will be zero, in that way it will be compatible with "TownCar AI" to generate traffic and at the same time it will be a standard set where the player can buy the cars and use them as 5 passengers transport.


Grettings.
temporal8
Engineer
Engineer
Posts: 114
Joined: 17 May 2019 14:15

Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by temporal8 »

I don't see anything strange here, correct me if I'm wrong, the heights seem similar.
I only see strange the house with a sloping gable roof, on the far right, from CZ, Is it made based on real measurements and proportions or is it a reinterpretation of the original houses of the game? In my eyes it would be a house with a surface area of ​​6 x 3 meters, it is impossible.
I also notice it in the swimming pool, judging by the measurements of the windows, that pool measures 1.20 meter x 3 meters.

Image

Image

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The 2-story house might look bigger but CZ's door measurement is the same height, and the top edge of the roof ends just where the second story of the other house ends,
If someone sees something different in all these images please say so, the idea is that both sets are matched as much as possible.

I'm going to do some smaller scale tests anyway.
Image
Attachments
sidebyside1.jpg
(609.82 KiB) Not downloaded yet
sidebyside2.jpg
(908.7 KiB) Not downloaded yet
sidebyside3.jpg
(1.78 MiB) Not downloaded yet
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google Adsense [Bot], wallyweb and 17 guests