[OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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temporal8
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

I started modeling some car dealerships and parking lots, there is still a lot of work, details, materials, etc. This is just the basic modeling without textures or materials. :wink:

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wallyweb
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by wallyweb »

My suggestion is for a Tesla. Of course your dealerships will then need charging stations. 8)

temporal8
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

Some progress.
progress.jpg
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perverted monkey
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by perverted monkey »

:o
The only problem is I am pennyless. :mrgreen:

Vegetation needs more detail, ground would look better if it was darker and tiles varied in shades and colour.

temporal8
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

perverted monkey wrote:
10 Oct 2020 01:50
:o
The only problem is I am pennyless. :mrgreen:

Vegetation needs more detail, ground would look better if it was darker and tiles varied in shades and colour.
Thanks for the feedback pal, ingame shots, the road and trees are CZ.

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temporal8
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

Hello, I started modeling some houses in 3d, some progress ...ignore the perimeter walls, it´s a work in progress, I only included something to mark the boundary between houses, in the future it will surely be bushes.

I need to edit the technical specifications of the set of real cars. (3d modeling is more fun than editing nfo files without a doubt): D

I prefer to publish the cars together with some content in 32bpp minimally, so that they are not so misplaced in an 8bpp environment.

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stefino_cz
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Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by stefino_cz »

Nice to see that someone works with our graphics and create new items in 32bpp :) This looks great. We slowly started to continue working on our sets too :)
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temporal8
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Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by temporal8 »

perverted monkey wrote:
20 Oct 2020 00:51
That content is very welcome! :D
Thanks man! :wink:
stefino_cz wrote:
20 Oct 2020 04:34
Nice to see that someone works with our graphics and create new items in 32bpp :) This looks great. We slowly started to continue working on our sets too :)
Hi, I started using CZ graphics in my creations for SOTM and one day I realized that I was short and needed other things, now I lost a bit of interest in sotm and started doing things in 32bpp, the more we are, the closer it will be the dream of seeing openttd with more real graphics. It's great to hear that the development of cz continues, good luck. :wink:

Cheers.

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