[OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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temporal8
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

I started modeling some car dealerships and parking lots, there is still a lot of work, details, materials, etc. This is just the basic modeling without textures or materials. :wink:

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wallyweb
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by wallyweb »

My suggestion is for a Tesla. Of course your dealerships will then need charging stations. 8)

temporal8
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

Some progress.
progress.jpg
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perverted monkey
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by perverted monkey »

:o
The only problem is I am pennyless. :mrgreen:

Vegetation needs more detail, ground would look better if it was darker and tiles varied in shades and colour.

temporal8
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

perverted monkey wrote:
10 Oct 2020 01:50
:o
The only problem is I am pennyless. :mrgreen:

Vegetation needs more detail, ground would look better if it was darker and tiles varied in shades and colour.
Thanks for the feedback pal, ingame shots, the road and trees are CZ.

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temporal8
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Re: [OTTD][Real Cars / 32bpp] Vehicle set Development Thread (WIP)

Post by temporal8 »

Hello, I started modeling some houses in 3d, some progress ...ignore the perimeter walls, it´s a work in progress, I only included something to mark the boundary between houses, in the future it will surely be bushes.

I need to edit the technical specifications of the set of real cars. (3d modeling is more fun than editing nfo files without a doubt): D

I prefer to publish the cars together with some content in 32bpp minimally, so that they are not so misplaced in an 8bpp environment.

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stefino_cz
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Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by stefino_cz »

Nice to see that someone works with our graphics and create new items in 32bpp :) This looks great. We slowly started to continue working on our sets too :)
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temporal8
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Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by temporal8 »

perverted monkey wrote:
20 Oct 2020 00:51
That content is very welcome! :D
Thanks man! :wink:
stefino_cz wrote:
20 Oct 2020 04:34
Nice to see that someone works with our graphics and create new items in 32bpp :) This looks great. We slowly started to continue working on our sets too :)
Hi, I started using CZ graphics in my creations for SOTM and one day I realized that I was short and needed other things, now I lost a bit of interest in sotm and started doing things in 32bpp, the more we are, the closer it will be the dream of seeing openttd with more real graphics. It's great to hear that the development of cz continues, good luck. :wink:

Cheers.

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Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by PEPSprinterPacer »

Wow.

I'm speechless this is good
Only ever been on a 185 and 144 023!

temporal8
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Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by temporal8 »

Little Update! I made 11 houses so far, each one with 4 views, I left NFO behind and am now working with NML.

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Fredinho
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Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by Fredinho »

Yikes! I've usually preferred the goold old-fashioned look of TTD over 32bpp graphics (a little bit has to do with the lack of variety so far), but this is looking mighty impressive!

temporal8
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Re: [OTTD] [Real Cars / 32bpp],[Real Houses / 32bpp] and [Real Fences / 32bpp] Development Thread (WIP)

Post by temporal8 »

Fredinho wrote:
28 Oct 2020 14:54
Yikes! I've usually preferred the goold old-fashioned look of TTD over 32bpp graphics (a little bit has to do with the lack of variety so far), but this is looking mighty impressive!
Thank you, I agree with you, the existing 32bpp graphics are not my preference in general except for some cases like CZ and some others, mostly because they have lighting or proportions problems, which makes them unrealistic, on the other hand the community has great designers in 8bpp.

Each SOTM was looking for more realism and I always avoided getting involved due to lack of time, but lately with some free time I said, why not? I'm going to try to do as much as I can while time allows.

I am evaluating the possibility of doing a Town replacement set, but I am wondering what kind of constructions I would do for the city since these houses would be for the outskirts of the towns and they are a kind of American style but I have to think about what style it would be downtown appropriate, not sure if I like the old and stylish buildings you see in American hubs ...

I am open to suggestions.

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