Fridaemon's Objects 6: August 26th, 2022
Moderator: Graphics Moderators
Re: Fridaemon's Objects
Next week I'm gonna work in the warehouses. DHL is first one. I need more colour and style variations in my game.
Overlapping items will be included too.
I'll do multi roof options for having not so flat roof.
Overlapping items will be included too.
I'll do multi roof options for having not so flat roof.
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- QTY0qTK - Imgur.png (71.99 KiB) Viewed 3710 times
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- Traffic Manager
- Posts: 161
- Joined: 02 Mar 2009 02:07
Re: Fridaemon's Objects
Me too!
Since you are into logistics 2 photos to inspire you:
1. https://www.google.com/maps/@38.31781,2 ... 000!8i3000
(check for more photos-views)
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2.
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and
JUMBO stores:
IMO this one was inspired from Toyland :
- yazalo [PL]
- Engineer
- Posts: 17
- Joined: 13 Mar 2020 17:57
- Location: Poland
Re: Fridaemon's Objects
Wow! Does this mean that I will finally have the possibility to hide my loading bays in large terminals ? Nice GRF, thanks for it!
yazalo
OpenTTD Polska | OpenTTD Wiki (PL)
Polish OpenTTD Translator
Unused account, please contact yazalo (not yazalo [PL]) (send private message)
OpenTTD Polska | OpenTTD Wiki (PL)
Polish OpenTTD Translator
Unused account, please contact yazalo (not yazalo [PL]) (send private message)
Re: Fridaemon's Objects
Glad you like it! I mistranslated your message and got another idea When I saw BAYS, I thought that it's docks So I tried these overlaps with them.
I'll edit few objects for them
You can use GarryG's objects, he released with them few months ago and I'm following him
Love 2nd one! Nice colourful warehouse.
The first on looks really like from ToyLand
Re: Fridaemon's Objects
done with 3 of 4. 4th one is gonna be black/shadow/white neutral style office buildings. Next set comes with sloping roof - including Orphee Beinoglou Logistic Center ('ll try to create it).
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- xWEBvUU - Imgur.png (186 KiB) Viewed 3485 times
Re: Fridaemon's Objects
These look really good. Between you and Garry it’s bringing all sorts of eye candy options that are cool to play with.
Thank you for your work.
Sent from my iPad using Tapatalk
Thank you for your work.
Sent from my iPad using Tapatalk
Re: Fridaemon's Objects
Garry is the Lord of the Eyecandy objects I worship him and he is an inspiration to me
he has a lot of work to do, so I'm trying to contribute something too. four months back we started working on bus terminals and truck terminals. I was almost a consultant and tried what he created. After he teaches me how to create and code, I can also contribute something )
Today I spent only little time with warehouses. Love Michael Blunck's freight stations so I'd like to add truck terminals for them. Waiting for his permition, If I can continue with them in next days.
- Attachments
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- demo
- HEpss5y - Imgur.png (145.03 KiB) Viewed 3336 times
Last edited by fridaemon on 17 Nov 2020 22:25, edited 2 times in total.
Re: Fridaemon's Objects
Oh, that'd be excellent! I love his MariCo set.
Re: Fridaemon's Objects
Me too! It'll be nice to combine these stations with terminals
these days I don't have much time to create graphics... today I worked on the fields with trucks - so I trim them from the game. Garry has done few ones, but I'd like to have more options in the game, and stable, not an animated version.
I tried to do terminal with overlap on three sides. It looks well, but little problem here. These overlapping objects are something like an illusion, so If the vehicle is moving counterclockwise, it is not visible from the sides. you have to determine the direction and everyone we!ll be happy. The train doesn't go through that (or how this adage is in English )
Re: Fridaemon's Objects
Thats why overlapping objects usually have two partsbut little problem here
A part on the front (without that piece of the wall at the back) and one at the back to complete the entire building and to avoid issues like this.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Fridaemon's Objects
I saw it in Garry's Truck terminals set, but this offers fewer possibilities for variation or greater use of IDs (to do more of them)
What is better? To do more variations (with greater use of IDs - not happy about it ) or to have one way roads?
Re: Fridaemon's Objects
Another disadvantage is space.. You need a free tile on the other side of the road for the completing object..
To keep it simple, just put a disclaimer in your ReadMe text, saying that sometimes vehicles may run through a wallWhat is better?
Then, when you finally have time to play with the beautiful things you have created, see if it annoys you that sometimes a vehicle runs through that wall, if not, dont bother with the backparts
Just keep in mind that the more of these kind of structures you will make, the more noticable it will become..
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Fridaemon's Objects
Trucks as Objects done. With three ground types.
An extension for GarryG's Truck Objects.
Wrote to the creator of Hungarian Set if I can use his trucks. For now without the answer, Bob's Machine hasn't active here for the year so I haven't written to him ...
I'll do overlaps from the another side .. ehm ... I'll just try it for now.
An extension for GarryG's Truck Objects.
Wrote to the creator of Hungarian Set if I can use his trucks. For now without the answer, Bob's Machine hasn't active here for the year so I haven't written to him ...
Have no idea where can I add any ReadMe to the grf file I'd like to add license etc to it ...
I'll do overlaps from the another side .. ehm ... I'll just try it for now.
- Attachments
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- not all views included
- trucksview.png (55.25 KiB) Viewed 3094 times
Re: Fridaemon's Objects
When you make your next update to Bananas, you can also upload a readme.txt file and changelog.txt file. You only need to add a license.txt file if you have a custom license. Otherwise, simply pick one of the license options from the upload screen and it will automatically be applied.
If releasing outside of Bananas, bundle the .grf and the various other files in a .tar file. OpenTTD will automatically link to the readme.txt and changelog.txt.
If you want to include a URL for forums, documentation, whatever, you can encode that link directly in the NewGRF.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Fridaemon's Objects
Thanks for an explanation
I has been successfull. But separately It looks terrible But I can do wider gate with the end on the left side.
- Attachments
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- preview warehouses.png (52.46 KiB) Viewed 3075 times
Re: Fridaemon's Objects
DHL Central Warhouse
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- jhh7V9e - Imgur.png (67.59 KiB) Viewed 3056 times
Re: Fridaemon's Objects
What you can also do, which, in my opinion, is a lot less janky for the user is use multiple bounding boxes. That way only one object is needed to do the job. (I have 3 here because I didn't want to edit the template, but ended up having to anyway, but 2 works well enough.)
code:
Code: Select all
spriteset (SHED_FRID_1, "grf/Fridaemon.png") {
TEMP_BASIC(0,0)
}
spriteset (SHED_FRID_2, "grf/Fridaemon.png") {
TEMP_BASIC(1,0)
}
spriteset (SHED_FRID_3, "grf/Fridaemon.png") {
TEMP_BASIC_RIGHT(2,0)
}
spritelayout LAYOUT_SHED_FRID {
ground{sprite: GROUNDSPRITE_NORMAL;}
building {
sprite: SHED_FRID_1;
yoffset: -16;
yextent: 3;
}
building {
sprite: SHED_FRID_3;
yoffset: -3;
yextent: 3;
}
building {
sprite: SHED_FRID_2;
}
}
item(FEAT_OBJECTS, SHED_FRID, ITEM_SHED_FRID) {
property {
class: "KPOB";
name: string(STR_FIELD);
size: [1,1];
climates_available: ALL_CLIMATES;
object_flags: bitmask(OBJ_FLAG_ALLOW_BRIDGE);
height: 1;
num_views: 4;
}
graphics {
default: LAYOUT_SHED_FRID;
}
}
Re: Fridaemon's Objects
Wow man, this looks crazy good.
With best regards,
Špajdy.
My released NewGRFs:
You can find what I am planning next, or doing right now right in my developer diary.
Slovakia | lang : slovak | english
SLOVAK DISCORD SERVER I (and others Slovak and Czech creators) write there in Slovak about what I (ot they are) am planning. This invitation is valid for 100 users.
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Špajdy.
My released NewGRFs:
You can find what I am planning next, or doing right now right in my developer diary.
Slovakia | lang : slovak | english
SLOVAK DISCORD SERVER I (and others Slovak and Czech creators) write there in Slovak about what I (ot they are) am planning. This invitation is valid for 100 users.
It is alive and well.
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