Fridaemon's Objects 6: August 26th, 2022

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
fridaemon
Director
Director
Posts: 625
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Fridaemon's Objects

Post by fridaemon »

lostpawn wrote: 04 Mar 2021 12:59
Thanks ;)

Another skyscraper. Not sure about it, but I'll leave him in this form. With another object, I would do it differently.
Attachments
skys.png
skys.png (369.41 KiB) Viewed 3149 times
Last edited by fridaemon on 08 Mar 2021 08:49, edited 1 time in total.
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Quast65
Tycoon
Tycoon
Posts: 2642
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Fridaemon's Objects

Post by Quast65 »

fridaemon wrote: 07 Mar 2021 16:52 Not sure about it, but I'll leave him in this form. With another object, I would do it differently.
Maybe just add a few pixels of side-windows in the gap you have made.
That might just be whats missing a bit from the design...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
fridaemon
Director
Director
Posts: 625
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Fridaemon's Objects

Post by fridaemon »

Not sure how you meant it, so I added few pixels into windows and between windows ?(
Attachments
xx1.png
xx1.png (45.45 KiB) Viewed 3096 times
CZ9diRO - Imgur.png
CZ9diRO - Imgur.png (126.14 KiB) Viewed 3096 times
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Quast65
Tycoon
Tycoon
Posts: 2642
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Fridaemon's Objects

Post by Quast65 »

fridaemon wrote: 07 Mar 2021 18:03 Not sure how you meant it, so I added few pixels into windows and between windows ?(
I meant like this (in Yellow)
Example614.png
Example614.png (56.35 KiB) Viewed 3025 times
Maybe not even 2 pixels wide, but 1 pixel could already be enough..
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
fridaemon
Director
Director
Posts: 625
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Fridaemon's Objects

Post by fridaemon »

Quast65 wrote: 07 Mar 2021 23:39
I've tried it and I don't like it ...
But good idea, but with another colour scheme.

GLOBUS HYPERMARKET:
Image
Attachments
Globus Market
Globus Market
BoNtYVC - Imgur.png (196.89 KiB) Viewed 2913 times
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
GarryG
Tycoon
Tycoon
Posts: 5836
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: Fridaemon's Objects

Post by GarryG »

Your work progressing really nice. Well done.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Fredinho
Traffic Manager
Traffic Manager
Posts: 238
Joined: 16 Mar 2019 00:46
Location: Oslo, Norway
Contact:

Re: Fridaemon's Objects

Post by Fredinho »

Looks gorgeous.
User avatar
fridaemon
Director
Director
Posts: 625
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Fridaemon's Objects

Post by fridaemon »

thank you guys :oops: :))

The 4th view of 1st skyscrapers set is done. They'll come with next update. I have to do them snowy.
Attachments
4th.png
4th.png (385.63 KiB) Viewed 2772 times
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Aegir
Tycoon
Tycoon
Posts: 2883
Joined: 09 Feb 2004 10:02
Contact:

Re: Fridaemon's Objects

Post by Aegir »

fridaemon wrote: 11 Mar 2021 20:42 thank you guys :oops: :))

The 4th view of 1st skyscrapers set is done. They'll come with next update. I have to do them snowy.
If you wanna crank out some building stages, a version with some snow on the roof and a transparency base-tile I can turn those into a newhouses set for you pretty easily :D

Or check out https://github.com/reldred/re_nabs for the source for the North American building set.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
fridaemon
Director
Director
Posts: 625
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Fridaemon's Objects

Post by fridaemon »

Aegir wrote: 12 Mar 2021 06:35
After finishing it you can do with these buildings whatever you want :D :wink:
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Aegir
Tycoon
Tycoon
Posts: 2883
Joined: 09 Feb 2004 10:02
Contact:

Re: Fridaemon's Objects

Post by Aegir »

fridaemon wrote: 12 Mar 2021 08:45
Aegir wrote: 12 Mar 2021 06:35
After finishing it you can do with these buildings whatever you want :D :wink:
Ahahahah, fair cop. I could probably put together some building stages for you and integrate them into NABS if you'd like :)
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
fridaemon
Director
Director
Posts: 625
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Fridaemon's Objects

Post by fridaemon »

:] I wanna edit few thing there, mostly their bottom parts. Later I can do more of these buildings. But - I don't use 8bit openttd pallette, it could be problem. Or not?
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Aegir
Tycoon
Tycoon
Posts: 2883
Joined: 09 Feb 2004 10:02
Contact:

Re: Fridaemon's Objects

Post by Aegir »

fridaemon wrote: 12 Mar 2021 10:44 :] I wanna edit few thing there, mostly their bottom parts. Later I can do more of these buildings. But - I don't use 8bit openttd pallette, it could be problem. Or not?
I have no problem with 32bpp when stylistically they fit, you have them in your screenshots against Oz and Lifeblood's art that was featured originally in NABS and it looks quite fetching.

I'm in no hurry, but if it's something you're interested in we can talk later about it :)
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
fridaemon
Director
Director
Posts: 625
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Fridaemon's Objects

Post by fridaemon »

Aegir wrote: 12 Mar 2021 10:47
I'm very interested about it :twisted: In my actual game I don't use this building set, but I'll be glad If I'll see few my buildings in this set :bow: 8)
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Aegir
Tycoon
Tycoon
Posts: 2883
Joined: 09 Feb 2004 10:02
Contact:

Re: Fridaemon's Objects

Post by Aegir »

fridaemon wrote: 12 Mar 2021 10:56
Aegir wrote: 12 Mar 2021 10:47
I'm very interested about it :twisted: In my actual game I don't use this building set, but I'll be glad If I'll see few my buildings in this set :bow: 8)
You're using Canadian Building set? That was a continuation of my original North American Building Set but the coder threw a fit and went AWOL. Mine is pretty up to date, but I never had permission to use all of the houses that the Canadian set has, the author made some of those and I never had permission to use them. It's kinda been a goal of mine to flesh out NABS though and add more buildings, it kinda just *stops* in 1940's.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
fridaemon
Director
Director
Posts: 625
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Fridaemon's Objects

Post by fridaemon »

Aegir wrote: 12 Mar 2021 12:23
I've had Canadian Set before but I think it hasn't worked. So I downloaded your NABS. Now I use Japan Building Set, Swedish Houses and UK Town Set. I wanted to have something new and more european. UK Town set looks good, but I don't like buildings after 2000. But yes, used set in last screenshot is with your one. Your set would be perfect with some new modern pieces. It's a shame that all your masterpieces aren't included in it X(
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Aegir
Tycoon
Tycoon
Posts: 2883
Joined: 09 Feb 2004 10:02
Contact:

Re: Fridaemon's Objects

Post by Aegir »

fridaemon wrote: 12 Mar 2021 12:56
Aegir wrote: 12 Mar 2021 12:23
I've had Canadian Set before but I think it hasn't worked. So I downloaded your NABS. Now I use Japan Building Set, Swedish Houses and UK Town Set. I wanted to have something new and more european. UK Town set looks good, but I don't like buildings after 2000. But yes, used set in last screenshot is with your one. Your set would be perfect with some new modern pieces. It's a shame that all your masterpieces aren't included in it X(
Alas, I am not the artist! Oz and Lifeblood were the original artists behind the buildings in NABS. I can do some minor sprite bending, but I'm not very good. They do look very good with your new buildings though! I'm keen to see what you make next :D
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
fridaemon
Director
Director
Posts: 625
Joined: 27 Oct 2019 21:06
Location: Czech Republic

Re: Fridaemon's Objects

Post by fridaemon »

An small update. With 2 hypermarkets, 4 unfinished skyscrapers and Houses with pools. ;)
Attachments
fridaemonsobjects1.2.1.grf
Version 1.2.1 Beta
(4.78 MiB) Downloaded 88 times
ImageImageImageImageImage
Beach Objects * Shopping Centres * Skyscrapers * Garage Entrances
Modular Warehouses * Trucks & Buses Parking Lots * Bus Depots * Bus Terminals
Road Waypoints * Road Stops * Eyecandy Objects * Building Set

Winner of the Screenshot of 09/20, 11/20, 02/21, 06/21, 07/21, 05/22 and 06/22.:twisted:
User avatar
Aegir
Tycoon
Tycoon
Posts: 2883
Joined: 09 Feb 2004 10:02
Contact:

Re: Fridaemon's Objects

Post by Aegir »

fridaemon wrote: 13 Mar 2021 21:25 An small update. With 2 hypermarkets, 4 unfinished skyscrapers and Houses with pools. ;)
Ahhhhh! Those little houses look amazing! And the Skyscrapers and those little malls as well. I am getting a lot of ideas 😍.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 9 guests