Releasing New Object Graphic - Begginer Tutorial

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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fridaemon
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Re: Releasing New Object Graphic - Begginer Tutorial

Post by fridaemon »

EDITED VERSION, without an error :mrgreen: (thanks to Quast65)
fridaemon wrote: 10 Feb 2021 16:38 TEMPLATE FOR MULTI-SELECT ITEMS, HIGHER VERSION, 32 bit
Attachments
multiselectall1x1.zip
(58.31 KiB) Downloaded 5 times
tallmultipic.png
tallmultipic.png (31.7 KiB) Viewed 219 times
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Image
Fridaemon's Objects: VERSION 1.2 OUT NOW
AN UPDATE OUT NOW!!!
Beach Objects * Shopping Centres * Shops * Garage Entrances
Modular Warehouses (1.1) * Truck Parking Lots (1.1)

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fridaemon
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Re: Releasing New Object Graphic - Begginer Tutorial

Post by fridaemon »

Andrew350 wrote: 10 Feb 2021 19:27
THANKS TO YOU TOO, U WERE RIGHT :lol:
------------------------------------------------------------------------
Image
Fridaemon's Objects: VERSION 1.2 OUT NOW
AN UPDATE OUT NOW!!!
Beach Objects * Shopping Centres * Shops * Garage Entrances
Modular Warehouses (1.1) * Truck Parking Lots (1.1)

Winner of the Screenshot of September 2020 and November 2020 :twisted:
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GarryG
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Re: Releasing New Object Graphic - Begginer Tutorial

Post by GarryG »

Great you was able to work that out yourself. Saved me doing it :D

Cheers
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